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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00

[c::b] update projects

This commit is contained in:
alexvins 2012-11-03 16:44:50 +00:00
parent 9707e73eda
commit 7722682ccb

View File

@ -3,14 +3,14 @@
<FileVersion major="1" minor="6" /> <FileVersion major="1" minor="6" />
<Project> <Project>
<Option title="VCMI_lib" /> <Option title="VCMI_lib" />
<Option execution_dir="D:\projects\vcmi\engine\VCMI_lib\" /> <Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
<Option pch_mode="2" /> <Option pch_mode="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Build> <Build>
<Target title="Debug"> <Target title="Debug">
<Option platforms="Windows;" /> <Option platforms="Windows;" />
<Option output="bin\Debug\VCMI_lib" prefix_auto="0" extension_auto="1" /> <Option output="bin/Debug/VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="obj\Debug\" /> <Option object_output="obj/Debug/" />
<Option type="3" /> <Option type="3" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createStaticLib="1" /> <Option createStaticLib="1" />
@ -21,8 +21,8 @@
</Target> </Target>
<Target title="Release"> <Target title="Release">
<Option platforms="Windows;" /> <Option platforms="Windows;" />
<Option output="bin\Release\VCMI_lib" prefix_auto="0" extension_auto="1" /> <Option output="bin/Release/VCMI_lib" prefix_auto="0" extension_auto="1" />
<Option object_output="obj\Release\" /> <Option object_output="obj/Release/" />
<Option type="3" /> <Option type="3" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createStaticLib="1" /> <Option createStaticLib="1" />
@ -64,106 +64,108 @@
<Add directory="$(#sdl.lib)" /> <Add directory="$(#sdl.lib)" />
</Linker> </Linker>
<Unit filename="Global.h" /> <Unit filename="Global.h" />
<Unit filename="lib\AI_Base.h" /> <Unit filename="lib/AI_Base.h" />
<Unit filename="lib\BattleAction.cpp" /> <Unit filename="lib/BattleAction.cpp" />
<Unit filename="lib\BattleAction.h" /> <Unit filename="lib/BattleAction.h" />
<Unit filename="lib\BattleHex.cpp" /> <Unit filename="lib/BattleHex.cpp" />
<Unit filename="lib\BattleHex.h" /> <Unit filename="lib/BattleHex.h" />
<Unit filename="lib\BattleState.cpp" /> <Unit filename="lib/BattleState.cpp" />
<Unit filename="lib\BattleState.h" /> <Unit filename="lib/BattleState.h" />
<Unit filename="lib\CArtHandler.cpp" /> <Unit filename="lib/CArtHandler.cpp" />
<Unit filename="lib\CArtHandler.h" /> <Unit filename="lib/CArtHandler.h" />
<Unit filename="lib\CBattleCallback.cpp" /> <Unit filename="lib/CBattleCallback.cpp" />
<Unit filename="lib\CBattleCallback.h" /> <Unit filename="lib/CBattleCallback.h" />
<Unit filename="lib\CBuildingHandler.cpp" /> <Unit filename="lib/CBuildingHandler.cpp" />
<Unit filename="lib\CBuildingHandler.h" /> <Unit filename="lib/CBuildingHandler.h" />
<Unit filename="lib\CCampaignHandler.cpp" /> <Unit filename="lib/CConfigHandler.cpp" />
<Unit filename="lib\CCampaignHandler.h" /> <Unit filename="lib/CConfigHandler.h" />
<Unit filename="lib\CConfigHandler.cpp" /> <Unit filename="lib/CConsoleHandler.cpp" />
<Unit filename="lib\CConfigHandler.h" /> <Unit filename="lib/CConsoleHandler.h" />
<Unit filename="lib\CConsoleHandler.cpp" /> <Unit filename="lib/CCreatureHandler.cpp" />
<Unit filename="lib\CConsoleHandler.h" /> <Unit filename="lib/CCreatureHandler.h" />
<Unit filename="lib\CCreatureHandler.cpp" /> <Unit filename="lib/CCreatureSet.cpp" />
<Unit filename="lib\CCreatureHandler.h" /> <Unit filename="lib/CCreatureSet.h" />
<Unit filename="lib\CCreatureSet.cpp" /> <Unit filename="lib/CDefObjInfoHandler.cpp" />
<Unit filename="lib\CCreatureSet.h" /> <Unit filename="lib/CDefObjInfoHandler.h" />
<Unit filename="lib\CDefObjInfoHandler.cpp" /> <Unit filename="lib/CGameInterface.cpp" />
<Unit filename="lib\CDefObjInfoHandler.h" /> <Unit filename="lib/CGameInterface.h" />
<Unit filename="lib\CGameInterface.cpp" /> <Unit filename="lib/CGameState.cpp" />
<Unit filename="lib\CGameInterface.h" /> <Unit filename="lib/CGameState.h" />
<Unit filename="lib\CGameState.cpp" /> <Unit filename="lib/CGeneralTextHandler.cpp" />
<Unit filename="lib\CGameState.h" /> <Unit filename="lib/CGeneralTextHandler.h" />
<Unit filename="lib\CGeneralTextHandler.cpp" /> <Unit filename="lib/CHeroHandler.cpp" />
<Unit filename="lib\CGeneralTextHandler.h" /> <Unit filename="lib/CHeroHandler.h" />
<Unit filename="lib\CHeroHandler.cpp" /> <Unit filename="lib/CLogger.cpp" />
<Unit filename="lib\CHeroHandler.h" /> <Unit filename="lib/CLogger.h" />
<Unit filename="lib\CLogger.cpp" /> <Unit filename="lib/CModHandler.cpp" />
<Unit filename="lib\CLogger.h" /> <Unit filename="lib/CModHandler.h" />
<Unit filename="lib\CMapInfo.cpp" /> <Unit filename="lib/CObjectHandler.cpp" />
<Unit filename="lib\CMapInfo.h" /> <Unit filename="lib/CObjectHandler.h" />
<Unit filename="lib\CModHandler.cpp" /> <Unit filename="lib/CObstacleInstance.cpp" />
<Unit filename="lib\CModHandler.h" /> <Unit filename="lib/CObstacleInstance.h" />
<Unit filename="lib\CObjectHandler.cpp" /> <Unit filename="lib/CScriptingModule.h" />
<Unit filename="lib\CObjectHandler.h" /> <Unit filename="lib/CSpellHandler.cpp" />
<Unit filename="lib\CObstacleInstance.cpp" /> <Unit filename="lib/CSpellHandler.h" />
<Unit filename="lib\CObstacleInstance.h" /> <Unit filename="lib/CStopWatch.h" />
<Unit filename="lib\CScriptingModule.h" /> <Unit filename="lib/CThreadHelper.cpp" />
<Unit filename="lib\CSpellHandler.cpp" /> <Unit filename="lib/CThreadHelper.h" />
<Unit filename="lib\CSpellHandler.h" /> <Unit filename="lib/CTownHandler.cpp" />
<Unit filename="lib\CStopWatch.h" /> <Unit filename="lib/CTownHandler.h" />
<Unit filename="lib\CThreadHelper.cpp" /> <Unit filename="lib/CondSh.h" />
<Unit filename="lib\CThreadHelper.h" /> <Unit filename="lib/Connection.cpp" />
<Unit filename="lib\CTownHandler.cpp" /> <Unit filename="lib/Connection.h" />
<Unit filename="lib\CTownHandler.h" /> <Unit filename="lib/ConstTransitivePtr.h" />
<Unit filename="lib\CondSh.h" /> <Unit filename="lib/Filesystem/CBinaryReader.cpp" />
<Unit filename="lib\Connection.cpp" /> <Unit filename="lib/Filesystem/CBinaryReader.h" />
<Unit filename="lib\Connection.h" /> <Unit filename="lib/Filesystem/CCompressedStream.cpp" />
<Unit filename="lib\ConstTransitivePtr.h" /> <Unit filename="lib/Filesystem/CCompressedStream.h" />
<Unit filename="lib\Filesystem\CBinaryReader.cpp" /> <Unit filename="lib/Filesystem/CFileInfo.cpp" />
<Unit filename="lib\Filesystem\CBinaryReader.h" /> <Unit filename="lib/Filesystem/CFileInfo.h" />
<Unit filename="lib\Filesystem\CCompressedStream.cpp" /> <Unit filename="lib/Filesystem/CFileInputStream.cpp" />
<Unit filename="lib\Filesystem\CCompressedStream.h" /> <Unit filename="lib/Filesystem/CFileInputStream.h" />
<Unit filename="lib\Filesystem\CFileInfo.cpp" /> <Unit filename="lib/Filesystem/CFilesystemLoader.cpp" />
<Unit filename="lib\Filesystem\CFileInfo.h" /> <Unit filename="lib/Filesystem/CFilesystemLoader.h" />
<Unit filename="lib\Filesystem\CFileInputStream.cpp" /> <Unit filename="lib/Filesystem/CInputStream.h" />
<Unit filename="lib\Filesystem\CFileInputStream.h" /> <Unit filename="lib/Filesystem/CLodArchiveLoader.cpp" />
<Unit filename="lib\Filesystem\CFilesystemLoader.cpp" /> <Unit filename="lib/Filesystem/CLodArchiveLoader.h" />
<Unit filename="lib\Filesystem\CFilesystemLoader.h" /> <Unit filename="lib/Filesystem/CMemoryStream.cpp" />
<Unit filename="lib\Filesystem\CInputStream.h" /> <Unit filename="lib/Filesystem/CMemoryStream.h" />
<Unit filename="lib\Filesystem\CLodArchiveLoader.cpp" /> <Unit filename="lib/Filesystem/CResourceLoader.cpp" />
<Unit filename="lib\Filesystem\CLodArchiveLoader.h" /> <Unit filename="lib/Filesystem/CResourceLoader.h" />
<Unit filename="lib\Filesystem\CMemoryStream.cpp" /> <Unit filename="lib/Filesystem/ISimpleResourceLoader.h" />
<Unit filename="lib\Filesystem\CMemoryStream.h" /> <Unit filename="lib/GameConstants.h" />
<Unit filename="lib\Filesystem\CResourceLoader.cpp" /> <Unit filename="lib/HeroBonus.cpp" />
<Unit filename="lib\Filesystem\CResourceLoader.h" /> <Unit filename="lib/HeroBonus.h" />
<Unit filename="lib\Filesystem\ISimpleResourceLoader.h" /> <Unit filename="lib/IGameCallback.cpp" />
<Unit filename="lib\GameConstants.h" /> <Unit filename="lib/IGameCallback.h" />
<Unit filename="lib\HeroBonus.cpp" /> <Unit filename="lib/IGameEventsReceiver.h" />
<Unit filename="lib\HeroBonus.h" /> <Unit filename="lib/Interprocess.h" />
<Unit filename="lib\IGameCallback.cpp" /> <Unit filename="lib/JsonNode.cpp" />
<Unit filename="lib\IGameCallback.h" /> <Unit filename="lib/JsonNode.h" />
<Unit filename="lib\IGameEventsReceiver.h" /> <Unit filename="lib/Map/CCampaignHandler.cpp" />
<Unit filename="lib\Interprocess.h" /> <Unit filename="lib/Map/CCampaignHandler.h" />
<Unit filename="lib\JsonNode.cpp" /> <Unit filename="lib/Map/CMap.cpp" />
<Unit filename="lib\JsonNode.h" /> <Unit filename="lib/Map/CMap.h" />
<Unit filename="lib\NetPacks.h" /> <Unit filename="lib/Map/CMapInfo.cpp" />
<Unit filename="lib\NetPacksLib.cpp" /> <Unit filename="lib/Map/CMapInfo.h" />
<Unit filename="lib\RegisterTypes.h" /> <Unit filename="lib/Map/CMapService.cpp" />
<Unit filename="lib\ResourceSet.cpp" /> <Unit filename="lib/Map/CMapService.h" />
<Unit filename="lib\ResourceSet.h" /> <Unit filename="lib/NetPacks.h" />
<Unit filename="lib\StartInfo.h" /> <Unit filename="lib/NetPacksLib.cpp" />
<Unit filename="lib\StdInc.h"> <Unit filename="lib/RegisterTypes.h" />
<Unit filename="lib/ResourceSet.cpp" />
<Unit filename="lib/ResourceSet.h" />
<Unit filename="lib/StartInfo.h" />
<Unit filename="lib/StdInc.h">
<Option compile="1" /> <Option compile="1" />
<Option weight="0" /> <Option weight="0" />
</Unit> </Unit>
<Unit filename="lib\UnlockGuard.h" /> <Unit filename="lib/UnlockGuard.h" />
<Unit filename="lib\VCMIDirs.h" /> <Unit filename="lib/VCMIDirs.h" />
<Unit filename="lib\VCMI_Lib.cpp" /> <Unit filename="lib/VCMI_Lib.cpp" />
<Unit filename="lib\VCMI_Lib.h" /> <Unit filename="lib/VCMI_Lib.h" />
<Unit filename="lib\int3.h" /> <Unit filename="lib/int3.h" />
<Unit filename="lib\map.cpp" /> <Unit filename="lib/vcmi_endian.h" />
<Unit filename="lib\map.h" />
<Unit filename="lib\vcmi_endian.h" />
<Extensions> <Extensions>
<code_completion /> <code_completion />
<envvars /> <envvars />