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Added horseSoundPenalty for terrains (for movement outside of roads)
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64885bdf6b
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@ -435,7 +435,7 @@ void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
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adventureInt->select(newSelection, true);
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else if (adventureInt->selection == hero)
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adventureInt->selection = nullptr;
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if (vstd::contains(paths, hero))
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paths.erase(hero);
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}
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@ -2373,6 +2373,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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TerrainId currentTerrain = ETerrainId::BORDER; // not init yet
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TerrainId newTerrain;
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bool wasOnRoad = true;
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int sh = -1;
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auto canStop = [&](CGPathNode * node) -> bool
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@ -2388,13 +2389,18 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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for (i=(int)path.nodes.size()-1; i>0 && (stillMoveHero.data == CONTINUE_MOVE || !canStop(&path.nodes[i])); i--)
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{
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int3 currentCoord = path.nodes[i].coord;
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int3 prevCoord = path.nodes[i].coord;
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int3 nextCoord = path.nodes[i-1].coord;
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auto currentObject = getObj(currentCoord, currentCoord == h->pos);
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auto prevRoad = cb->getTile(h->convertToVisitablePos(prevCoord))->roadType;
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auto nextRoad = cb->getTile(h->convertToVisitablePos(nextCoord))->roadType;
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bool movingOnRoad = prevRoad->getId() != Road::NO_ROAD && nextRoad->getId() != Road::NO_ROAD;
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auto prevObject = getObj(prevCoord, prevCoord == h->pos);
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auto nextObjectTop = getObj(nextCoord, false);
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auto nextObject = getObj(nextCoord, true);
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auto destTeleportObj = getDestTeleportObj(currentObject, nextObjectTop, nextObject);
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auto destTeleportObj = getDestTeleportObj(prevObject, nextObjectTop, nextObject);
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if (isTeleportAction(path.nodes[i-1].action) && destTeleportObj != nullptr)
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{
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CCS->soundh->stopSound(sh);
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@ -2409,7 +2415,10 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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}
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if(i != path.nodes.size() - 1)
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{
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sh = CCS->soundh->playSound(VLC->terrainTypeHandler->getById(currentTerrain)->horseSound, -1);
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if (movingOnRoad)
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sh = CCS->soundh->playSound(VLC->terrainTypeHandler->getById(currentTerrain)->horseSound, -1);
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else
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sh = CCS->soundh->playSound(VLC->terrainTypeHandler->getById(currentTerrain)->horseSoundPenalty, -1);
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}
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continue;
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}
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@ -2427,12 +2436,16 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
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sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
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#endif
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{
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newTerrain = cb->getTile(h->convertToVisitablePos(currentCoord))->terType->id;
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if(newTerrain != currentTerrain)
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newTerrain = cb->getTile(h->convertToVisitablePos(prevCoord))->terType->id;
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if(newTerrain != currentTerrain || wasOnRoad != movingOnRoad)
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{
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CCS->soundh->stopSound(sh);
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sh = CCS->soundh->playSound(VLC->terrainTypeHandler->getById(newTerrain)->horseSound, -1);
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if (movingOnRoad)
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sh = CCS->soundh->playSound(VLC->terrainTypeHandler->getById(newTerrain)->horseSound, -1);
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else
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sh = CCS->soundh->playSound(VLC->terrainTypeHandler->getById(newTerrain)->horseSoundPenalty, -1);
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currentTerrain = newTerrain;
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wasOnRoad = movingOnRoad;
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}
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}
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@ -11,7 +11,8 @@
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"river" : "mudRiver",
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"battleFields" : ["dirt_birches", "dirt_hills", "dirt_pines"],
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"terrainViewPatterns" : "dirt",
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"horseSound" : "horseDirt"
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"horseSound" : "horse00",
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"horseSoundPenalty" : "horse20"
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},
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"sand" :
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{
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@ -26,7 +27,8 @@
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"battleFields" : ["sand_mesas"],
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"transitionRequired" : true,
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"terrainViewPatterns" : "sand",
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"horseSound" : "horseSand"
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"horseSound" : "horse01",
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"horseSoundPenalty" : "horse21"
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},
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"grass" :
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{
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@ -39,7 +41,8 @@
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"shortIdentifier" : "gr",
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"river" : "waterRiver",
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"battleFields" : ["grass_hills", "grass_pines"],
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"horseSound" : "horseGrass"
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"horseSound" : "horse02",
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"horseSoundPenalty" : "horse22"
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},
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"snow" :
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{
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@ -52,7 +55,8 @@
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"shortIdentifier" : "sn",
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"river" : "iceRiver",
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"battleFields" : ["snow_mountains", "snow_trees"],
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"horseSound" : "horseSnow"
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"horseSound" : "horse03",
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"horseSoundPenalty" : "horse23"
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},
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"swamp" :
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{
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@ -65,7 +69,8 @@
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"shortIdentifier" : "sw",
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"river" : "waterRiver",
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"battleFields" : ["swamp_trees"],
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"horseSound" : "horseSwamp"
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"horseSound" : "horse04",
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"horseSoundPenalty" : "horse24"
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},
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"rough" :
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{
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@ -78,7 +83,8 @@
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"shortIdentifier" : "rg",
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"river" : "mudRiver",
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"battleFields" : ["rough"],
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"horseSound" : "horseRough"
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"horseSound" : "horse05",
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"horseSoundPenalty" : "horse25"
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},
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"subterra" :
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{
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@ -93,7 +99,8 @@
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"river" : "waterRiver",
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"battleFields" : ["subterranean"],
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"rockTerrain" : "rock",
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"horseSound" : "horseSubterranean"
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"horseSound" : "horse06",
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"horseSoundPenalty" : "horse26"
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},
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"lava" :
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{
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@ -108,7 +115,8 @@
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"river" : "lavaRiver",
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"battleFields" : ["lava"],
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"rockTerrain" : "rock",
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"horseSound" : "horseLava"
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"horseSound" : "horse07",
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"horseSoundPenalty" : "horse27"
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},
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"water" :
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{
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@ -123,7 +131,8 @@
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"battleFields" : ["ship"],
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"transitionRequired" : true,
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"terrainViewPatterns" : "water",
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"horseSound" : "horseWater",
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"horseSound" : "horse08",
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"horseSoundPenalty" : "horse28"
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"sounds": {
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"ambient": ["LOOPOCEA"]
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}
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@ -141,6 +150,7 @@
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"battleFields" : ["rocklands"],
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"transitionRequired" : true,
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"terrainViewPatterns" : "rock",
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"horseSound" : "horseRock"
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"horseSound" : "horse09",
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"horseSoundPenalty" : "horse29"
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}
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}
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@ -44,6 +44,7 @@ TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const
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info->musicFilename = json["music"].String();
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info->tilesFilename = json["tiles"].String();
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info->horseSound = json["horseSound"].String();
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info->horseSoundPenalty = json["horseSoundPenalty"].String();
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info->transitionRequired = json["transitionRequired"].Bool();
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info->terrainViewPatterns = json["terrainViewPatterns"].String();
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info->nameTranslated = json["nameTranslated"].String();
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@ -201,8 +202,8 @@ RoadType * RoadTypeHandler::loadFromJson(
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info->id = RoadId(index);
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info->identifier = identifier;
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info->tilesFilename = json["animation"].String();
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info->shortIdentifier = json["code"].String();
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info->tilesFilename = json["tilesFilename"].String();
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info->shortIdentifier = json["shortIdentifier"].String();
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info->movementCost = json["moveCost"].Integer();
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return info;
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@ -49,6 +49,7 @@ public:
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std::string nameTranslated;
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std::string terrainViewPatterns;
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std::string horseSound;
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std::string horseSoundPenalty;
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TerrainId id;
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TerrainId rockTerrain;
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@ -86,6 +87,7 @@ public:
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h & id;
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h & moveCost;
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h & horseSound;
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h & horseSoundPenalty;
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h & passabilityType;
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h & transitionRequired;
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}
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