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Fix formatting of luck/morale bonuses
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@@ -95,6 +95,7 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
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b->sid = BonusSourceID(id);
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b->duration = BonusDuration::PERMANENT;
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b->description.appendTextID(getNameTextID());
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b->description.appendRawString(" %+d");
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levels[level-1].effects.push_back(b);
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}
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