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Fixes from code review
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@@ -41,8 +41,6 @@ NewTurnProcessor::NewTurnProcessor(CGameHandler * gameHandler)
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void NewTurnProcessor::handleTimeEvents(PlayerColor color)
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{
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std::vector<const CGObjectInstance*> removedObjects;
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for (auto const & event : gameHandler->gameState()->map->events)
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{
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if (!event.occursToday(gameHandler->gameState()->day))
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