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vcmi: use std::optional
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@@ -110,9 +110,9 @@ public:
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virtual void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain){};
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virtual boost::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
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virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleStateInfoForRetreat & battleState)
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{
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return boost::none;
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return std::nullopt;
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}
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virtual void saveGame(BinarySerializer & h, const int version) = 0;
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