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Start implementing player info serialization
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@@ -171,7 +171,18 @@ private:
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void addToArchive(const JsonNode & data, const std::string & filename);
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void writeHeader();
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/**
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* Save all players info to header
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* @param output serialized header
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*/
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void writePlayerInfo(JsonNode & output);
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/**
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* Save one player info
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* @param output empty object
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*/
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void writePlayerInfo(const PlayerInfo & info, JsonNode & output);
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const std::string writeTerrainTile(const TerrainTile & tile);
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JsonNode writeTerrainLevel(const int index);
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