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Fix crash on accessing "any" spellschool via bonus system

This commit is contained in:
Ivan Savenko
2023-10-23 22:28:36 +03:00
parent 3880ea58b9
commit 77780e0de5

View File

@@ -420,6 +420,9 @@ si32 SpellSchool::decode(const std::string & identifier)
std::string SpellSchool::encode(const si32 index)
{
if (index == ANY.getNum())
return "any";
return SpellConfig::SCHOOL[index].jsonName;
}