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moatHexes: use initializer list and update comment
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@ -88,8 +88,8 @@ CTown::~CTown()
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std::vector<BattleHex> CTown::defaultMoatHexes()
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{
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static const BattleHex moatHexes[] = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
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return std::vector<BattleHex>(moatHexes, moatHexes + ARRAY_COUNT(moatHexes));
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static const std::vector<BattleHex> moatHexes = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
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return moatHexes;
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}
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CTownHandler::CTownHandler()
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@ -549,7 +549,7 @@ void CTownHandler::loadTown(CTown &town, const JsonNode & source)
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town.moatDamage = source["moatDamage"].Float();
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// Mods Compatability for pre 0.99
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// Compatability for <= 0.98f mods
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if(source["moatHexes"].isNull())
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{
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town.moatHexes = CTown::defaultMoatHexes();
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