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Remove console global

This commit is contained in:
Ivan Savenko
2025-02-27 23:10:11 +00:00
parent e5a095a237
commit 782362e5ce
12 changed files with 105 additions and 97 deletions

View File

@ -16,14 +16,14 @@ namespace EConsoleTextColor
/** The color enum is used for colored text console output. */
enum EConsoleTextColor
{
DEFAULT = -1,
GREEN,
RED,
MAGENTA,
YELLOW,
WHITE,
GRAY,
TEAL = -2
DEFAULT = -1,
GREEN,
RED,
MAGENTA,
YELLOW,
WHITE,
GRAY,
TEAL = -2
};
}
@ -32,67 +32,64 @@ enum EConsoleTextColor
class DLL_LINKAGE CConsoleHandler
{
public:
CConsoleHandler();
~CConsoleHandler();
void start(); //starts listening thread
CConsoleHandler(std::function<void(const std::string &, bool)> callback);
CConsoleHandler();
~CConsoleHandler();
void start(); //starts listening thread
template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
{
TLockGuard _(smx);
TLockGuard _(smx);
#ifndef VCMI_WINDOWS
// with love from ffmpeg - library is trying to print some warnings from separate thread
// this results in broken console on Linux. Lock stdout to print all our data at once
flockfile(stdout);
#endif
if(color != EConsoleTextColor::DEFAULT) setColor(color);
if(printToStdErr)
{
std::cerr << data;
if(addNewLine)
{
std::cerr << std::endl;
}
else
{
std::cerr << std::flush;
}
}
else
{
std::cout << data;
if(addNewLine)
{
std::cout << std::endl;
}
else
{
std::cout << std::flush;
}
}
if(color != EConsoleTextColor::DEFAULT) setColor(color);
if(printToStdErr)
{
std::cerr << data;
if(addNewLine)
{
std::cerr << std::endl;
}
else
{
std::cerr << std::flush;
}
}
else
{
std::cout << data;
if(addNewLine)
{
std::cout << std::endl;
}
else
{
std::cout << std::flush;
}
}
if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
#ifndef VCMI_WINDOWS
funlockfile(stdout);
#endif
}
//function to be called when message is received - string: message, bool: whether call was made from in-game console
std::function<void(const std::string &, bool)> *cb;
private:
int run() const;
int run();
void end(); //kills listening thread
static void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
/// FIXME: Implement CConsoleHandler as singleton, move some logic into CLogConsoleTarget, etc... needs to be discussed:)
/// Without static, application will crash complaining about mutex deleted. In short: CConsoleHandler gets deleted before
/// the logging system.
static std::mutex smx;
//function to be called when message is received - string: message, bool: whether call was made from in-game console
std::function<void(const std::string &, bool)> cb;
boost::thread * thread;
std::mutex smx;
boost::thread thread;
};
extern DLL_LINKAGE CConsoleHandler * console;
VCMI_LIB_NAMESPACE_END