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Merge pull request #3339 from IvanSavenko/changelog_142

[1.4.2] Changelog
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Ivan Savenko 2023-12-24 14:13:30 +02:00 committed by GitHub
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# 1.4.1 -> 1.4.2
### General
* Restored support for Windows 7
* Restored support for 32-bit builds
* Implemented quick backpack window for slot-specific artifact selection, activated via mouse wheel / swipe gesture
* Added option to search for specific spell in the spellbook
* Using alt-tab to switch to another application will no longer activate in-game console/chat
* Increased frequency of checks for server startup to improve server connection time
* added nwcfollowthewhiterabbit / vcmiluck cheat: the currently selected hero permanently gains maximum luck.
* added nwcmorpheus / vcmimorale cheat: the currently selected hero permanently gains maximum morale.
* added nwcoracle / vcmiobelisk cheat: the puzzle map is permanently revealed.
* added nwctheone / vcmigod cheat: reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight to currently selected hero
### Launcher
* Launcher will now properly show mod installation progress
* Launcher will now correctly select preferred language on first start
### Multiplayer
* Timers for all players will now be visible at once
* Turn options menu will correctly open for guests when host switches to it
* Guests will correctly see which roads are allowed for random maps by host
* Game will now correctly deactivate unit when timer runs out in pvp battle
* Game will show turn, battle and unit timers separately during battles
* Timer in pvp battles will be only active if unit timer is non-zero
* Timer during adventure map turn will be active only if turn timer is non-zero
* Game will now send notifications to players when simultaneous turns end
### Stability
* Fixed crash on clicking town or hero list on MacOS and iOS
* Fixed crash on closing vcmi on Android
* Fixed crash on disconnection from multiplayer game
* Fixed crash on finishing game on last day of the month
* Fixed crash on loading h3m maps with mods that alter Witch Hut, Shrine or Scholar
* Fixed crash on opening creature morale detalisation in some localizations
* Fixed possible crash on starting a battle when opening sound from previous battle is still playing
* Fixed crash on map loading in case if there is no suitable option for a random dwelling
* Fixed crash on usage of radial wheel to reorder towns or heroes
* Fixed possible crash on random map generation
* Fixed crash on attempting to transfer last creature when stack experience is enabled
* Fixed crash on accessing invalid settings options
* Fixed server crash on receiving invalid message from player
* Added check for presence of Armageddon Blade campaign files to avoid crash on some Heroes 3 versions
### Random Maps Generator
* Improved performance of random maps generation
* Rebalance of treasure values and density
* Improve junction zones generation by spacing Monoliths
* Reduced amount of terrain decorations to level more in line with H3
* Generator will now avoid path routing near map border
* Generator will now check full object area for minimum distance requirement
* Fixed routing of roads behind Subterranean Gates, Monoliths and Mines
* Fixed remaining issues with placement of Corpse
* Fixed placement of one-tile prisons from HotA
* Fixed spawning of Armageddon's Blade and Vial of Dragon Blood on random maps
### Interface
* Right-clicking hero icon during levelup dialog will now show hero status window
* Reduces upscaling artifacts on large spellbook
* Game will now display correct date of saved games on Android
* Fixed black screen appearing during spellbook page flip animation
* Fixed description of "Start map with hero" bonus in campaigns
* Fixed invisible chat text input in game lobby
* Fixed positioning of chat history in game lobby
* "Infobar Creature Management" option is now enabled by default
### Mechanics
* Anti-magic garrison now actually blocks spell casting
* Berserk spell will no longer cancel if affected unit performs counterattack
* Frenzy spell can no longer be casted on units that should be immune to it
* Master Genie will no longer attempt to cast beneficial spell on creatures immune to it
* Vitality and damage skills of a commander will now correctly grow with level
### Modding
* Added UNTIL_OWN_ATTACK duration type for bonuses
* Configurable objects with visit mode "first" and "random" now respect "canRefuse" flag
# 1.4.0 -> 1.4.1
### General