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fix team alignments

This commit is contained in:
Laserlicht 2023-10-22 15:00:04 +02:00 committed by GitHub
parent 8752551786
commit 7b370d1967
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 36 additions and 11 deletions

View File

@ -107,7 +107,7 @@ RandomMapTab::RandomMapTab():
//new callbacks available only from mod
addCallback("teamAlignments", [&](int)
{
GH.windows().createAndPushWindow<TeamAlignmentsWidget>(*this);
GH.windows().createAndPushWindow<TeamAlignments>(*this);
});
for(auto road : VLC->roadTypeHandler->objects)
@ -122,7 +122,7 @@ RandomMapTab::RandomMapTab():
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
build(config);
if(auto w = widget<CButton>("buttonShowRandomMaps"))
{
w->addCallback([&]()
@ -132,7 +132,7 @@ RandomMapTab::RandomMapTab():
(static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
});
}
//set combo box callbacks
if(auto w = widget<ComboBox>("templateList"))
{
@ -397,6 +397,25 @@ std::vector<int> RandomMapTab::getPossibleMapSizes()
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
}
TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
: CWindowObject(BORDERED)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
pos = widget->pos;
backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
backgroundTexture->playerColored(PlayerColor(1));
std::swap(GH.createdObj.front()->children.end()[-1], GH.createdObj.front()->children.end()[-2]); // widget to top
updateShadow();
center();
}
TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
InterfaceObjectConfigurable()
{
@ -413,10 +432,6 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
variables["backgroundRect"]["x"].Integer() = pos.x;
variables["backgroundRect"]["y"].Integer() = pos.y;
variables["backgroundRect"]["w"].Integer() = pos.w;
variables["backgroundRect"]["h"].Integer() = pos.h;
variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
@ -429,14 +444,15 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
}
randomMapTab.updateMapInfoByHost();
assert(GH.windows().isTopWindow(this));
GH.windows().popWindows(1);
for(auto & window : GH.windows().findWindows<TeamAlignments>())
GH.windows().popWindow(window);
});
addCallback("cancel", [&](int)
{
assert(GH.windows().isTopWindow(this));
GH.windows().popWindows(1);
for(auto & window : GH.windows().findWindows<TeamAlignments>())
GH.windows().popWindow(window);
});
build(config);

View File

@ -27,6 +27,7 @@ class CLabel;
class CLabelGroup;
class CSlider;
class CPicture;
class FilledTexturePlayerColored;
class RandomMapTab : public InterfaceObjectConfigurable
{
@ -63,3 +64,11 @@ private:
std::vector<std::shared_ptr<CToggleGroup>> players;
std::vector<std::shared_ptr<CIntObject>> placeholders;
};
class TeamAlignments: public CWindowObject
{
std::shared_ptr<TeamAlignmentsWidget> widget;
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
public:
TeamAlignments(RandomMapTab & randomMapTab);
};