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				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	Replace more usages of pointers to packs with references
This commit is contained in:
		| @@ -29,20 +29,20 @@ | ||||
| bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where) | ||||
| { | ||||
| 	CastleTeleportHero pack(who->id, where->id, 1); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| void CCallback::moveHero(const CGHeroInstance *h, const int3 & destination, bool transit) | ||||
| { | ||||
| 	MoveHero pack({destination}, h->id, transit); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| void CCallback::moveHero(const CGHeroInstance *h, const std::vector<int3> & path, bool transit) | ||||
| { | ||||
| 	MoveHero pack(path, h->id, transit); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| int CCallback::selectionMade(int selection, QueryID queryID) | ||||
| @@ -61,7 +61,7 @@ int CCallback::sendQueryReply(std::optional<int32_t> reply, QueryID queryID) | ||||
|  | ||||
| 	QueryReply pack(queryID, reply); | ||||
| 	pack.player = *player; | ||||
| 	return sendRequest(&pack); | ||||
| 	return sendRequest(pack); | ||||
| } | ||||
|  | ||||
| void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level) | ||||
| @@ -71,7 +71,7 @@ void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * | ||||
| 		return; | ||||
|  | ||||
| 	RecruitCreatures pack(obj->id, dst->id, ID, amount, level); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos) | ||||
| @@ -80,14 +80,14 @@ bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos) | ||||
| 		return false; | ||||
|  | ||||
| 	DisbandCreature pack(stackPos,obj->id); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID) | ||||
| { | ||||
| 	UpgradeCreature pack(stackPos,obj->id,newID); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return false; | ||||
| } | ||||
|  | ||||
| @@ -95,54 +95,54 @@ void CCallback::endTurn() | ||||
| { | ||||
| 	logGlobal->trace("Player %d ended his turn.", player->getNum()); | ||||
| 	EndTurn pack; | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
| int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) | ||||
| { | ||||
| 	ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) | ||||
| { | ||||
| 	ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val) | ||||
| { | ||||
| 	ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int CCallback::bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot) | ||||
| { | ||||
| 	BulkMoveArmy pack(srcArmy, destArmy, srcSlot); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int CCallback::bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany) | ||||
| { | ||||
| 	BulkSplitStack pack(armyId, srcSlot, howMany); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int CCallback::bulkSmartSplitStack(ObjectInstanceID armyId, SlotID srcSlot) | ||||
| { | ||||
| 	BulkSmartSplitStack pack(armyId, srcSlot); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| int CCallback::bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) | ||||
| { | ||||
| 	BulkMergeStacks pack(armyId, srcSlot); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| @@ -151,7 +151,7 @@ bool CCallback::dismissHero(const CGHeroInstance *hero) | ||||
| 	if(player!=hero->tempOwner) return false; | ||||
|  | ||||
| 	DismissHero pack(hero->id); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| @@ -160,7 +160,7 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation | ||||
| 	ExchangeArtifacts ea; | ||||
| 	ea.src = l1; | ||||
| 	ea.dst = l2; | ||||
| 	sendRequest(&ea); | ||||
| 	sendRequest(ea); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| @@ -175,13 +175,13 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation | ||||
| void CCallback::assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) | ||||
| { | ||||
| 	AssembleArtifacts aa(heroID, artifactSlot, assemble, assembleTo); | ||||
| 	sendRequest(&aa); | ||||
| 	sendRequest(aa); | ||||
| } | ||||
|  | ||||
| void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack) | ||||
| { | ||||
| 	BulkExchangeArtifacts bma(srcHero, dstHero, swap, equipped, backpack); | ||||
| 	sendRequest(&bma); | ||||
| 	sendRequest(bma); | ||||
| } | ||||
|  | ||||
| void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left) | ||||
| @@ -189,7 +189,7 @@ void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left) | ||||
| 	ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT); | ||||
| 	if(left) | ||||
| 		mba.cmd = ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT; | ||||
| 	sendRequest(&mba); | ||||
| 	sendRequest(mba); | ||||
| } | ||||
|  | ||||
| void CCallback::sortBackpackArtifactsBySlot(const ObjectInstanceID hero) | ||||
| @@ -213,13 +213,13 @@ void CCallback::sortBackpackArtifactsByClass(const ObjectInstanceID hero) | ||||
| void CCallback::manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume) | ||||
| { | ||||
| 	ManageEquippedArtifacts mea(hero, costumeIndex, saveCostume); | ||||
| 	sendRequest(&mea); | ||||
| 	sendRequest(mea); | ||||
| } | ||||
|  | ||||
| void CCallback::eraseArtifactByClient(const ArtifactLocation & al) | ||||
| { | ||||
| 	EraseArtifactByClient ea(al); | ||||
| 	sendRequest(&ea); | ||||
| 	sendRequest(ea); | ||||
| } | ||||
|  | ||||
| bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID) | ||||
| @@ -231,7 +231,7 @@ bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID) | ||||
| 		return false; | ||||
|  | ||||
| 	BuildStructure pack(town->id,buildingID); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| @@ -241,7 +241,7 @@ bool CCallback::visitTownBuilding(const CGTownInstance *town, BuildingID buildin | ||||
| 		return false; | ||||
|  | ||||
| 	VisitTownBuilding pack(town->id, buildingID); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| @@ -250,10 +250,10 @@ void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const Bat | ||||
| 	assert(action.actionType == EActionType::HERO_SPELL); | ||||
| 	MakeAction mca(action); | ||||
| 	mca.battleID = battleID; | ||||
| 	sendRequest(&mca); | ||||
| 	sendRequest(mca); | ||||
| } | ||||
|  | ||||
| int CBattleCallback::sendRequest(const CPackForServer * request) | ||||
| int CBattleCallback::sendRequest(const CPackForServer & request) | ||||
| { | ||||
| 	int requestID = cl->sendRequest(request, *getPlayerID()); | ||||
| 	if(waitTillRealize) | ||||
| @@ -278,7 +278,7 @@ void CCallback::swapGarrisonHero( const CGTownInstance *town ) | ||||
| 	if(town->tempOwner == *player || (town->garrisonHero && town->garrisonHero->tempOwner == *player )) | ||||
| 	{ | ||||
| 		GarrisonHeroSwap pack(town->id); | ||||
| 		sendRequest(&pack); | ||||
| 		sendRequest(pack); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -287,7 +287,7 @@ void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid) | ||||
| 	if(hero->tempOwner != *player) return; | ||||
|  | ||||
| 	BuyArtifact pack(hero->id,aid); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| void CCallback::trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero) | ||||
| @@ -304,13 +304,13 @@ void CCallback::trade(const ObjectInstanceID marketId, EMarketMode mode, const s | ||||
| 	pack.r1 = id1; | ||||
| 	pack.r2 = id2; | ||||
| 	pack.val = val1; | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode) | ||||
| { | ||||
| 	SetFormation pack(hero->id, mode); | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero) | ||||
| @@ -320,7 +320,7 @@ void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroIn | ||||
|  | ||||
| 	HireHero pack(hero->getHeroType(), townOrTavern->id, nextHero); | ||||
| 	pack.player = *player; | ||||
| 	sendRequest(&pack); | ||||
| 	sendRequest(pack); | ||||
| } | ||||
|  | ||||
| void CCallback::save( const std::string &fname ) | ||||
| @@ -334,7 +334,7 @@ void CCallback::gamePause(bool pause) | ||||
| 	{ | ||||
| 		GamePause pack; | ||||
| 		pack.player = *player; | ||||
| 		sendRequest(&pack); | ||||
| 		sendRequest(pack); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| @@ -348,14 +348,14 @@ void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * cu | ||||
| 	PlayerMessage pm(mess, currentObject? currentObject->id : ObjectInstanceID(-1)); | ||||
| 	if(player) | ||||
| 		pm.player = *player; | ||||
| 	sendRequest(&pm); | ||||
| 	sendRequest(pm); | ||||
| } | ||||
|  | ||||
| void CCallback::buildBoat( const IShipyard *obj ) | ||||
| { | ||||
| 	BuildBoat bb; | ||||
| 	bb.objid = dynamic_cast<const CGObjectInstance*>(obj)->id; | ||||
| 	sendRequest(&bb); | ||||
| 	sendRequest(bb); | ||||
| } | ||||
|  | ||||
| CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C) | ||||
| @@ -397,7 +397,7 @@ void CCallback::dig( const CGObjectInstance *hero ) | ||||
| { | ||||
| 	DigWithHero dwh; | ||||
| 	dwh.id = hero->id; | ||||
| 	sendRequest(&dwh); | ||||
| 	sendRequest(dwh); | ||||
| } | ||||
|  | ||||
| void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos) | ||||
| @@ -406,7 +406,7 @@ void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int | ||||
| 	cas.hid = hero->id; | ||||
| 	cas.sid = spellID; | ||||
| 	cas.pos = pos; | ||||
| 	sendRequest(&cas); | ||||
| 	sendRequest(cas); | ||||
| } | ||||
|  | ||||
| int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2) | ||||
| @@ -439,7 +439,7 @@ void CBattleCallback::battleMakeUnitAction(const BattleID & battleID, const Batt | ||||
| 	MakeAction ma; | ||||
| 	ma.ba = action; | ||||
| 	ma.battleID = battleID; | ||||
| 	sendRequest(&ma); | ||||
| 	sendRequest(ma); | ||||
| } | ||||
|  | ||||
| void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const BattleAction & action ) | ||||
| @@ -448,7 +448,7 @@ void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const Ba | ||||
| 	MakeAction ma; | ||||
| 	ma.ba = action; | ||||
| 	ma.battleID = battleID; | ||||
| 	sendRequest(&ma); | ||||
| 	sendRequest(ma); | ||||
| } | ||||
|  | ||||
| std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) | ||||
|   | ||||
| @@ -127,7 +127,7 @@ class CBattleCallback : public IBattleCallback | ||||
| 	std::optional<PlayerColor> player; | ||||
|  | ||||
| protected: | ||||
| 	int sendRequest(const CPackForServer * request); //returns requestID (that'll be matched to requestID in PackageApplied) | ||||
| 	int sendRequest(const CPackForServer & request); //returns requestID (that'll be matched to requestID in PackageApplied) | ||||
| 	CClient *cl; | ||||
|  | ||||
| public: | ||||
|   | ||||
| @@ -938,7 +938,7 @@ void CServerHandler::visitForLobby(CPackForLobby & lobbyPack) | ||||
|  | ||||
| void CServerHandler::visitForClient(CPackForClient & clientPack) | ||||
| { | ||||
| 	client->handlePack(&clientPack); | ||||
| 	client->handlePack(clientPack); | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -163,7 +163,7 @@ void CClient::save(const std::string & fname) | ||||
| 	} | ||||
|  | ||||
| 	SaveGame save_game(fname); | ||||
| 	sendRequest(&save_game, PlayerColor::NEUTRAL); | ||||
| 	sendRequest(save_game, PlayerColor::NEUTRAL); | ||||
| } | ||||
|  | ||||
| void CClient::endNetwork() | ||||
| @@ -348,35 +348,35 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CClient::handlePack(CPackForClient * pack) | ||||
| void CClient::handlePack(CPackForClient & pack) | ||||
| { | ||||
| 	ApplyClientNetPackVisitor afterVisitor(*this, *gameState()); | ||||
| 	ApplyFirstClientNetPackVisitor beforeVisitor(*this, *gameState()); | ||||
|  | ||||
| 	pack->visit(beforeVisitor); | ||||
| 	logNetwork->trace("\tMade first apply on cl: %s", typeid(*pack).name()); | ||||
| 	pack.visit(beforeVisitor); | ||||
| 	logNetwork->trace("\tMade first apply on cl: %s", typeid(pack).name()); | ||||
| 	{ | ||||
| 		boost::unique_lock lock(CGameState::mutex); | ||||
| 		gs->apply(pack); | ||||
| 	} | ||||
| 	logNetwork->trace("\tApplied on gs: %s", typeid(*pack).name()); | ||||
| 	pack->visit(afterVisitor); | ||||
| 	logNetwork->trace("\tMade second apply on cl: %s", typeid(*pack).name()); | ||||
| 	logNetwork->trace("\tApplied on gs: %s", typeid(pack).name()); | ||||
| 	pack.visit(afterVisitor); | ||||
| 	logNetwork->trace("\tMade second apply on cl: %s", typeid(pack).name()); | ||||
| } | ||||
|  | ||||
| int CClient::sendRequest(const CPackForServer * request, PlayerColor player) | ||||
| int CClient::sendRequest(const CPackForServer & request, PlayerColor player) | ||||
| { | ||||
| 	static ui32 requestCounter = 1; | ||||
|  | ||||
| 	ui32 requestID = requestCounter++; | ||||
| 	logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID); | ||||
| 	logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(request).name(), requestID); | ||||
|  | ||||
| 	waitingRequest.pushBack(requestID); | ||||
| 	request->requestID = requestID; | ||||
| 	request->player = player; | ||||
| 	CSH->logicConnection->sendPack(*request); | ||||
| 	request.requestID = requestID; | ||||
| 	request.player = player; | ||||
| 	CSH->logicConnection->sendPack(request); | ||||
| 	if(vstd::contains(playerint, player)) | ||||
| 		playerint[player]->requestSent(request, requestID); | ||||
| 		playerint[player]->requestSent(&request, requestID); | ||||
|  | ||||
| 	return requestID; | ||||
| } | ||||
|   | ||||
| @@ -142,8 +142,8 @@ public: | ||||
|  | ||||
| 	static ThreadSafeVector<int> waitingRequest; //FIXME: make this normal field (need to join all threads before client destruction) | ||||
|  | ||||
| 	void handlePack(CPackForClient * pack); //applies the given pack and deletes it | ||||
| 	int sendRequest(const CPackForServer * request, PlayerColor player); //returns ID given to that request | ||||
| 	void handlePack(CPackForClient & pack); //applies the given pack and deletes it | ||||
| 	int sendRequest(const CPackForServer & request, PlayerColor player); //returns ID given to that request | ||||
|  | ||||
| 	void battleStarted(const BattleInfo * info); | ||||
| 	void battleFinished(const BattleID & battleID); | ||||
|   | ||||
| @@ -1143,9 +1143,9 @@ PlayerRelations CGameState::getPlayerRelations( PlayerColor color1, PlayerColor | ||||
| 	return PlayerRelations::ENEMIES; | ||||
| } | ||||
|  | ||||
| void CGameState::apply(CPackForClient *pack) | ||||
| void CGameState::apply(CPackForClient & pack) | ||||
| { | ||||
| 	pack->applyGs(this); | ||||
| 	pack.applyGs(this); | ||||
| } | ||||
|  | ||||
| void CGameState::calculatePaths(const CGHeroInstance *hero, CPathsInfo &out) | ||||
|   | ||||
| @@ -98,7 +98,7 @@ public: | ||||
| 	/// picks next free hero type of the H3 hero init sequence -> chosen starting hero, then unused hero type randomly | ||||
| 	HeroTypeID pickNextHeroType(const PlayerColor & owner); | ||||
|  | ||||
| 	void apply(CPackForClient *pack); | ||||
| 	void apply(CPackForClient & pack); | ||||
| 	BattleField battleGetBattlefieldType(int3 tile, vstd::RNG & rand); | ||||
|  | ||||
| 	void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const override; | ||||
|   | ||||
| @@ -1444,8 +1444,8 @@ void CGameHandler::sendToAllClients(CPackForClient * pack) | ||||
| void CGameHandler::sendAndApply(CPackForClient * pack) | ||||
| { | ||||
| 	sendToAllClients(pack); | ||||
| 	gs->apply(pack); | ||||
| 	logNetwork->trace("\tApplied on gs: %s", typeid(*pack).name()); | ||||
| 	gs->apply(*pack); | ||||
| 	logNetwork->trace("\tApplied on gs: %s", typeid(pack).name()); | ||||
| } | ||||
|  | ||||
| void CGameHandler::sendAndApply(CGarrisonOperationPack * pack) | ||||
|   | ||||
| @@ -65,42 +65,42 @@ public: | ||||
|  | ||||
| 	void apply(CPackForClient * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(BattleLogMessage * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(BattleStackMoved * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(BattleUnitsChanged * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(SetStackEffect * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(StacksInjured * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(BattleObstaclesChanged * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void apply(CatapultAttack * pack) override | ||||
| 	{ | ||||
| 		gameState->apply(pack); | ||||
| 		gameState->apply(*pack); | ||||
| 	} | ||||
|  | ||||
| 	void complain(const std::string & problem) override | ||||
|   | ||||
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