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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Remove console global

This commit is contained in:
Ivan Savenko
2025-02-27 23:10:11 +00:00
parent e5a095a237
commit 782362e5ce
12 changed files with 105 additions and 97 deletions

View File

@ -210,8 +210,13 @@ int main(int argc, char * argv[])
CStopWatch total;
CStopWatch pomtime;
std::cout.flags(std::ios::unitbuf);
setThreadNameLoggingOnly("MainGUI");
boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
if(vm.count("logLocation"))
logPath = vm["logLocation"].as<std::string>() + "/VCMI_Client_log.txt";
#ifndef VCMI_IOS
console = new CConsoleHandler();
auto callbackFunction = [](std::string buffer, bool calledFromIngameConsole)
{
@ -219,15 +224,14 @@ int main(int argc, char * argv[])
commandController.processCommand(buffer, calledFromIngameConsole);
};
*console->cb = callbackFunction;
console->start();
CConsoleHandler console(callbackFunction);
console.start();
logConfig = new CBasicLogConfigurator(logPath, &console);
#else
logConfig = new CBasicLogConfigurator(logPath, nullptr);
#endif
setThreadNameLoggingOnly("MainGUI");
boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Client_log.txt";
if(vm.count("logLocation"))
logPath = vm["logLocation"].as<std::string>() + "/VCMI_Client_log.txt";
logConfig = new CBasicLogConfigurator(logPath, console);
logConfig->configureDefault();
logGlobal->info("Starting client of '%s'", GameConstants::VCMI_VERSION);
logGlobal->info("Creating console and configuring logger: %d ms", pomtime.getDiff());
@ -236,7 +240,7 @@ int main(int argc, char * argv[])
// Init filesystem and settings
try
{
preinitDLL(::console, false);
preinitDLL(false);
}
catch (const DataLoadingException & e)
{

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@ -31,9 +31,12 @@ void MainWindow::load()
QDir::setCurrent(QApplication::applicationDirPath());
#ifndef VCMI_MOBILE
console = new CConsoleHandler();
console = std::make_unique<CConsoleHandler>();
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console.get());
#else
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", nullptr);
#endif
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
try

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@ -12,6 +12,10 @@
#include <QStringList>
#include <QTranslator>
VCMI_LIB_NAMESPACE_BEGIN
class CConsoleHandler;
VCMI_LIB_NAMESPACE_END
namespace Ui
{
class MainWindow;
@ -40,6 +44,10 @@ class MainWindow : public QMainWindow
#endif
Ui::MainWindow * ui;
#ifndef VCMI_MOBILE
std::unique_ptr<CConsoleHandler> console;
#endif
void load();
enum TabRows

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@ -15,12 +15,6 @@
#include <boost/stacktrace.hpp>
VCMI_LIB_NAMESPACE_BEGIN
std::mutex CConsoleHandler::smx;
DLL_LINKAGE CConsoleHandler * console = nullptr;
VCMI_LIB_NAMESPACE_END
#if defined(NDEBUG) && !defined(VCMI_ANDROID)
@ -245,12 +239,12 @@ void CConsoleHandler::setColor(EConsoleTextColor::EConsoleTextColor color)
#endif
}
int CConsoleHandler::run() const
int CConsoleHandler::run()
{
setThreadName("consoleHandler");
//disabling sync to make in_avail() work (othervice always returns 0)
{
TLockGuard _(smx);
std::lock_guard guard(smx);
std::ios::sync_with_stdio(false);
}
std::string buffer;
@ -262,8 +256,8 @@ int CConsoleHandler::run() const
if (std::cin.rdbuf()->in_avail())
{
if ( getline(std::cin, buffer).good() )
if ( cb && *cb )
(*cb)(buffer, false);
if ( cb )
cb(buffer, false);
}
else
boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
@ -277,9 +271,13 @@ int CConsoleHandler::run() const
}
return -1;
}
CConsoleHandler::CConsoleHandler():
cb(new std::function<void(const std::string &, bool)>),
thread(nullptr)
CConsoleHandler::CConsoleHandler()
:CConsoleHandler(std::function<void(const std::string &, bool)>{})
{}
CConsoleHandler::CConsoleHandler(std::function<void(const std::string &, bool)> callback)
:cb(callback)
{
#ifdef VCMI_WINDOWS
handleIn = GetStdHandle(STD_INPUT_HANDLE);
@ -309,27 +307,24 @@ CConsoleHandler::~CConsoleHandler()
{
logGlobal->info("Killing console...");
end();
delete cb;
logGlobal->info("Killing console... done!");
}
void CConsoleHandler::end()
{
if (thread)
if (thread.joinable())
{
#ifndef VCMI_WINDOWS
thread->interrupt();
thread.interrupt();
#else
TerminateThread(thread->native_handle(),0);
#endif
thread->join();
delete thread;
thread = nullptr;
thread.join();
}
}
void CConsoleHandler::start()
{
thread = new boost::thread(std::bind(&CConsoleHandler::run,console));
thread = boost::thread(std::bind(&CConsoleHandler::run, this));
}
VCMI_LIB_NAMESPACE_END

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@ -16,14 +16,14 @@ namespace EConsoleTextColor
/** The color enum is used for colored text console output. */
enum EConsoleTextColor
{
DEFAULT = -1,
GREEN,
RED,
MAGENTA,
YELLOW,
WHITE,
GRAY,
TEAL = -2
DEFAULT = -1,
GREEN,
RED,
MAGENTA,
YELLOW,
WHITE,
GRAY,
TEAL = -2
};
}
@ -32,67 +32,64 @@ enum EConsoleTextColor
class DLL_LINKAGE CConsoleHandler
{
public:
CConsoleHandler();
~CConsoleHandler();
void start(); //starts listening thread
CConsoleHandler(std::function<void(const std::string &, bool)> callback);
CConsoleHandler();
~CConsoleHandler();
void start(); //starts listening thread
template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
{
TLockGuard _(smx);
TLockGuard _(smx);
#ifndef VCMI_WINDOWS
// with love from ffmpeg - library is trying to print some warnings from separate thread
// this results in broken console on Linux. Lock stdout to print all our data at once
flockfile(stdout);
#endif
if(color != EConsoleTextColor::DEFAULT) setColor(color);
if(printToStdErr)
{
std::cerr << data;
if(addNewLine)
{
std::cerr << std::endl;
}
else
{
std::cerr << std::flush;
}
}
else
{
std::cout << data;
if(addNewLine)
{
std::cout << std::endl;
}
else
{
std::cout << std::flush;
}
}
if(color != EConsoleTextColor::DEFAULT) setColor(color);
if(printToStdErr)
{
std::cerr << data;
if(addNewLine)
{
std::cerr << std::endl;
}
else
{
std::cerr << std::flush;
}
}
else
{
std::cout << data;
if(addNewLine)
{
std::cout << std::endl;
}
else
{
std::cout << std::flush;
}
}
if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
#ifndef VCMI_WINDOWS
funlockfile(stdout);
#endif
}
//function to be called when message is received - string: message, bool: whether call was made from in-game console
std::function<void(const std::string &, bool)> *cb;
private:
int run() const;
int run();
void end(); //kills listening thread
static void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
/// FIXME: Implement CConsoleHandler as singleton, move some logic into CLogConsoleTarget, etc... needs to be discussed:)
/// Without static, application will crash complaining about mutex deleted. In short: CConsoleHandler gets deleted before
/// the logging system.
static std::mutex smx;
//function to be called when message is received - string: message, bool: whether call was made from in-game console
std::function<void(const std::string &, bool)> cb;
boost::thread * thread;
std::mutex smx;
boost::thread thread;
};
extern DLL_LINKAGE CConsoleHandler * console;
VCMI_LIB_NAMESPACE_END

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@ -32,7 +32,6 @@
#include "CStopWatch.h"
#include "VCMIDirs.h"
#include "filesystem/Filesystem.h"
#include "CConsoleHandler.h"
#include "rmg/CRmgTemplateStorage.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"
#include "mapObjects/CObjectHandler.h"
@ -47,9 +46,8 @@ VCMI_LIB_NAMESPACE_BEGIN
GameLibrary * LIBRARY = nullptr;
DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
DLL_LINKAGE void preinitDLL(bool extractArchives)
{
console = Console;
LIBRARY = new GameLibrary();
LIBRARY->loadFilesystem(extractArchives);
settings.init("config/settings.json", "vcmi:settings");

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@ -119,7 +119,7 @@ public:
extern DLL_LINKAGE GameLibrary * LIBRARY;
DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives);
DLL_LINKAGE void preinitDLL(bool extractArchives);
DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);

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@ -24,9 +24,9 @@ int main(int argc, const char * argv[])
CResourceHandler::load("config/filesystem.json"); // FIXME: we actually need only config directory for schemas, can be reduced
#ifndef VCMI_IOS
console = new CConsoleHandler();
CConsoleHandler console;
#endif
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Lobby_log.txt", console);
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Lobby_log.txt", &console);
logConfig.configureDefault();
auto databasePath = VCMIDirs::get().userDataPath() / "vcmiLobby.db";

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@ -184,14 +184,14 @@ MainWindow::MainWindow(QWidget* parent) :
//configure logging
const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
console = new CConsoleHandler();
logConfig = new CBasicLogConfigurator(logPath, console);
console = std::make_unique<CConsoleHandler>();
logConfig = new CBasicLogConfigurator(logPath, console.get());
logConfig->configureDefault();
logGlobal->info("Starting map editor of '%s'", GameConstants::VCMI_VERSION);
logGlobal->info("The log file will be saved to %s", logPath);
//init
preinitDLL(::console, extractionOptions.extractArchives);
preinitDLL(extractionOptions.extractArchives);
// Initialize logging based on settings
logConfig->configure();

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@ -12,6 +12,7 @@ class ObjectBrowserProxyModel;
VCMI_LIB_NAMESPACE_BEGIN
class CMap;
class CampaignState;
class CConsoleHandler;
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
@ -34,7 +35,11 @@ class MainWindow : public QMainWindow
#ifdef ENABLE_QT_TRANSLATIONS
QTranslator translator;
#endif
#ifndef VCMI_MOBILE
std::unique_ptr<CConsoleHandler> console;
#endif
std::unique_ptr<CMap> openMapInternal(const QString &);
std::shared_ptr<CampaignState> openCampaignInternal(const QString &);

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@ -71,14 +71,14 @@ int main(int argc, const char * argv[])
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
console = new CConsoleHandler();
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
CConsoleHandler console;
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", &console);
logConfig.configureDefault();
logGlobal->info(SERVER_NAME);
boost::program_options::variables_map opts;
handleCommandOptions(argc, argv, opts);
preinitDLL(console, false);
preinitDLL(false);
logConfig.configure();
loadDLLClasses();

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@ -11,7 +11,6 @@
#include "StdInc.h"
#include "CVcmiTestConfig.h"
#include "../lib/CConsoleHandler.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/VCMIDirs.h"
#include "../lib/GameLibrary.h"
@ -23,8 +22,7 @@
void CVcmiTestConfig::SetUp()
{
console = new CConsoleHandler();
preinitDLL(console, true);
preinitDLL(true);
loadDLLClasses(true);
/* TEST_DATA_DIR may be wrong, if yes below test don't run,