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https://github.com/vcmi/vcmi.git
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Save / load properties of new map window
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parent
e3ff264f25
commit
773877f523
@ -72,8 +72,6 @@ void MainWindow::loadUserSettings()
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{
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move(position);
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}
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//TODO: New map / random template settings
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}
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void MainWindow::saveUserSettings()
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@ -22,6 +22,8 @@ WindowNewMap::WindowNewMap(QWidget *parent) :
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setWindowModality(Qt::ApplicationModal);
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loadUserSettings();
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show();
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//setup initial parameters
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@ -34,9 +36,139 @@ WindowNewMap::WindowNewMap(QWidget *parent) :
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WindowNewMap::~WindowNewMap()
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{
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saveUserSettings();
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delete ui;
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}
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void WindowNewMap::loadUserSettings()
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{
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//load window settings
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QSettings s(Ui::teamName, Ui::appName);
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auto width = s.value(newMapWidth);
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if (width.isValid())
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{
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ui->widthTxt->setText(width.toString());
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}
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auto height = s.value(newMapHeight);
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if (height.isValid())
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{
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ui->heightTxt->setText(height.toString());
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}
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auto twoLevel = s.value(newMapTwoLevel);
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if (twoLevel.isValid())
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{
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ui->twoLevelCheck->setChecked(twoLevel.toBool());
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}
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auto generateRandom = s.value(newMapGenerateRandom);
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if (generateRandom.isValid())
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{
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ui->randomMapCheck->setChecked(generateRandom.toBool());
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}
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auto players = s.value(newMapPlayers);
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if (players.isValid())
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{
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ui->humanCombo->setCurrentIndex(players.toInt());
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}
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auto cpuPlayers = s.value(newMapCpuPlayers);
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if (cpuPlayers.isValid())
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{
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ui->cpuCombo->setCurrentIndex(cpuPlayers.toInt());
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}
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//TODO: teams when implemented
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auto waterContent = s.value(newMapWaterContent);
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if (waterContent.isValid())
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{
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switch (waterContent.toInt())
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{
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case EWaterContent::RANDOM:
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ui->waterOpt1->setChecked(true); break;
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case EWaterContent::NORMAL:
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ui->waterOpt2->setChecked(true); break;
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case EWaterContent::ISLANDS:
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ui->waterOpt3->setChecked(true); break;
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case EWaterContent::NONE:
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ui->waterOpt4->setChecked(true); break;
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}
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}
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auto monsterStrength = s.value(newMapWaterContent);
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if (monsterStrength.isValid())
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{
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switch (monsterStrength.toInt())
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{
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case EMonsterStrength::RANDOM:
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ui->monsterOpt1->setChecked(true); break;
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case EMonsterStrength::GLOBAL_WEAK:
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ui->monsterOpt2->setChecked(true); break;
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case EMonsterStrength::GLOBAL_NORMAL:
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ui->monsterOpt3->setChecked(true); break;
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case EMonsterStrength::GLOBAL_STRONG:
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ui->monsterOpt4->setChecked(true); break;
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}
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}
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auto templateName = s.value(newMapTemplate);
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if (templateName.isValid())
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{
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updateTemplateList();
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auto* templ = VLC->tplh->getTemplate(templateName.toString().toStdString());
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if (templ)
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{
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ui->templateCombo->setCurrentText(templateName.toString());
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//TODO: validate inside this method
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mapGenOptions.setMapTemplate(templ);
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}
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else
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{
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//Display problem on status bar
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}
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}
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}
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void WindowNewMap::saveUserSettings()
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{
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QSettings s(Ui::teamName, Ui::appName);
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s.setValue(newMapWidth, ui->widthTxt->text().toInt());
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s.setValue(newMapHeight, ui->heightTxt->text().toInt());
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s.setValue(newMapTwoLevel, ui->twoLevelCheck->isChecked());
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s.setValue(newMapGenerateRandom, ui->randomMapCheck->isChecked());
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s.setValue(newMapPlayers,ui->humanCombo->currentIndex());
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s.setValue(newMapCpuPlayers,ui->cpuCombo->currentIndex());
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//TODO: teams when implemented
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EWaterContent::EWaterContent water = EWaterContent::RANDOM;
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if(ui->waterOpt1->isChecked())
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water = EWaterContent::RANDOM;
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else if(ui->waterOpt2->isChecked())
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water = EWaterContent::NONE;
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else if(ui->waterOpt3->isChecked())
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water = EWaterContent::NORMAL;
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else if(ui->waterOpt4->isChecked())
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water = EWaterContent::ISLANDS;
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s.setValue(newMapWaterContent, static_cast<int>(water));
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EMonsterStrength::EMonsterStrength monster = EMonsterStrength::RANDOM;
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if(ui->monsterOpt1->isChecked())
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monster = EMonsterStrength::RANDOM;
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else if(ui->monsterOpt2->isChecked())
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monster = EMonsterStrength::GLOBAL_WEAK;
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else if(ui->monsterOpt3->isChecked())
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monster = EMonsterStrength::GLOBAL_NORMAL;
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else if(ui->monsterOpt4->isChecked())
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monster = EMonsterStrength::GLOBAL_STRONG;
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s.setValue(newMapMonsterStrength, static_cast<int>(water));
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auto templateName = ui->templateCombo->currentText();
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if (templateName.size())
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{
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s.setValue(newMapTemplate, templateName);
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}
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}
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void WindowNewMap::on_cancelButton_clicked()
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{
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close();
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@ -151,21 +283,7 @@ void WindowNewMap::on_twoLevelCheck_stateChanged(int arg1)
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void WindowNewMap::on_humanCombo_activated(int index)
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{
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const int playerLimit = 8;
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std::map<int, int> players
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{
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{0, CMapGenOptions::RANDOM_SIZE},
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{1, 1},
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{2, 2},
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{3, 3},
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{4, 4},
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{5, 5},
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{6, 6},
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{7, 7},
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{8, 8}
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};
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int humans = players[index];
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int humans = players.at(index);
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if(humans > playerLimit)
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{
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humans = playerLimit;
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@ -203,22 +321,8 @@ void WindowNewMap::on_humanCombo_activated(int index)
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void WindowNewMap::on_cpuCombo_activated(int index)
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{
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const int playerLimit = 8;
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std::map<int, int> players
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{
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{0, CMapGenOptions::RANDOM_SIZE},
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{1, 0},
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{2, 1},
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{3, 2},
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{4, 3},
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{5, 4},
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{6, 5},
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{7, 6},
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{8, 7}
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};
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int humans = mapGenOptions.getPlayerCount();
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int cpu = players[index];
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int cpu = cpuPlayers.at(index);
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if(cpu > playerLimit - humans)
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{
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cpu = playerLimit - humans;
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@ -4,14 +4,53 @@
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#include <QDialog>
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#include "../lib/rmg/CMapGenOptions.h"
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namespace Ui {
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class WindowNewMap;
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namespace Ui
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{
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class WindowNewMap;
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}
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class WindowNewMap : public QDialog
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{
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Q_OBJECT
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const QString newMapWidth = "NewMapWindow/Width";
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const QString newMapHeight = "NewMapWindow/Height";
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const QString newMapTwoLevel = "NewMapWindow/TwoLevel";
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const QString newMapGenerateRandom = "NewMapWindow/GenerateRandom";
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const QString newMapPlayers = "NewMapWindow/Players"; //map index
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const QString newMapCpuPlayers = "NewMapWindow/CpuPlayers"; //map index
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const QString newMapWaterContent = "NewMapWindow/WaterContent";
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const QString newMapMonsterStrength = "NewMapWindow/MonsterStrength";
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const QString newMapTemplate = "NewMapWindow/Template";
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const int playerLimit = 8;
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const std::map<int, int> players
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{
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{0, CMapGenOptions::RANDOM_SIZE},
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{1, 1},
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{2, 2},
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{3, 3},
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{4, 4},
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{5, 5},
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{6, 6},
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{7, 7},
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{8, 8}
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};
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const std::map<int, int> cpuPlayers
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{
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{0, CMapGenOptions::RANDOM_SIZE},
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{1, 0},
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{2, 1},
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{3, 2},
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{4, 3},
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{5, 4},
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{6, 5},
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{7, 6},
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{8, 7}
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};
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public:
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explicit WindowNewMap(QWidget *parent = nullptr);
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~WindowNewMap();
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@ -41,6 +80,9 @@ private:
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void updateTemplateList();
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void loadUserSettings();
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void saveUserSettings();
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private:
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Ui::WindowNewMap *ui;
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