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@@ -14,6 +14,7 @@
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#include "IMapRendererContext.h"
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#include "mapHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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#include "../GameInstance.h"
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#include "../Client.h"
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@@ -601,11 +602,6 @@ MapRendererOverlay::MapRendererOverlay()
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, imageGrail(ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("AVZgrail"), EImageBlitMode::COLORKEY)->getImage(0))
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, grailPos(GAME->server().client->gameState().getMap().grailPos)
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{
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int humanPlayer = 0;
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for (const auto & pi : GAME->server().client->gameState().getStartInfo()->playerInfos)
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if(pi.second.isControlledByHuman())
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humanPlayer++;
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isSinglePlayer = humanPlayer < 2;
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}
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void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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@@ -613,7 +609,7 @@ void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & targ
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if(context.showGrid())
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target.draw(imageGrid, Point(0,0));
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if(context.showVisitable() || context.showBlocked() || context.showInvisible())
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if(GAME->interface()->cb->getStartInfo()->extraOptionsInfo.cheatsAllowed && (context.showVisitable() || context.showBlocked() || context.showInvisible()))
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{
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bool blocking = false;
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bool visitable = false;
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@@ -622,10 +618,10 @@ void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & targ
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{
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const auto * object = context.getObject(objectID);
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if(object->ID == Obj::EVENT && context.showInvisible() && isSinglePlayer)
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if(object->ID == Obj::EVENT && context.showInvisible())
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target.draw(imageEvent, Point(0,0));
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if(grailPos == coordinates && context.showInvisible() && isSinglePlayer)
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if(grailPos == coordinates && context.showInvisible())
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target.draw(imageGrail, Point(0,0));
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if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
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@@ -142,7 +142,6 @@ class MapRendererOverlay
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std::shared_ptr<IImage> imageEvent;
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std::shared_ptr<IImage> imageGrail;
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bool isSinglePlayer;
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int3 grailPos;
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public:
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MapRendererOverlay();
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@@ -169,10 +169,12 @@ Below a list of supported commands, with their arguments wrapped in `<>`
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- `showGrid` - display a square grid overlay on top of adventure map
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- `showBlocked` - show blocked tiles on map
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- `showVisitable` - show visitable tiles on map
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- `showInvisible` - show invisible tiles (events, grail) on map (only singleplayer)
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- `showInvisible` - show invisible tiles (events, grail) on map
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- `hideSystemMessages` - suppress server messages in chat
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- `antilag` - toggles network lag compensation in multiplayer on or off
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`showBlocked`, `showVisitable` and `showInvisible` only works if cheats are enabled.
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#### Developer Commands
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- `crash` - force a game crash. It is sometimes useful to generate memory dump file in certain situations, for example game freeze
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