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Stables: give 400 movement points bonus instead of 600
Tested it and now VCMI work exactly as original game. This one fix issues 2077 / 2082
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@@ -728,8 +728,8 @@ void CGBonusingObject::initObj()
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case Obj::STABLES:
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configureMessage(info[0], 137, 136, soundBase::STORE);
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configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
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info[0].reward.movePoints = 600;
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configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
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info[0].reward.movePoints = 400;
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//TODO: upgrade champions to cavaliers
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/*
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bool someUpgradeDone = false;
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