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Map/Road/River identifiers are now private members
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@ -2242,7 +2242,7 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
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battleResult.set(nullptr);
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const auto & t = *getTile(tile);
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TerrainId terrain = t.terType->id;
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TerrainId terrain = t.terType->getId();
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if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
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terrain = ETerrainId::SAND;
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