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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-15 20:03:15 +02:00

Templates now contain info about mines.

This commit is contained in:
DjWarmonger
2014-06-14 20:05:19 +02:00
parent 93b44de63c
commit 79da7b92ce
4 changed files with 129 additions and 31 deletions

View File

@@ -9,7 +9,8 @@
"1" :
{
"type" : "playerStart", "size" : 1, "owner" : 1,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"mines" : {"wood" : 1, "ore" : 1, "gems" : 1, "crystal" : 1, "sulfur" : 1, "mercury" : 1},
"treasure" : [
{"min" : 2100, "max": 3000, "density" : 5},
{"min" : 300, "max": 1500, "density" : 10}
@@ -19,24 +20,28 @@
{
"type" : "playerStart", "size" : 1, "owner" : 2,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "playerStart", "size" : 1, "owner" : 3,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"4" :
{
"type" : "playerStart", "size" : 1, "owner" : 4,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"5" :
{
"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "matchTerrainToTown" : false,
"neutralTowns" : { "castles" : 1 },
"mines" : {"gold" : 2},
"treasure" : [
{"min" : 9000, "max": 10000, "density" : 3},
{"min" : 6000, "max": 10000, "density" : 15}
@@ -61,6 +66,7 @@
{
"type" : "playerStart", "size" : 1, "owner" : 1,
"playerTowns" : { "castles" : 1 },
"mines" : {"wood" : 1, "ore" : 1},
"treasure" : [
{"min" : 400, "max": 1500, "density" : 16},
{"min" : 1500, "max": 2500, "density" : 4}
@@ -70,11 +76,13 @@
{
"type" : "playerStart", "size" : 1, "owner" : 2,
"playerTowns" : { "castles" : 1 },
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : 1,
"mines" : {"gems" : 1, "crystal" : 1, "sulfur" : 1, "mercury" : 1, "gold" : 1},
"treasure" : [
{"min" : 2000, "max": 4000, "density" : 15},
{"min" : 4000, "max": 5000, "density" : 5}
@@ -83,11 +91,13 @@
"4" :
{
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : 2,
"minesLikeZone" : 3,
"treasureLikeZone" : 3
},
"5" :
{
"type" : "treasure", "size" : 3, "neutralTowns" : { "castles" : 1 }, "terrainTypes" : [ "sand" ],
"mines" : {"gold" : 2},
"treasure" : [
{"min" : 11000, "max": 12000, "density" : 5},
{"min" : 6000, "max": 11000, "density" : 10}
@@ -114,6 +124,7 @@
{
"type" : "playerStart", "size" : 3, "owner" : 1,
"playerTowns" : { "castles" : 1 },
"mines" : {"wood" : 1, "ore" : 1},
"treasure" : [
{"min" : 300, "max": 2000, "density": 15},
{"min" : 2100, "max": 2500, "density": 5}
@@ -123,29 +134,37 @@
{
"type" : "playerStart", "size" : 3, "owner" : 2,
"playerTowns" : { "castles" : 1 },
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "playerStart", "size" : 3, "owner" : 3,
"playerTowns" : { "castles" : 1 },
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1, "treasure" : [
{"min" : 3000, "max": 10000, "density" : 12},
{"min" : 6000, "max": 10000, "density" : 6}
]},
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1, "treasureLikeZone" : 4},
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "treasureLikeZone" : 4 },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "treasureLikeZone" : 4 },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "treasureLikeZone" : 4 },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "treasureLikeZone" : 4 },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : [
{"min" : 21000, "max": 25000, "density" : 3},
{"min" : 10000, "max": 21000, "density" : 10}
]},
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 }
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1,
"mines" : {"gems" : 1, "crystal" : 1},
"treasure" : [
{"min" : 3000, "max": 10000, "density" : 12},
{"min" : 6000, "max": 10000, "density" : 6}
]},
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1,
"mines" : {"sulfur" : 1, "mercury" : 1},
"treasureLikeZone" : 4},
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "minesLikeZone" : 5, "treasureLikeZone" : 4 },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "minesLikeZone" : 4, "treasureLikeZone" : 4 },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "minesLikeZone" : 4, "treasureLikeZone" : 4 },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "minesLikeZone" : 5, "treasureLikeZone" : 4 },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 },
"mines" : {"gold" : 1},
"treasure" : [
{"min" : 21000, "max": 25000, "density" : 3},
{"min" : 10000, "max": 21000, "density" : 10}
]},
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "minesLikeZone" : 10, "treasureLikeZone" : 10 },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "minesLikeZone" : 10, "treasureLikeZone" : 10 }
},
"connections" :
[
@@ -213,6 +232,7 @@
"type" : "playerStart", "size" : 30, "owner" : 1,
"playerTowns" : { "castles" : 1 },
"neutralTowns" : { "towns" : 2 },
"mines" : {"wood" : 4, "ore" : 4, "gems" : 1, "crystal" : 1, "sulfur" : 1, "mercury" : 1, "gold" : 2},
"treasure" : [
{"min" : 12000, "max": 22000, "density": 1},
{"min" : 500, "max": 1600, "density": 6},
@@ -224,6 +244,7 @@
"type" : "playerStart", "size" : 30, "owner" : 2,
"playerTowns" : { "castles" : 1 },
"neutralTowns" : { "towns" : 2 },
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3":
@@ -231,6 +252,7 @@
"type" : "playerStart", "size" : 30, "owner" : 3,
"playerTowns" : { "castles" : 1 },
"neutralTowns" : { "towns" : 2 },
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"4":
@@ -238,6 +260,7 @@
"type" : "playerStart", "size" : 30, "owner" : 4,
"playerTowns" : { "castles" : 1 },
"neutralTowns" : { "towns" : 2 },
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"5" :
@@ -245,6 +268,7 @@
"type" : "treasure", "size" : 40,
"neutralTowns" : { "towns" : 2 },
"terrainTypes" : [ "sand" ], "matchTerrainToTown" : false,
"mines" : {"gold" : 4},
"treasure" : [
{"min" : 35000, "max": 55000, "density" : 3},
{"min" : 25000, "max": 35000, "density" : 10},

View File

@@ -65,6 +65,20 @@ void CJsonRmgTemplateLoader::loadTemplates()
zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
if (!zoneNode["mines"].isNull())
{
auto mines = zoneNode["mines"].Struct();
//FIXME: maybe there is a smarter way to parse it already?
zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
zone->setMinesAmount(Res::ORE, mines["ore"].Float());
zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
//TODO: Mithril
}
//treasures
if (!zoneNode["treasure"].isNull())
{
@@ -124,6 +138,15 @@ void CJsonRmgTemplateLoader::loadTemplates()
}
zone->setTotalDensity (zones[zoneNode["treasureLikeZone"].Float()]->getTotalDensity());
}
if (!zoneNode["minesLikeZone"].isNull())
{
for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
{
zone->setMinesAmount (mineInfo.first, mineInfo.second);
}
}
}
tpl->setZones(zones);

View File

@@ -256,6 +256,16 @@ std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
return terTypes;
}
void CRmgTemplateZone::setMinesAmount (TResource res, ui16 amount)
{
mines[res] = amount;
}
std::map<TResource, ui16> CRmgTemplateZone::getMinesInfo() const
{
return mines;
}
void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
{
connections.push_back (otherZone);
@@ -726,20 +736,6 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
playerInfo.generateHeroAtMainTown = true;
//requiredObjects.push_back(town);
std::vector<Res::ERes> required_mines;
required_mines.push_back(Res::ERes::WOOD);
required_mines.push_back(Res::ERes::ORE);
for(const auto res : required_mines)
{
auto mine = new CGMine();
mine->ID = Obj::MINE;
mine->subID = static_cast<si32>(res);
mine->producedResource = res;
mine->producedQuantity = mine->defaultResProduction();
addRequiredObject(mine);
}
}
else
{
@@ -772,11 +768,61 @@ void CRmgTemplateZone::initTerrainType (CMapGenerator* gen)
gen->editManager->drawTerrain(terrainType, &gen->rand);
}
bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
{
std::vector<Res::ERes> required_mines;
required_mines.push_back(Res::ERes::WOOD);
required_mines.push_back(Res::ERes::ORE);
static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
static const Res::ERes preciousResources[] = {Res::ERes::GEMS, Res::ERes::CRYSTAL, Res::ERes::MERCURY, Res::ERes::SULFUR};
//TODO: factory / copy constructor?
for (const auto & res : woodOre)
{
//TODO: these 2 should be close to town (within 12 tiles radius)
for (int i = 0; i < mines[res]; i++)
{
auto mine = new CGMine();
mine->ID = Obj::MINE;
mine->subID = static_cast<si32>(res);
mine->producedResource = res;
mine->producedQuantity = mine->defaultResProduction();
addRequiredObject(mine, 1500);
}
}
for (const auto & res : preciousResources)
{
for (int i = 0; i < mines[res]; i++)
{
auto mine = new CGMine();
mine->ID = Obj::MINE;
mine->subID = static_cast<si32>(res);
mine->producedResource = res;
mine->producedQuantity = mine->defaultResProduction();
addRequiredObject(mine, 3500);
}
}
for (int i = 0; i < mines[Res::GOLD]; i++)
{
auto mine = new CGMine();
mine->ID = Obj::MINE;
mine->subID = static_cast<si32>(Res::GOLD);
mine->producedResource = Res::GOLD;
mine->producedQuantity = mine->defaultResProduction();
addRequiredObject(mine, 7000);
}
return true;
}
bool CRmgTemplateZone::fill(CMapGenerator* gen)
{
addAllPossibleObjects (gen);
initTownType(gen);
initTerrainType(gen);
placeMines(gen);
logGlobal->infoStream() << "Creating required objects";
for(const auto &obj : requiredObjects)

View File

@@ -15,6 +15,7 @@
#include "CMapGenerator.h"
#include "float3.h"
#include "../int3.h"
#include "../ResourceSet.h" //for TResource (?)
class CMapGenerator;
class CTileInfo;
@@ -115,6 +116,8 @@ public:
const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
void setTerrainTypes(const std::set<ETerrainType> & value);
std::set<ETerrainType> getDefaultTerrainTypes() const;
void setMinesAmount (TResource res, ui16 amount);
std::map<TResource, ui16> getMinesInfo() const;
float3 getCenter() const;
void setCenter(const float3 &f);
@@ -127,7 +130,8 @@ public:
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength);
bool createTreasurePile (CMapGenerator* gen, int3 &pos);
bool fill(CMapGenerator* gen);
bool fill (CMapGenerator* gen);
bool placeMines (CMapGenerator* gen);
void initTownType (CMapGenerator* gen);
void initTerrainType (CMapGenerator* gen);
void createBorder(CMapGenerator* gen);
@@ -154,6 +158,7 @@ private:
std::set<TFaction> townTypes;
bool matchTerrainToTown;
std::set<ETerrainType> terrainTypes;
std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
si32 townType;
ETerrainType terrainType;