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Map/Road/River identifiers are now private members

This commit is contained in:
Ivan Savenko
2023-01-01 17:10:47 +02:00
parent f3985d205b
commit 7c7ae26e67
31 changed files with 92 additions and 82 deletions

View File

@ -2242,7 +2242,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
battleResult.set(nullptr);
const auto & t = *getTile(tile);
TerrainId terrain = t.terType->id;
TerrainId terrain = t.terType->getId();
if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
terrain = ETerrainId::SAND;