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Preserve chosen campaign bonus on scenario restart request
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@ -277,6 +277,12 @@ void CVCMIServer::prepareToRestart()
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* si = * gh->gs->initialOpts;
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si->seedToBeUsed = si->seedPostInit = 0;
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state = EServerState::LOBBY;
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if (si->campState)
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{
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assert(si->campState->currentScenario().has_value());
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campaignMap = si->campState->currentScenario().value_or(CampaignScenarioID(0));
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campaignBonus = si->campState->getBonusID(campaignMap).value_or(-1);
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}
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// FIXME: dirry hack to make sure old CGameHandler::run is finished
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boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
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}
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