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Merge pull request #3339 from IvanSavenko/changelog_142
[1.4.2] Changelog
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ChangeLog.md
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ChangeLog.md
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# 1.4.1 -> 1.4.2
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### General
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* Restored support for Windows 7
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* Restored support for 32-bit builds
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* Implemented quick backpack window for slot-specific artifact selection, activated via mouse wheel / swipe gesture
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* Added option to search for specific spell in the spellbook
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* Using alt-tab to switch to another application will no longer activate in-game console/chat
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* Increased frequency of checks for server startup to improve server connection time
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* added nwcfollowthewhiterabbit / vcmiluck cheat: the currently selected hero permanently gains maximum luck.
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* added nwcmorpheus / vcmimorale cheat: the currently selected hero permanently gains maximum morale.
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* added nwcoracle / vcmiobelisk cheat: the puzzle map is permanently revealed.
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* added nwctheone / vcmigod cheat: reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight to currently selected hero
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### Launcher
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* Launcher will now properly show mod installation progress
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* Launcher will now correctly select preferred language on first start
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### Multiplayer
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* Timers for all players will now be visible at once
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* Turn options menu will correctly open for guests when host switches to it
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* Guests will correctly see which roads are allowed for random maps by host
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* Game will now correctly deactivate unit when timer runs out in pvp battle
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* Game will show turn, battle and unit timers separately during battles
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* Timer in pvp battles will be only active if unit timer is non-zero
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* Timer during adventure map turn will be active only if turn timer is non-zero
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* Game will now send notifications to players when simultaneous turns end
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### Stability
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* Fixed crash on clicking town or hero list on MacOS and iOS
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* Fixed crash on closing vcmi on Android
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* Fixed crash on disconnection from multiplayer game
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* Fixed crash on finishing game on last day of the month
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* Fixed crash on loading h3m maps with mods that alter Witch Hut, Shrine or Scholar
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* Fixed crash on opening creature morale detalisation in some localizations
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* Fixed possible crash on starting a battle when opening sound from previous battle is still playing
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* Fixed crash on map loading in case if there is no suitable option for a random dwelling
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* Fixed crash on usage of radial wheel to reorder towns or heroes
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* Fixed possible crash on random map generation
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* Fixed crash on attempting to transfer last creature when stack experience is enabled
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* Fixed crash on accessing invalid settings options
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* Fixed server crash on receiving invalid message from player
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* Added check for presence of Armageddon Blade campaign files to avoid crash on some Heroes 3 versions
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### Random Maps Generator
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* Improved performance of random maps generation
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* Rebalance of treasure values and density
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* Improve junction zones generation by spacing Monoliths
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* Reduced amount of terrain decorations to level more in line with H3
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* Generator will now avoid path routing near map border
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* Generator will now check full object area for minimum distance requirement
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* Fixed routing of roads behind Subterranean Gates, Monoliths and Mines
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* Fixed remaining issues with placement of Corpse
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* Fixed placement of one-tile prisons from HotA
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* Fixed spawning of Armageddon's Blade and Vial of Dragon Blood on random maps
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### Interface
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* Right-clicking hero icon during levelup dialog will now show hero status window
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* Reduces upscaling artifacts on large spellbook
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* Game will now display correct date of saved games on Android
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* Fixed black screen appearing during spellbook page flip animation
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* Fixed description of "Start map with hero" bonus in campaigns
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* Fixed invisible chat text input in game lobby
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* Fixed positioning of chat history in game lobby
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* "Infobar Creature Management" option is now enabled by default
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### Mechanics
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* Anti-magic garrison now actually blocks spell casting
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* Berserk spell will no longer cancel if affected unit performs counterattack
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* Frenzy spell can no longer be casted on units that should be immune to it
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* Master Genie will no longer attempt to cast beneficial spell on creatures immune to it
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* Vitality and damage skills of a commander will now correctly grow with level
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### Modding
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* Added UNTIL_OWN_ATTACK duration type for bonuses
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* Configurable objects with visit mode "first" and "random" now respect "canRefuse" flag
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# 1.4.0 -> 1.4.1
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### General
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