mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-15 01:24:45 +02:00
Remove console
global
This commit is contained in:
@ -15,12 +15,6 @@
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#include <boost/stacktrace.hpp>
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VCMI_LIB_NAMESPACE_BEGIN
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std::mutex CConsoleHandler::smx;
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DLL_LINKAGE CConsoleHandler * console = nullptr;
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VCMI_LIB_NAMESPACE_END
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#if defined(NDEBUG) && !defined(VCMI_ANDROID)
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@ -245,12 +239,12 @@ void CConsoleHandler::setColor(EConsoleTextColor::EConsoleTextColor color)
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#endif
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}
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int CConsoleHandler::run() const
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int CConsoleHandler::run()
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{
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setThreadName("consoleHandler");
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//disabling sync to make in_avail() work (othervice always returns 0)
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{
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TLockGuard _(smx);
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std::lock_guard guard(smx);
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std::ios::sync_with_stdio(false);
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}
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std::string buffer;
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@ -262,8 +256,8 @@ int CConsoleHandler::run() const
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if (std::cin.rdbuf()->in_avail())
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{
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if ( getline(std::cin, buffer).good() )
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if ( cb && *cb )
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(*cb)(buffer, false);
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if ( cb )
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cb(buffer, false);
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}
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else
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boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
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@ -277,9 +271,13 @@ int CConsoleHandler::run() const
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}
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return -1;
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}
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CConsoleHandler::CConsoleHandler():
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cb(new std::function<void(const std::string &, bool)>),
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thread(nullptr)
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CConsoleHandler::CConsoleHandler()
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:CConsoleHandler(std::function<void(const std::string &, bool)>{})
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{}
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CConsoleHandler::CConsoleHandler(std::function<void(const std::string &, bool)> callback)
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:cb(callback)
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{
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#ifdef VCMI_WINDOWS
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handleIn = GetStdHandle(STD_INPUT_HANDLE);
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@ -309,27 +307,24 @@ CConsoleHandler::~CConsoleHandler()
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{
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logGlobal->info("Killing console...");
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end();
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delete cb;
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logGlobal->info("Killing console... done!");
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}
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void CConsoleHandler::end()
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{
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if (thread)
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if (thread.joinable())
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{
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#ifndef VCMI_WINDOWS
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thread->interrupt();
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thread.interrupt();
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#else
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TerminateThread(thread->native_handle(),0);
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#endif
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thread->join();
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delete thread;
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thread = nullptr;
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thread.join();
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}
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}
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void CConsoleHandler::start()
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{
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thread = new boost::thread(std::bind(&CConsoleHandler::run,console));
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thread = boost::thread(std::bind(&CConsoleHandler::run, this));
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}
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VCMI_LIB_NAMESPACE_END
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@ -16,14 +16,14 @@ namespace EConsoleTextColor
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/** The color enum is used for colored text console output. */
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enum EConsoleTextColor
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{
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DEFAULT = -1,
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GREEN,
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RED,
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MAGENTA,
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YELLOW,
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WHITE,
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GRAY,
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TEAL = -2
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DEFAULT = -1,
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GREEN,
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RED,
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MAGENTA,
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YELLOW,
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WHITE,
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GRAY,
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TEAL = -2
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};
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}
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@ -32,67 +32,64 @@ enum EConsoleTextColor
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class DLL_LINKAGE CConsoleHandler
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{
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public:
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CConsoleHandler();
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~CConsoleHandler();
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void start(); //starts listening thread
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CConsoleHandler(std::function<void(const std::string &, bool)> callback);
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CConsoleHandler();
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~CConsoleHandler();
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void start(); //starts listening thread
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template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
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template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
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{
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TLockGuard _(smx);
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TLockGuard _(smx);
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#ifndef VCMI_WINDOWS
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// with love from ffmpeg - library is trying to print some warnings from separate thread
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// this results in broken console on Linux. Lock stdout to print all our data at once
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flockfile(stdout);
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#endif
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if(color != EConsoleTextColor::DEFAULT) setColor(color);
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if(printToStdErr)
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{
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std::cerr << data;
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if(addNewLine)
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{
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std::cerr << std::endl;
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}
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else
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{
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std::cerr << std::flush;
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}
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}
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else
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{
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std::cout << data;
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if(addNewLine)
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{
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std::cout << std::endl;
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}
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else
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{
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std::cout << std::flush;
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}
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}
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if(color != EConsoleTextColor::DEFAULT) setColor(color);
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if(printToStdErr)
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{
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std::cerr << data;
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if(addNewLine)
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{
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std::cerr << std::endl;
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}
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else
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{
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std::cerr << std::flush;
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}
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}
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else
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{
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std::cout << data;
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if(addNewLine)
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{
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std::cout << std::endl;
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}
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else
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{
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std::cout << std::flush;
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}
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}
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if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
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if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
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#ifndef VCMI_WINDOWS
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funlockfile(stdout);
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#endif
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}
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//function to be called when message is received - string: message, bool: whether call was made from in-game console
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std::function<void(const std::string &, bool)> *cb;
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private:
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int run() const;
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int run();
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void end(); //kills listening thread
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static void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
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void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
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/// FIXME: Implement CConsoleHandler as singleton, move some logic into CLogConsoleTarget, etc... needs to be discussed:)
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/// Without static, application will crash complaining about mutex deleted. In short: CConsoleHandler gets deleted before
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/// the logging system.
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static std::mutex smx;
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//function to be called when message is received - string: message, bool: whether call was made from in-game console
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std::function<void(const std::string &, bool)> cb;
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boost::thread * thread;
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std::mutex smx;
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boost::thread thread;
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};
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extern DLL_LINKAGE CConsoleHandler * console;
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VCMI_LIB_NAMESPACE_END
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@ -32,7 +32,6 @@
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#include "CStopWatch.h"
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#include "VCMIDirs.h"
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#include "filesystem/Filesystem.h"
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#include "CConsoleHandler.h"
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#include "rmg/CRmgTemplateStorage.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "mapObjects/CObjectHandler.h"
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@ -47,9 +46,8 @@ VCMI_LIB_NAMESPACE_BEGIN
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GameLibrary * LIBRARY = nullptr;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
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DLL_LINKAGE void preinitDLL(bool extractArchives)
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{
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console = Console;
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LIBRARY = new GameLibrary();
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LIBRARY->loadFilesystem(extractArchives);
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settings.init("config/settings.json", "vcmi:settings");
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@ -119,7 +119,7 @@ public:
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extern DLL_LINKAGE GameLibrary * LIBRARY;
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives);
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DLL_LINKAGE void preinitDLL(bool extractArchives);
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DLL_LINKAGE void loadDLLClasses(bool onlyEssential = false);
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