mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Split LobbyWindow file into one file per class
This commit is contained in:
parent
20a38d8514
commit
78833a1015
@ -95,7 +95,9 @@ set(client_SRCS
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renderSDL/ScreenHandler.cpp
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renderSDL/SDL_Extensions.cpp
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serverLobby/LobbyWindow.cpp
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globalLobby/GlobalLobbyClient.cpp
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globalLobby/GlobalLobbyWidget.cpp
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globalLobby/GlobalLobbyWindow.cpp
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widgets/Buttons.cpp
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widgets/CArtifactHolder.cpp
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@ -272,7 +274,9 @@ set(client_HEADERS
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renderSDL/SDL_Extensions.h
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renderSDL/SDL_PixelAccess.h
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serverLobby/LobbyWindow.h
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globalLobby/GlobalLobbyClient.h
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globalLobby/GlobalLobbyWidget.h
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globalLobby/GlobalLobbyWindow.h
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widgets/Buttons.h
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widgets/CArtifactHolder.h
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@ -1,5 +1,5 @@
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/*
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* LobbyWindow.cpp, part of VCMI engine
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* GlobalLobbyClient.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,17 +9,20 @@
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*/
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#include "StdInc.h"
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#include "LobbyWindow.h"
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#include "GlobalLobbyClient.h"
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#include "GlobalLobbyWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/TextControls.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/network/NetworkClient.h"
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GlobalLobbyClient::~GlobalLobbyClient() = default;
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GlobalLobbyClient::GlobalLobbyClient(GlobalLobbyWindow * window)
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: networkClient(std::make_unique<NetworkClient>(*this))
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, window(window)
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@ -122,74 +125,3 @@ void GlobalLobbyClient::poll()
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{
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networkClient->poll();
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}
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GlobalLobbyWidget::GlobalLobbyWidget(GlobalLobbyWindow * window)
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: window(window)
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{
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addCallback("closeWindow", [](int) { GH.windows().popWindows(1); });
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addCallback("sendMessage", [this](int) { this->window->doSendChatMessage(); });
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const JsonNode config(JsonPath::builtin("config/widgets/lobbyWindow.json"));
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build(config);
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}
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std::shared_ptr<CLabel> GlobalLobbyWidget::getAccountNameLabel()
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{
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return widget<CLabel>("accountNameLabel");
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}
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std::shared_ptr<CTextInput> GlobalLobbyWidget::getMessageInput()
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{
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return widget<CTextInput>("messageInput");
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}
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std::shared_ptr<CTextBox> GlobalLobbyWidget::getGameChat()
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{
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return widget<CTextBox>("gameChat");
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}
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GlobalLobbyWindow::GlobalLobbyWindow():
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CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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widget = std::make_shared<GlobalLobbyWidget>(this);
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pos = widget->pos;
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center();
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connection = std::make_shared<GlobalLobbyClient>(this);
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connection->start("127.0.0.1", 30303);
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widget->getAccountNameLabel()->setText(settings["general"]["playerName"].String());
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addUsedEvents(TIME);
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}
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void GlobalLobbyWindow::tick(uint32_t msPassed)
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{
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connection->poll();
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}
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void GlobalLobbyWindow::doSendChatMessage()
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{
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std::string messageText = widget->getMessageInput()->getText();
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JsonNode toSend;
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toSend["type"].String() = "sendChatMessage";
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toSend["messageText"].String() = messageText;
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connection->sendMessage(toSend);
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widget->getMessageInput()->setText("");
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}
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void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)
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{
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MetaString chatMessageFormatted;
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chatMessageFormatted.appendRawString("[%s] {%s}: %s\n");
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chatMessageFormatted.replaceRawString(when);
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chatMessageFormatted.replaceRawString(sender);
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chatMessageFormatted.replaceRawString(message);
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chatHistory += chatMessageFormatted.toString();
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widget->getGameChat()->setText(chatHistory);
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}
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@ -1,5 +1,5 @@
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/*
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* LobbyWindow.h, part of VCMI engine
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* GlobalLobbyClient.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,24 +9,14 @@
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*/
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#pragma once
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#include "../gui/InterfaceObjectConfigurable.h"
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#include "../windows/CWindowObject.h"
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#include "../../lib/network/NetworkListener.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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VCMI_LIB_NAMESPACE_END
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class GlobalLobbyWindow;
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class GlobalLobbyWidget : public InterfaceObjectConfigurable
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{
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GlobalLobbyWindow * window;
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public:
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GlobalLobbyWidget(GlobalLobbyWindow * window);
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std::shared_ptr<CLabel> getAccountNameLabel();
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std::shared_ptr<CTextInput> getMessageInput();
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std::shared_ptr<CTextBox> getGameChat();
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};
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class GlobalLobbyClient : public INetworkClientListener
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{
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std::unique_ptr<NetworkClient> networkClient;
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@ -40,6 +30,7 @@ class GlobalLobbyClient : public INetworkClientListener
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public:
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explicit GlobalLobbyClient(GlobalLobbyWindow * window);
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~GlobalLobbyClient();
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void sendMessage(const JsonNode & data);
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void start(const std::string & host, uint16_t port);
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@ -47,20 +38,3 @@ public:
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void poll();
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};
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class GlobalLobbyWindow : public CWindowObject
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{
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std::string chatHistory;
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std::shared_ptr<GlobalLobbyWidget> widget;
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std::shared_ptr<GlobalLobbyClient> connection;
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void tick(uint32_t msPassed);
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public:
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GlobalLobbyWindow();
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void doSendChatMessage();
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void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when);
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};
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42
client/globalLobby/GlobalLobbyWidget.cpp
Normal file
42
client/globalLobby/GlobalLobbyWidget.cpp
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@ -0,0 +1,42 @@
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/*
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* GlobalLobbyWidget.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyWidget.h"
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#include "GlobalLobbyWindow.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/TextControls.h"
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GlobalLobbyWidget::GlobalLobbyWidget(GlobalLobbyWindow * window)
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: window(window)
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{
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addCallback("closeWindow", [](int) { GH.windows().popWindows(1); });
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addCallback("sendMessage", [this](int) { this->window->doSendChatMessage(); });
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const JsonNode config(JsonPath::builtin("config/widgets/lobbyWindow.json"));
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build(config);
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}
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std::shared_ptr<CLabel> GlobalLobbyWidget::getAccountNameLabel()
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{
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return widget<CLabel>("accountNameLabel");
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}
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std::shared_ptr<CTextInput> GlobalLobbyWidget::getMessageInput()
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{
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return widget<CTextInput>("messageInput");
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}
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std::shared_ptr<CTextBox> GlobalLobbyWidget::getGameChat()
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{
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return widget<CTextBox>("gameChat");
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}
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25
client/globalLobby/GlobalLobbyWidget.h
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25
client/globalLobby/GlobalLobbyWidget.h
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@ -0,0 +1,25 @@
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/*
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* GlobalLobbyWidget.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/InterfaceObjectConfigurable.h"
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class GlobalLobbyWindow;
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class GlobalLobbyWidget : public InterfaceObjectConfigurable
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{
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GlobalLobbyWindow * window;
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public:
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GlobalLobbyWidget(GlobalLobbyWindow * window);
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std::shared_ptr<CLabel> getAccountNameLabel();
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std::shared_ptr<CTextInput> getMessageInput();
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std::shared_ptr<CTextBox> getGameChat();
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};
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67
client/globalLobby/GlobalLobbyWindow.cpp
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67
client/globalLobby/GlobalLobbyWindow.cpp
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@ -0,0 +1,67 @@
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/*
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* GlobalLobbyWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyWindow.h"
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#include "GlobalLobbyWidget.h"
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#include "GlobalLobbyClient.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/TextControls.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CConfigHandler.h"
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GlobalLobbyWindow::GlobalLobbyWindow():
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CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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widget = std::make_shared<GlobalLobbyWidget>(this);
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pos = widget->pos;
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center();
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connection = std::make_shared<GlobalLobbyClient>(this);
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connection->start("127.0.0.1", 30303);
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widget->getAccountNameLabel()->setText(settings["general"]["playerName"].String());
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addUsedEvents(TIME);
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}
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void GlobalLobbyWindow::tick(uint32_t msPassed)
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{
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connection->poll();
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}
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void GlobalLobbyWindow::doSendChatMessage()
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{
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std::string messageText = widget->getMessageInput()->getText();
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JsonNode toSend;
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toSend["type"].String() = "sendChatMessage";
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toSend["messageText"].String() = messageText;
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connection->sendMessage(toSend);
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widget->getMessageInput()->setText("");
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}
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void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)
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{
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MetaString chatMessageFormatted;
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chatMessageFormatted.appendRawString("[%s] {%s}: %s\n");
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chatMessageFormatted.replaceRawString(when);
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chatMessageFormatted.replaceRawString(sender);
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chatMessageFormatted.replaceRawString(message);
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chatHistory += chatMessageFormatted.toString();
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widget->getGameChat()->setText(chatHistory);
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}
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32
client/globalLobby/GlobalLobbyWindow.h
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32
client/globalLobby/GlobalLobbyWindow.h
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@ -0,0 +1,32 @@
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/*
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* GlobalLobbyWindow.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../windows/CWindowObject.h"
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class GlobalLobbyWidget;
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class GlobalLobbyClient;
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class GlobalLobbyWindow : public CWindowObject
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{
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std::string chatHistory;
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std::shared_ptr<GlobalLobbyWidget> widget;
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std::shared_ptr<GlobalLobbyClient> connection;
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void tick(uint32_t msPassed);
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public:
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GlobalLobbyWindow();
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void doSendChatMessage();
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void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when);
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};
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@ -24,7 +24,7 @@
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../render/Canvas.h"
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#include "../serverLobby/LobbyWindow.h"
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#include "../globalLobby/GlobalLobbyWindow.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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@ -78,6 +78,11 @@ void LobbyDatabase::insertChatMessage(const std::string & sender, const std::str
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insertChatMessageStatement->reset();
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}
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bool LobbyDatabase::isPlayerInGameRoom(const std::string & accountName)
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{
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return false; //TODO
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}
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std::vector<LobbyDatabase::ChatMessage> LobbyDatabase::getRecentMessageHistory()
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{
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std::vector<LobbyDatabase::ChatMessage> result;
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@ -132,6 +137,9 @@ void LobbyServer::onPacketReceived(const std::shared_ptr<NetworkConnection> & co
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if (json["type"].String() == "authentication")
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return receiveAuthentication(connection, json);
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if (json["type"].String() == "joinGameRoom")
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return receiveJoinGameRoom(connection, json);
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}
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void LobbyServer::receiveSendChatMessage(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
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@ -157,6 +165,12 @@ void LobbyServer::receiveAuthentication(const std::shared_ptr<NetworkConnection>
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{
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std::string accountName = json["accountName"].String();
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// TODO: account cookie check
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// TODO: account password check
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// TODO: protocol version number
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// TODO: client/server mode flag
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// TODO: client language
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activeAccounts[connection].accountName = accountName;
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auto history = database->getRecentMessageHistory();
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@ -178,6 +192,21 @@ void LobbyServer::receiveAuthentication(const std::shared_ptr<NetworkConnection>
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sendMessage(connection, reply);
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}
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void LobbyServer::receiveJoinGameRoom(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json)
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{
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if (activeAccounts.count(connection) == 0)
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return; // unauthenticated
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std::string senderName = activeAccounts[connection].accountName;
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if (database->isPlayerInGameRoom(senderName))
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return; // only 1 room per player allowed
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// TODO: roomType: private, public
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// TODO: additional flags, e.g. allowCheats
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// TODO: connection mode: direct or proxy
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}
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LobbyServer::LobbyServer()
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: database(new LobbyDatabase())
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, networkServer(new NetworkServer(*this))
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@ -39,6 +39,7 @@ public:
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void insertChatMessage(const std::string & sender, const std::string & messageText);
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std::vector<ChatMessage> getRecentMessageHistory();
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bool isPlayerInGameRoom(const std::string & accountName);
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};
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class LobbyServer : public INetworkServerListener
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@ -62,6 +63,7 @@ class LobbyServer : public INetworkServerListener
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void receiveSendChatMessage(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json);
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void receiveAuthentication(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json);
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void receiveJoinGameRoom(const std::shared_ptr<NetworkConnection> & connection, const JsonNode & json);
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public:
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LobbyServer();
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