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Start implementing player info serialization

This commit is contained in:
AlexVinS
2015-08-19 21:02:30 +03:00
committed by AlexVinS
parent f5b348a1d1
commit 7c8d29b871
2 changed files with 33 additions and 2 deletions

View File

@@ -16,6 +16,7 @@
#include "CMap.h"
#include "../CModHandler.h"
#include "../VCMI_Lib.h"
#include "../StringConstants.h"
namespace TriggeredEventsDetail
{
@@ -508,7 +509,7 @@ void CMapSaverJson::writeHeader()
writeTriggeredEvents(header);
//todo: player info
writePlayerInfo(header);
//todo: allowedHeroes;
//todo: placeholdedHeroes;
@@ -516,6 +517,25 @@ void CMapSaverJson::writeHeader()
addToArchive(header, HEADER_FILE_NAME);
}
void CMapSaverJson::writePlayerInfo(JsonNode & output)
{
JsonNode & dest = output["players"];
dest.setType(JsonNode::DATA_STRUCT);
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
{
const PlayerInfo & info = map->players[player];
if(info.canAnyonePlay())
writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]);
}
}
void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
{
}
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
{
using namespace TerrainDetail;