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* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
* srand at the beginning of handleConnection
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@@ -24,7 +24,6 @@ DLL_EXPORT std::ostream *logfile = NULL
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;
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DLL_EXPORT void initDLL(CLodHandler *b, CConsoleHandler *Console, std::ostream *Logfile)
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{
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srand(time(NULL));
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console = Console;
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logfile = Logfile;
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bitmaph=b;
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