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		| @@ -837,15 +837,21 @@ void CVCMIServer::setPlayer(PlayerColor clickedColor) | ||||
|  | ||||
| void CVCMIServer::setPlayerName(PlayerColor color, std::string name) | ||||
| { | ||||
| 	PlayerSettings & player = si->playerInfos[color]; | ||||
| 	if(color == PlayerColor::CANNOT_DETERMINE) | ||||
| 		return; | ||||
|  | ||||
| 	if(player.isControlledByHuman()) | ||||
| 	{ | ||||
| 		int nameID = *(player.connectedPlayerIDs.begin()); //if not AI - set appropiate ID | ||||
| 	PlayerSettings & player = si->playerInfos.at(color); | ||||
|  | ||||
| 		playerNames[nameID].name = name; | ||||
| 		setPlayerConnectedId(player, nameID); | ||||
| 	} | ||||
| 	if(!player.isControlledByHuman()) | ||||
| 		return; | ||||
|  | ||||
| 	if(!player.connectedPlayerIDs.size()) | ||||
| 		return; | ||||
|  | ||||
| 	int nameID = *(player.connectedPlayerIDs.begin()); //if not AI - set appropiate ID | ||||
|  | ||||
| 	playerNames[nameID].name = name; | ||||
| 	setPlayerConnectedId(player, nameID); | ||||
| } | ||||
|  | ||||
| void CVCMIServer::optionNextCastle(PlayerColor player, int dir) | ||||
|   | ||||
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