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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

Merge remote-tracking branch 'upstream/develop' into develop

This commit is contained in:
Xilmi
2024-09-19 17:35:18 +02:00
48 changed files with 356 additions and 159 deletions

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@@ -234,8 +234,10 @@
"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.", "vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management", "vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components.", "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components.",
"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map", "vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag",
"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view.", "vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view.",
"vcmi.adventureOptions.rightButtonDrag.hover" : "Right Click Drag",
"vcmi.adventureOptions.rightButtonDrag.help" : "{Right Click Drag}\n\nWhen enabled, moving mouse with right button pressed will drag adventure map view.",
"vcmi.adventureOptions.smoothDragging.hover" : "Smooth Map Dragging", "vcmi.adventureOptions.smoothDragging.hover" : "Smooth Map Dragging",
"vcmi.adventureOptions.smoothDragging.help" : "{Smooth Map Dragging}\n\nWhen enabled, map dragging has a modern run out effect.", "vcmi.adventureOptions.smoothDragging.help" : "{Smooth Map Dragging}\n\nWhen enabled, map dragging has a modern run out effect.",
"vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Skip fading effects", "vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Skip fading effects",

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@@ -234,8 +234,10 @@
"vcmi.adventureOptions.borderScroll.help" : "{Scrollen am Rand}\n\nScrollt die Abenteuerkarte, wenn sich der Cursor neben dem Fensterrand befindet. Kann mit gedrückter STRG-Taste deaktiviert werden.", "vcmi.adventureOptions.borderScroll.help" : "{Scrollen am Rand}\n\nScrollt die Abenteuerkarte, wenn sich der Cursor neben dem Fensterrand befindet. Kann mit gedrückter STRG-Taste deaktiviert werden.",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info-Panel Kreaturenmanagement", "vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info-Panel Kreaturenmanagement",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info-Panel Kreaturenmanagement}\n\nErmöglicht die Neuanordnung von Kreaturen im Info-Panel, anstatt zwischen den Standardkomponenten zu wechseln", "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info-Panel Kreaturenmanagement}\n\nErmöglicht die Neuanordnung von Kreaturen im Info-Panel, anstatt zwischen den Standardkomponenten zu wechseln",
"vcmi.adventureOptions.leftButtonDrag.hover" : "Ziehen der Karte mit Links", "vcmi.adventureOptions.leftButtonDrag.hover" : "Ziehen mit Links",
"vcmi.adventureOptions.leftButtonDrag.help" : "{Ziehen der Karte mit Links}\n\nWenn aktiviert, wird die Maus bei gedrückter linker Taste in die Kartenansicht gezogen", "vcmi.adventureOptions.leftButtonDrag.help" : "{Ziehen mit Links}\n\nWenn aktiviert, kann mit gedrückter linker Taste die Kartenansicht gezogen werden",
"vcmi.adventureOptions.rightButtonDrag.hover" : "Ziehen mit Rechts",
"vcmi.adventureOptions.rightButtonDrag.help" : "{Ziehen mit Rechts}\n\nWenn aktiviert, kann mit gedrückter rechter Taste die Kartenansicht gezogen werden",
"vcmi.adventureOptions.smoothDragging.hover" : "Nahtloses Ziehen der Karte", "vcmi.adventureOptions.smoothDragging.hover" : "Nahtloses Ziehen der Karte",
"vcmi.adventureOptions.smoothDragging.help" : "{Nahtloses Ziehen der Karte}\n\nWenn aktiviert hat das Ziehen der Karte einen sanften Auslaufeffekt.", "vcmi.adventureOptions.smoothDragging.help" : "{Nahtloses Ziehen der Karte}\n\nWenn aktiviert hat das Ziehen der Karte einen sanften Auslaufeffekt.",
"vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Fading-Effekte überspringen", "vcmi.adventureOptions.skipAdventureMapAnimations.hover" : "Fading-Effekte überspringen",

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@@ -23,6 +23,7 @@
#include "lobby/CLobbyScreen.h" #include "lobby/CLobbyScreen.h"
#include "lobby/CBonusSelection.h" #include "lobby/CBonusSelection.h"
#include "windows/InfoWindows.h" #include "windows/InfoWindows.h"
#include "windows/GUIClasses.h"
#include "media/CMusicHandler.h" #include "media/CMusicHandler.h"
#include "media/IVideoPlayer.h" #include "media/IVideoPlayer.h"
@@ -661,10 +662,13 @@ void CServerHandler::endGameplay()
{ {
GH.curInt = CMM.get(); GH.curInt = CMM.get();
CMM->enable(); CMM->enable();
CMM->playMusic();
} }
else else
{ {
GH.curInt = CMainMenu::create().get(); auto mainMenu = CMainMenu::create();
GH.curInt = mainMenu.get();
mainMenu->playMusic();
} }
} }
@@ -708,10 +712,10 @@ void CServerHandler::startCampaignScenario(HighScoreParameter param, std::shared
else else
{ {
CMM->openCampaignScreen(ourCampaign->campaignSet); CMM->openCampaignScreen(ourCampaign->campaignSet);
if(!ourCampaign->getOutroVideo().empty() && CCS->videoh->open(ourCampaign->getOutroVideo(), false)) if(!ourCampaign->getOutroVideo().empty() && CCS->videoh->open(ourCampaign->getOutroVideo(), 1))
{ {
CCS->musich->stopMusic(); CCS->musich->stopMusic();
GH.windows().createAndPushWindow<CampaignRimVideo>(ourCampaign->getOutroVideo(), ourCampaign->getVideoRim().empty() ? ImagePath::builtin("INTRORIM") : ourCampaign->getVideoRim(), [campaignScoreCalculator, statistic](){ GH.windows().createAndPushWindow<VideoWindow>(ourCampaign->getOutroVideo(), ourCampaign->getVideoRim().empty() ? ImagePath::builtin("INTRORIM") : ourCampaign->getVideoRim(), false, 1, [campaignScoreCalculator, statistic](bool skipped){
GH.windows().createAndPushWindow<CHighScoreInputScreen>(true, *campaignScoreCalculator, statistic); GH.windows().createAndPushWindow<CHighScoreInputScreen>(true, *campaignScoreCalculator, statistic);
}); });
} }

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@@ -13,6 +13,7 @@
#include "CGameInfo.h" #include "CGameInfo.h"
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
#include "PlayerLocalState.h"
#include "CServerHandler.h" #include "CServerHandler.h"
#include "ClientNetPackVisitors.h" #include "ClientNetPackVisitors.h"
#include "adventureMap/AdventureMapInterface.h" #include "adventureMap/AdventureMapInterface.h"
@@ -495,6 +496,19 @@ void CClient::startPlayerBattleAction(const BattleID & battleID, PlayerColor col
} }
} }
void CClient::updatePath(const ObjectInstanceID & id)
{
invalidatePaths();
auto hero = getHero(id);
updatePath(hero);
}
void CClient::updatePath(const CGHeroInstance * hero)
{
if(LOCPLINT && hero)
LOCPLINT->localState->verifyPath(hero);
}
void CClient::invalidatePaths() void CClient::invalidatePaths()
{ {
boost::unique_lock<boost::mutex> pathLock(pathCacheMutex); boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);

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@@ -150,7 +150,9 @@ public:
void battleFinished(const BattleID & battleID); void battleFinished(const BattleID & battleID);
void startPlayerBattleAction(const BattleID & battleID, PlayerColor color); void startPlayerBattleAction(const BattleID & battleID, PlayerColor color);
void invalidatePaths(); void invalidatePaths(); // clears this->pathCache()
void updatePath(const ObjectInstanceID & heroID); // invalidatePaths and update displayed hero path
void updatePath(const CGHeroInstance * hero);
std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h); std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h);
friend class CCallback; //handling players actions friend class CCallback; //handling players actions

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@@ -101,7 +101,7 @@ void callBattleInterfaceIfPresentForBothSides(CClient & cl, const BattleID & bat
{ {
assert(cl.gameState()->getBattle(battleID)); assert(cl.gameState()->getBattle(battleID));
if (!cl.gameState()->getBattle(battleID)) if(!cl.gameState()->getBattle(battleID))
{ {
logGlobal->error("Attempt to call battle interface without ongoing battle!"); logGlobal->error("Attempt to call battle interface without ongoing battle!");
return; return;
@@ -161,14 +161,14 @@ void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
if(settings["session"]["headless"].Bool()) if(settings["session"]["headless"].Bool())
return; return;
for (auto window : GH.windows().findWindows<BattleWindow>()) for(auto window : GH.windows().findWindows<BattleWindow>())
window->heroManaPointsChanged(h); window->heroManaPointsChanged(h);
} }
void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack) void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
{ {
const CGHeroInstance *h = cl.getHero(pack.hid); const CGHeroInstance *h = cl.getHero(pack.hid);
cl.invalidatePaths(); cl.updatePath(h);
callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h); callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
} }
@@ -229,7 +229,7 @@ void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack) void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
{ {
dispatchGarrisonChange(cl, pack.army, ObjectInstanceID()); dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
cl.invalidatePaths(); //it is possible to remove last non-native unit for current terrain and lose movement penalty cl.updatePath(pack.army); //it is possible to remove last non-native unit for current terrain and lose movement penalty
} }
void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack) void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
@@ -237,15 +237,14 @@ void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy); dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
if(pack.srcArmy != pack.dstArmy) if(pack.srcArmy != pack.dstArmy)
cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains cl.updatePath(pack.dstArmy); // adding/removing units may change terrain type penalty based on creature native terrains
} }
void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack) void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
{ {
dispatchGarrisonChange(cl, pack.army, ObjectInstanceID()); dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
if(gs.getHero(pack.army)) cl.updatePath(pack.army); // adding/removing units may change terrain type penalty based on creature native terrains
cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains
} }
void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack) void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
@@ -253,7 +252,10 @@ void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy); dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
if(pack.srcArmy != pack.dstArmy) if(pack.srcArmy != pack.dstArmy)
cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains {
cl.updatePath(pack.srcArmy); // adding/removing units may change terrain type penalty based on creature native terrains
cl.updatePath(pack.dstArmy);
}
} }
void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack) void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
@@ -266,7 +268,10 @@ void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & p
dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy); dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
if(pack.moves[0].srcArmy != destArmy) if(pack.moves[0].srcArmy != destArmy)
cl.invalidatePaths(); // adding/removing units may change terrain type penalty based on creature native terrains {
cl.updatePath(destArmy); // adding/removing units may change terrain type penalty based on creature native terrains
cl.updatePath(pack.moves[0].srcArmy);
}
} }
} }
@@ -292,6 +297,7 @@ void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
void ApplyClientNetPackVisitor::visitEraseArtifact(BulkEraseArtifacts & pack) void ApplyClientNetPackVisitor::visitEraseArtifact(BulkEraseArtifacts & pack)
{ {
cl.updatePath(pack.artHolder);
for(const auto & slotErase : pack.posPack) for(const auto & slotErase : pack.posPack)
callInterfaceIfPresent(cl, cl.getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase)); callInterfaceIfPresent(cl, cl.getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase));
} }
@@ -312,7 +318,8 @@ void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
if(pack.interfaceOwner != dstOwner) if(pack.interfaceOwner != dstOwner)
callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc); callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings cl.updatePath(pack.srcArtHolder); // hero might have equipped/unequipped Angel Wings
cl.updatePath(pack.dstArtHolder);
} }
}; };
@@ -342,14 +349,14 @@ void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
{ {
callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al); callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al);
cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings cl.updatePath(pack.al.artHolder); // hero might have equipped/unequipped Angel Wings
} }
void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack) void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
{ {
callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al); callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al);
cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings cl.updatePath(pack.al.artHolder); // hero might have equipped/unequipped Angel Wings
} }
void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack) void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
@@ -363,7 +370,7 @@ void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
{ {
cl.invalidatePaths(); cl.invalidatePaths();
if (pack.newWeekNotification) if(pack.newWeekNotification)
{ {
const auto & newWeek = *pack.newWeekNotification; const auto & newWeek = *pack.newWeekNotification;
@@ -380,7 +387,7 @@ void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
case GiveBonus::ETarget::OBJECT: case GiveBonus::ETarget::OBJECT:
{ {
const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>()); const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>());
if (h) if(h)
callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true); callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
} }
break; break;
@@ -419,7 +426,7 @@ void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool(); bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
if (lastHumanEndsGame) if(lastHumanEndsGame)
{ {
assert(adventureInt); assert(adventureInt);
if(adventureInt) if(adventureInt)
@@ -446,9 +453,9 @@ void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface
{ {
cl.initPlayerInterfaces(); cl.initPlayerInterfaces();
for (PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player) for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
{ {
if (cl.gameState()->isPlayerMakingTurn(player)) if(cl.gameState()->isPlayerMakingTurn(player))
{ {
callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player); callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE); callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE);
@@ -482,7 +489,7 @@ void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
case GiveBonus::ETarget::OBJECT: case GiveBonus::ETarget::OBJECT:
{ {
const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>()); const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>());
if (h) if(h)
callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false); callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
} }
break; break;
@@ -701,7 +708,7 @@ void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty &
} }
// invalidate section of map view with our object and force an update with new flag color // invalidate section of map view with our object and force an update with new flag color
if (pack.what == ObjProperty::OWNER && CGI->mh) if(pack.what == ObjProperty::OWNER && CGI->mh)
{ {
auto object = gs.getObjInstance(pack.id); auto object = gs.getObjInstance(pack.id);
CGI->mh->onObjectInstantRemove(object, object->getOwner()); CGI->mh->onObjectInstantRemove(object, object->getOwner());
@@ -718,7 +725,7 @@ void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
} }
// invalidate section of map view with our object and force an update with new flag color // invalidate section of map view with our object and force an update with new flag color
if (pack.what == ObjProperty::OWNER && CGI->mh) if(pack.what == ObjProperty::OWNER && CGI->mh)
{ {
auto object = gs.getObjInstance(pack.id); auto object = gs.getObjInstance(pack.id);
CGI->mh->onObjectInstantAdd(object, object->getOwner()); CGI->mh->onObjectInstantAdd(object, object->getOwner());
@@ -807,7 +814,7 @@ void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack &
const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack); const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
PlayerColor playerToCall; //pack.player that will move activated stack PlayerColor playerToCall; //pack.player that will move activated stack
if (activated->hasBonusOfType(BonusType::HYPNOTIZED)) if(activated->hasBonusOfType(BonusType::HYPNOTIZED))
{ {
playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner() playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color ? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color

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@@ -33,6 +33,7 @@
#include "widgets/TextControls.h" #include "widgets/TextControls.h"
#include "media/CMusicHandler.h" #include "media/CMusicHandler.h"
#include "media/IVideoPlayer.h" #include "media/IVideoPlayer.h"
#include "windows/GUIClasses.h"
#include "../lib/CConfigHandler.h" #include "../lib/CConfigHandler.h"
#include "../lib/texts/CGeneralTextHandler.h" #include "../lib/texts/CGeneralTextHandler.h"
@@ -207,10 +208,10 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState &
{ {
auto bonusSel = std::make_shared<CBonusSelection>(); auto bonusSel = std::make_shared<CBonusSelection>();
lobby->bonusSel = bonusSel; lobby->bonusSel = bonusSel;
if(!handler.si->campState->conqueredScenarios().size() && !handler.si->campState->getIntroVideo().empty() && CCS->videoh->open(handler.si->campState->getIntroVideo(), false)) if(!handler.si->campState->conqueredScenarios().size() && !handler.si->campState->getIntroVideo().empty() && CCS->videoh->open(handler.si->campState->getIntroVideo(), 1))
{ {
CCS->musich->stopMusic(); CCS->musich->stopMusic();
GH.windows().createAndPushWindow<CampaignRimVideo>(handler.si->campState->getIntroVideo(), handler.si->campState->getVideoRim().empty() ? ImagePath::builtin("INTRORIM") : handler.si->campState->getVideoRim(), [bonusSel](){ GH.windows().createAndPushWindow<VideoWindow>(handler.si->campState->getIntroVideo(), handler.si->campState->getVideoRim().empty() ? ImagePath::builtin("INTRORIM") : handler.si->campState->getVideoRim(), false, 1, [bonusSel](bool skipped){
if(!CSH->si->campState->getMusic().empty()) if(!CSH->si->campState->getMusic().empty())
CCS->musich->playMusic(CSH->si->campState->getMusic(), true, false); CCS->musich->playMusic(CSH->si->campState->getMusic(), true, false);
GH.windows().pushWindow(bonusSel); GH.windows().pushWindow(bonusSel);

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@@ -34,7 +34,7 @@ InputSourceMouse::InputSourceMouse()
void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion) void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
{ {
Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor(); Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor();
Point distance= Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor(); Point distance = Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor();
mouseButtonsMask = motion.state; mouseButtonsMask = motion.state;
@@ -42,6 +42,8 @@ void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motio
GH.events().dispatchGesturePanning(middleClickPosition, newPosition, distance); GH.events().dispatchGesturePanning(middleClickPosition, newPosition, distance);
else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_LEFT)) else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_LEFT))
GH.events().dispatchMouseDragged(newPosition, distance); GH.events().dispatchMouseDragged(newPosition, distance);
else if (mouseButtonsMask & SDL_BUTTON(SDL_BUTTON_RIGHT))
GH.events().dispatchMouseDraggedPopup(newPosition, distance);
else else
GH.input().setCursorPosition(newPosition); GH.input().setCursorPosition(newPosition);
} }

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@@ -35,6 +35,7 @@ void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
processList(AEventsReceiver::HOVER, hoverable); processList(AEventsReceiver::HOVER, hoverable);
processList(AEventsReceiver::MOVE, motioninterested); processList(AEventsReceiver::MOVE, motioninterested);
processList(AEventsReceiver::DRAG, draginterested); processList(AEventsReceiver::DRAG, draginterested);
processList(AEventsReceiver::DRAG_POPUP, dragPopupInterested);
processList(AEventsReceiver::KEYBOARD, keyinterested); processList(AEventsReceiver::KEYBOARD, keyinterested);
processList(AEventsReceiver::TIME, timeinterested); processList(AEventsReceiver::TIME, timeinterested);
processList(AEventsReceiver::WHEEL, wheelInterested); processList(AEventsReceiver::WHEEL, wheelInterested);
@@ -433,3 +434,10 @@ void EventDispatcher::dispatchMouseDragged(const Point & currentPosition, const
elem->mouseDragged(currentPosition, lastUpdateDistance); elem->mouseDragged(currentPosition, lastUpdateDistance);
} }
} }
void EventDispatcher::dispatchMouseDraggedPopup(const Point & currentPosition, const Point & lastUpdateDistance)
{
EventReceiversList diCopy = dragPopupInterested;
for(auto & elem : diCopy)
elem->mouseDraggedPopup(currentPosition, lastUpdateDistance);
}

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@@ -30,6 +30,7 @@ class EventDispatcher
EventReceiversList keyinterested; EventReceiversList keyinterested;
EventReceiversList motioninterested; EventReceiversList motioninterested;
EventReceiversList draginterested; EventReceiversList draginterested;
EventReceiversList dragPopupInterested;
EventReceiversList timeinterested; EventReceiversList timeinterested;
EventReceiversList wheelInterested; EventReceiversList wheelInterested;
EventReceiversList doubleClickInterested; EventReceiversList doubleClickInterested;
@@ -66,6 +67,7 @@ public:
void dispatchMouseMoved(const Point & distance, const Point & position); void dispatchMouseMoved(const Point & distance, const Point & position);
void dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance); void dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance);
void dispatchMouseDraggedPopup(const Point & currentPosition, const Point & lastUpdateDistance);
void dispatchShowPopup(const Point & position, int tolerance); void dispatchShowPopup(const Point & position, int tolerance);
void dispatchClosePopup(const Point & position); void dispatchClosePopup(const Point & position);

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@@ -61,6 +61,7 @@ public:
virtual void wheelScrolled(int distance) {} virtual void wheelScrolled(int distance) {}
virtual void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) {} virtual void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) {}
virtual void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) {} virtual void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) {}
virtual void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) {}
/// Called when UI element hover status changes /// Called when UI element hover status changes
virtual void hover(bool on) {} virtual void hover(bool on) {}
@@ -97,7 +98,8 @@ public:
TEXTINPUT = 512, TEXTINPUT = 512,
GESTURE = 1024, GESTURE = 1024,
DRAG = 2048, DRAG = 2048,
INPUT_MODE_CHANGE = 4096 INPUT_MODE_CHANGE = 4096,
DRAG_POPUP = 8192
}; };
/// Returns true if element is currently hovered by mouse /// Returns true if element is currently hovered by mouse

View File

@@ -58,37 +58,6 @@
#include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGHeroInstance.h"
CampaignRimVideo::CampaignRimVideo(VideoPath video, ImagePath rim, std::function<void()> closeCb)
: CWindowObject(BORDERED), closeCb(closeCb)
{
OBJECT_CONSTRUCTION;
addUsedEvents(LCLICK | KEYBOARD);
pos = center(Rect(0, 0, 800, 600));
videoPlayer = std::make_shared<VideoWidgetOnce>(Point(80, 186), video, true, [this](){ exit(); });
setBackground(rim);
}
void CampaignRimVideo::exit()
{
close();
if(closeCb)
closeCb();
}
void CampaignRimVideo::clickPressed(const Point & cursorPosition)
{
exit();
}
void CampaignRimVideo::keyPressed(EShortcut key)
{
exit();
}
std::shared_ptr<CampaignState> CBonusSelection::getCampaign() std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
{ {
return CSH->si->campState; return CSH->si->campState;

View File

@@ -33,20 +33,6 @@ class VideoWidgetOnce;
class CBonusSelection; class CBonusSelection;
class CampaignRimVideo : public CWindowObject
{
std::shared_ptr<VideoWidgetOnce> videoPlayer;
std::function<void()> closeCb;
void exit();
public:
CampaignRimVideo(VideoPath video, ImagePath rim, std::function<void()> closeCb);
void clickPressed(const Point & cursorPosition) override;
void keyPressed(EShortcut key) override;
};
/// Campaign screen where you can choose one out of three starting bonuses /// Campaign screen where you can choose one out of three starting bonuses
class CBonusSelection : public CWindowObject class CBonusSelection : public CWindowObject
{ {

View File

@@ -12,6 +12,7 @@
#include "CHighScoreScreen.h" #include "CHighScoreScreen.h"
#include "CStatisticScreen.h" #include "CStatisticScreen.h"
#include "CMainMenu.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h" #include "../gui/WindowHandler.h"
#include "../gui/Shortcut.h" #include "../gui/Shortcut.h"
@@ -170,6 +171,7 @@ void CHighScoreScreen::buttonResetClick()
void CHighScoreScreen::buttonExitClick() void CHighScoreScreen::buttonExitClick()
{ {
close(); close();
CMM->playMusic();
} }
CHighScoreInputScreen::CHighScoreInputScreen(bool won, HighScoreCalculation calc, const StatisticDataSet & statistic) CHighScoreInputScreen::CHighScoreInputScreen(bool won, HighScoreCalculation calc, const StatisticDataSet & statistic)

View File

@@ -18,6 +18,7 @@
#include "../lobby/CSelectionBase.h" #include "../lobby/CSelectionBase.h"
#include "../lobby/CLobbyScreen.h" #include "../lobby/CLobbyScreen.h"
#include "../media/IMusicPlayer.h" #include "../media/IMusicPlayer.h"
#include "../media/IVideoPlayer.h"
#include "../gui/CursorHandler.h" #include "../gui/CursorHandler.h"
#include "../windows/GUIClasses.h" #include "../windows/GUIClasses.h"
#include "../gui/CGuiHandler.h" #include "../gui/CGuiHandler.h"
@@ -117,7 +118,6 @@ void CMenuScreen::show(Canvas & to)
void CMenuScreen::activate() void CMenuScreen::activate()
{ {
CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
CIntObject::activate(); CIntObject::activate();
} }
@@ -300,6 +300,35 @@ CMainMenu::~CMainMenu()
GH.curInt = nullptr; GH.curInt = nullptr;
} }
void CMainMenu::playIntroVideos()
{
auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
else
cb(true);
};
playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
if(!skipped)
playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
if(!skipped)
playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
playMusic();
});
else
playMusic();
});
else
playMusic();
});
}
void CMainMenu::playMusic()
{
CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
}
void CMainMenu::activate() void CMainMenu::activate()
{ {
// check if screen was resized while main menu was inactive - e.g. in gameplay mode // check if screen was resized while main menu was inactive - e.g. in gameplay mode

View File

@@ -142,6 +142,8 @@ class CMainMenu : public CIntObject, public IUpdateable, public std::enable_shar
{ {
std::shared_ptr<CFilledTexture> backgroundAroundMenu; std::shared_ptr<CFilledTexture> backgroundAroundMenu;
std::vector<VideoPath> videoPlayList;
CMainMenu(); //Use CMainMenu::create CMainMenu(); //Use CMainMenu::create
public: public:
@@ -162,6 +164,8 @@ public:
static std::shared_ptr<CPicture> createPicture(const JsonNode & config); static std::shared_ptr<CPicture> createPicture(const JsonNode & config);
void playIntroVideos();
void playMusic();
}; };
/// Simple window to enter the server's address. /// Simple window to enter the server's address.

View File

@@ -34,7 +34,7 @@ MapViewActions::MapViewActions(MapView & owner, const std::shared_ptr<MapViewMod
pos.w = model->getPixelsVisibleDimensions().x; pos.w = model->getPixelsVisibleDimensions().x;
pos.h = model->getPixelsVisibleDimensions().y; pos.h = model->getPixelsVisibleDimensions().y;
addUsedEvents(LCLICK | SHOW_POPUP | DRAG | GESTURE | HOVER | MOVE | WHEEL); addUsedEvents(LCLICK | SHOW_POPUP | DRAG | DRAG_POPUP | GESTURE | HOVER | MOVE | WHEEL);
} }
void MapViewActions::setContext(const std::shared_ptr<IMapRendererContext> & context) void MapViewActions::setContext(const std::shared_ptr<IMapRendererContext> & context)
@@ -101,6 +101,11 @@ void MapViewActions::mouseDragged(const Point & cursorPosition, const Point & la
owner.onMapSwiped(lastUpdateDistance); owner.onMapSwiped(lastUpdateDistance);
} }
void MapViewActions::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
owner.onMapSwiped(lastUpdateDistance);
}
void MapViewActions::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) void MapViewActions::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{ {
owner.onMapSwiped(lastUpdateDistance); owner.onMapSwiped(lastUpdateDistance);

View File

@@ -42,6 +42,7 @@ public:
void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override; void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override; void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override;
void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override; void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
void wheelScrolled(int distance) override; void wheelScrolled(int distance) override;
bool dragActive; bool dragActive;

View File

@@ -14,18 +14,12 @@
class CEmptyVideoPlayer final : public IVideoPlayer class CEmptyVideoPlayer final : public IVideoPlayer
{ {
public: public:
/// Plays video on top of the screen, returns only after playback is over
bool playIntroVideo(const VideoPath & name) override
{
return false;
};
void playSpellbookAnimation(const VideoPath & name, const Point & position) override void playSpellbookAnimation(const VideoPath & name, const Point & position) override
{ {
} }
/// Load video from specified path /// Load video from specified path
std::unique_ptr<IVideoInstance> open(const VideoPath & name, bool scaleToScreen) override std::unique_ptr<IVideoInstance> open(const VideoPath & name, float scaleFactor) override
{ {
return nullptr; return nullptr;
}; };

View File

@@ -173,18 +173,10 @@ void CVideoInstance::openVideo()
openCodec(findVideoStream()); openCodec(findVideoStream());
} }
void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput) void CVideoInstance::prepareOutput(float scaleFactor, bool useTextureOutput)
{ {
//setup scaling //setup scaling
if(scaleToScreenSize) dimensions = Point(getCodecContext()->width * scaleFactor, getCodecContext()->height * scaleFactor) * GH.screenHandler().getScalingFactor();
{
dimensions.x = screen->w;
dimensions.y = screen->h;
}
else
{
dimensions = Point(getCodecContext()->width, getCodecContext()->height) * GH.screenHandler().getScalingFactor();
}
// Allocate a place to put our YUV image on that screen // Allocate a place to put our YUV image on that screen
if (useTextureOutput) if (useTextureOutput)
@@ -352,10 +344,7 @@ FFMpegStream::~FFMpegStream()
Point CVideoInstance::size() Point CVideoInstance::size()
{ {
if(!getCurrentFrame()) return dimensions / GH.screenHandler().getScalingFactor();
throw std::runtime_error("Invalid video frame!");
return Point(getCurrentFrame()->width, getCurrentFrame()->height);
} }
void CVideoInstance::show(const Point & position, Canvas & canvas) void CVideoInstance::show(const Point & position, Canvas & canvas)
@@ -575,7 +564,7 @@ std::pair<std::unique_ptr<ui8 []>, si64> CAudioInstance::extractAudio(const Vide
return dat; return dat;
} }
bool CVideoPlayer::openAndPlayVideoImpl(const VideoPath & name, const Point & position, bool useOverlay, bool scale, bool stopOnKey) bool CVideoPlayer::openAndPlayVideoImpl(const VideoPath & name, const Point & position, bool useOverlay, bool stopOnKey)
{ {
CVideoInstance instance; CVideoInstance instance;
CAudioInstance audio; CAudioInstance audio;
@@ -587,7 +576,7 @@ bool CVideoPlayer::openAndPlayVideoImpl(const VideoPath & name, const Point & po
return true; return true;
instance.openVideo(); instance.openVideo();
instance.prepareOutput(scale, true); instance.prepareOutput(1, true);
auto lastTimePoint = boost::chrono::steady_clock::now(); auto lastTimePoint = boost::chrono::steady_clock::now();
@@ -633,17 +622,12 @@ bool CVideoPlayer::openAndPlayVideoImpl(const VideoPath & name, const Point & po
return true; return true;
} }
bool CVideoPlayer::playIntroVideo(const VideoPath & name)
{
return openAndPlayVideoImpl(name, Point(0, 0), true, true, true);
}
void CVideoPlayer::playSpellbookAnimation(const VideoPath & name, const Point & position) void CVideoPlayer::playSpellbookAnimation(const VideoPath & name, const Point & position)
{ {
openAndPlayVideoImpl(name, position * GH.screenHandler().getScalingFactor(), false, false, false); openAndPlayVideoImpl(name, position * GH.screenHandler().getScalingFactor(), false, false);
} }
std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, bool scaleToScreen) std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, float scaleFactor)
{ {
auto result = std::make_unique<CVideoInstance>(); auto result = std::make_unique<CVideoInstance>();
@@ -651,7 +635,7 @@ std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, bool
return nullptr; return nullptr;
result->openVideo(); result->openVideo();
result->prepareOutput(scaleToScreen, false); result->prepareOutput(scaleFactor, false);
result->loadNextFrame(); // prepare 1st frame result->loadNextFrame(); // prepare 1st frame
return result; return result;

View File

@@ -80,7 +80,7 @@ class CVideoInstance final : public IVideoInstance, public FFMpegStream
/// video playback current progress, in seconds /// video playback current progress, in seconds
double frameTime = 0.0; double frameTime = 0.0;
void prepareOutput(bool scaleToScreenSize, bool useTextureOutput); void prepareOutput(float scaleFactor, bool useTextureOutput);
public: public:
~CVideoInstance(); ~CVideoInstance();
@@ -97,13 +97,12 @@ public:
class CVideoPlayer final : public IVideoPlayer class CVideoPlayer final : public IVideoPlayer
{ {
bool openAndPlayVideoImpl(const VideoPath & name, const Point & position, bool useOverlay, bool scale, bool stopOnKey); bool openAndPlayVideoImpl(const VideoPath & name, const Point & position, bool useOverlay, bool stopOnKey);
void openVideoFile(CVideoInstance & state, const VideoPath & fname); void openVideoFile(CVideoInstance & state, const VideoPath & fname);
public: public:
bool playIntroVideo(const VideoPath & name) final;
void playSpellbookAnimation(const VideoPath & name, const Point & position) final; void playSpellbookAnimation(const VideoPath & name, const Point & position) final;
std::unique_ptr<IVideoInstance> open(const VideoPath & name, bool scaleToScreen) final; std::unique_ptr<IVideoInstance> open(const VideoPath & name, float scaleFactor) final;
std::pair<std::unique_ptr<ui8[]>, si64> getAudio(const VideoPath & videoToOpen) final; std::pair<std::unique_ptr<ui8[]>, si64> getAudio(const VideoPath & videoToOpen) final;
}; };

View File

@@ -38,14 +38,11 @@ public:
class IVideoPlayer : boost::noncopyable class IVideoPlayer : boost::noncopyable
{ {
public: public:
/// Plays video on top of the screen, returns only after playback is over, aborts on input event
virtual bool playIntroVideo(const VideoPath & name) = 0;
/// Plays video on top of the screen, returns only after playback is over /// Plays video on top of the screen, returns only after playback is over
virtual void playSpellbookAnimation(const VideoPath & name, const Point & position) = 0; virtual void playSpellbookAnimation(const VideoPath & name, const Point & position) = 0;
/// Load video from specified path. Returns nullptr on failure /// Load video from specified path. Returns nullptr on failure
virtual std::unique_ptr<IVideoInstance> open(const VideoPath & name, bool scaleToScreen) = 0; virtual std::unique_ptr<IVideoInstance> open(const VideoPath & name, float scaleFactor) = 0;
/// Extracts audio data from provided video in wav format /// Extracts audio data from provided video in wav format
virtual std::pair<std::unique_ptr<ui8[]>, si64> getAudio(const VideoPath & videoToOpen) = 0; virtual std::pair<std::unique_ptr<ui8[]>, si64> getAudio(const VideoPath & videoToOpen) = 0;

View File

@@ -17,7 +17,12 @@
#include "../render/Canvas.h" #include "../render/Canvas.h"
VideoWidgetBase::VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio) VideoWidgetBase::VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio)
: playAudio(playAudio) : VideoWidgetBase(position, video, playAudio, 1.0)
{
}
VideoWidgetBase::VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio, float scaleFactor)
: playAudio(playAudio), scaleFactor(scaleFactor)
{ {
addUsedEvents(TIME); addUsedEvents(TIME);
pos += position; pos += position;
@@ -28,7 +33,7 @@ VideoWidgetBase::~VideoWidgetBase() = default;
void VideoWidgetBase::playVideo(const VideoPath & fileToPlay) void VideoWidgetBase::playVideo(const VideoPath & fileToPlay)
{ {
videoInstance = CCS->videoh->open(fileToPlay, false); videoInstance = CCS->videoh->open(fileToPlay, scaleFactor);
if (videoInstance) if (videoInstance)
{ {
pos.w = videoInstance->size().x; pos.w = videoInstance->size().x;
@@ -142,6 +147,12 @@ VideoWidgetOnce::VideoWidgetOnce(const Point & position, const VideoPath & video
{ {
} }
VideoWidgetOnce::VideoWidgetOnce(const Point & position, const VideoPath & video, bool playAudio, float scaleFactor, const std::function<void()> & callback)
: VideoWidgetBase(position, video, playAudio, scaleFactor)
, callback(callback)
{
}
void VideoWidgetOnce::onPlaybackFinished() void VideoWidgetOnce::onPlaybackFinished()
{ {
callback(); callback();

View File

@@ -22,6 +22,7 @@ class VideoWidgetBase : public CIntObject
std::pair<std::unique_ptr<ui8[]>, si64> audioData = {nullptr, 0}; std::pair<std::unique_ptr<ui8[]>, si64> audioData = {nullptr, 0};
int audioHandle = -1; int audioHandle = -1;
bool playAudio = false; bool playAudio = false;
float scaleFactor = 1.0;
void loadAudio(const VideoPath & file); void loadAudio(const VideoPath & file);
void startAudio(); void startAudio();
@@ -29,6 +30,7 @@ class VideoWidgetBase : public CIntObject
protected: protected:
VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio); VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio);
VideoWidgetBase(const Point & position, const VideoPath & video, bool playAudio, float scaleFactor);
virtual void onPlaybackFinished() = 0; virtual void onPlaybackFinished() = 0;
void playVideo(const VideoPath & video); void playVideo(const VideoPath & video);
@@ -62,4 +64,5 @@ class VideoWidgetOnce final: public VideoWidgetBase
void onPlaybackFinished() final; void onPlaybackFinished() final;
public: public:
VideoWidgetOnce(const Point & position, const VideoPath & video, bool playAudio, const std::function<void()> & callback); VideoWidgetOnce(const Point & position, const VideoPath & video, bool playAudio, const std::function<void()> & callback);
VideoWidgetOnce(const Point & position, const VideoPath & video, bool playAudio, float scaleFactor, const std::function<void()> & callback);
}; };

View File

@@ -1608,3 +1608,50 @@ void CObjectListWindow::keyPressed(EShortcut key)
list->scrollTo(sel); list->scrollTo(sel);
changeSelection(sel); changeSelection(sel);
} }
VideoWindow::VideoWindow(VideoPath video, ImagePath rim, bool showBackground, float scaleFactor, std::function<void(bool skipped)> closeCb)
: CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb)
{
OBJECT_CONSTRUCTION;
addUsedEvents(LCLICK | KEYBOARD);
if(!rim.empty())
{
videoPlayer = std::make_shared<VideoWidgetOnce>(Point(80, 186), video, true, [this](){ exit(false); });
pos = center(Rect(0, 0, 800, 600));
}
else
{
videoPlayer = std::make_shared<VideoWidgetOnce>(Point(0, 0), video, true, scaleFactor, [this](){ exit(false); });
pos = center(Rect(0, 0, videoPlayer->pos.w, videoPlayer->pos.h));
}
if(showBackground)
backgroundAroundWindow = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(-pos.x, -pos.y, GH.screenDimensions().x, GH.screenDimensions().y));
if(!rim.empty())
setBackground(rim);
}
void VideoWindow::exit(bool skipped)
{
close();
if(closeCb)
closeCb(skipped);
}
void VideoWindow::clickPressed(const Point & cursorPosition)
{
exit(true);
}
void VideoWindow::keyPressed(EShortcut key)
{
exit(true);
}
bool VideoWindow::receiveEvent(const Point & position, int eventType) const
{
return true; // capture click also outside of window
}

View File

@@ -43,6 +43,7 @@ class CAnimImage;
class CFilledTexture; class CFilledTexture;
class IImage; class IImage;
class VideoWidget; class VideoWidget;
class VideoWidgetOnce;
enum class EUserEvent; enum class EUserEvent;
@@ -501,3 +502,18 @@ public:
CThievesGuildWindow(const CGObjectInstance * _owner); CThievesGuildWindow(const CGObjectInstance * _owner);
}; };
class VideoWindow : public CWindowObject
{
std::shared_ptr<VideoWidgetOnce> videoPlayer;
std::shared_ptr<CFilledTexture> backgroundAroundWindow;
std::function<void(bool)> closeCb;
void exit(bool skipped);
public:
VideoWindow(VideoPath video, ImagePath rim, bool showBackground, float scaleFactor, std::function<void(bool)> closeCb);
void clickPressed(const Point & cursorPosition) override;
void keyPressed(EShortcut key) override;
bool receiveEvent(const Point & position, int eventType) const override;
};

View File

@@ -245,8 +245,11 @@ void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p,
} }
} }
CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) CRClickPopupInt::CRClickPopupInt(const std::shared_ptr<CIntObject> & our) :
dragDistance(Point(0, 0))
{ {
addUsedEvents(DRAG_POPUP);
CCS->curh->hide(); CCS->curh->hide();
inner = our; inner = our;
addChild(our.get(), false); addChild(our.get(), false);
@@ -257,6 +260,17 @@ CRClickPopupInt::~CRClickPopupInt()
CCS->curh->show(); CCS->curh->show();
} }
void CRClickPopupInt::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
Point CInfoBoxPopup::toScreen(Point p) Point CInfoBoxPopup::toScreen(Point p)
{ {
auto bounds = adventureInt->terrainAreaPixels(); auto bounds = adventureInt->terrainAreaPixels();
@@ -267,6 +281,18 @@ Point CInfoBoxPopup::toScreen(Point p)
return p; return p;
} }
void CInfoBoxPopup::mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance)
{
if(!settings["adventure"]["rightButtonDrag"].Bool())
return;
dragDistance += lastUpdateDistance;
if(dragDistance.length() > 16)
close();
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town) CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), toScreen(position)) : CWindowObject(RCLICK_POPUP | PLAYER_COLORED, ImagePath::builtin("TOWNQVBK"), toScreen(position))
{ {
@@ -275,6 +301,8 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah); tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
} }
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero) CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
@@ -285,6 +313,8 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah); tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
} }
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr) CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
@@ -295,6 +325,8 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah); tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
addUsedEvents(DRAG_POPUP);
} }
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature) CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
@@ -302,6 +334,8 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGCreature * creature)
{ {
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature); tooltip = std::make_shared<CreatureTooltip>(Point(9, 10), creature);
addUsedEvents(DRAG_POPUP);
} }
std::shared_ptr<WindowBase> std::shared_ptr<WindowBase>

View File

@@ -78,9 +78,13 @@ class CRClickPopupInt : public CRClickPopup
{ {
std::shared_ptr<CIntObject> inner; std::shared_ptr<CIntObject> inner;
Point dragDistance;
public: public:
CRClickPopupInt(const std::shared_ptr<CIntObject> & our); CRClickPopupInt(const std::shared_ptr<CIntObject> & our);
~CRClickPopupInt(); ~CRClickPopupInt();
void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
}; };
/// popup on adventure map for town\hero and other objects with customized popup content /// popup on adventure map for town\hero and other objects with customized popup content
@@ -89,11 +93,15 @@ class CInfoBoxPopup : public CWindowObject
std::shared_ptr<CIntObject> tooltip; std::shared_ptr<CIntObject> tooltip;
Point toScreen(Point pos); Point toScreen(Point pos);
Point dragDistance;
public: public:
CInfoBoxPopup(Point position, const CGTownInstance * town); CInfoBoxPopup(Point position, const CGTownInstance * town);
CInfoBoxPopup(Point position, const CGHeroInstance * hero); CInfoBoxPopup(Point position, const CGHeroInstance * hero);
CInfoBoxPopup(Point position, const CGGarrison * garr); CInfoBoxPopup(Point position, const CGGarrison * garr);
CInfoBoxPopup(Point position, const CGCreature * creature); CInfoBoxPopup(Point position, const CGCreature * creature);
void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
}; };
/// component selection window /// component selection window

View File

@@ -11,6 +11,7 @@
#include "AdventureOptionsTab.h" #include "AdventureOptionsTab.h"
#include "../../eventsSDL/InputHandler.h"
#include "../../../lib/filesystem/ResourcePath.h" #include "../../../lib/filesystem/ResourcePath.h"
#include "../../gui/CGuiHandler.h" #include "../../gui/CGuiHandler.h"
#include "../../widgets/Buttons.h" #include "../../widgets/Buttons.h"
@@ -36,6 +37,9 @@ AdventureOptionsTab::AdventureOptionsTab()
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
setRedrawParent(true); setRedrawParent(true);
addConditional("touchscreen", GH.input().getCurrentInputMode() == InputMode::TOUCH);
addConditional("keyboardMouse", GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE);
addConditional("controller", GH.input().getCurrentInputMode() == InputMode::CONTROLLER);
#ifdef VCMI_MOBILE #ifdef VCMI_MOBILE
addConditional("mobile", true); addConditional("mobile", true);
addConditional("desktop", false); addConditional("desktop", false);
@@ -126,6 +130,10 @@ AdventureOptionsTab::AdventureOptionsTab()
{ {
return setBoolSetting("adventure", "leftButtonDrag", value); return setBoolSetting("adventure", "leftButtonDrag", value);
}); });
addCallback("rightButtonDragChanged", [](bool value)
{
return setBoolSetting("adventure", "rightButtonDrag", value);
});
addCallback("smoothDraggingChanged", [](bool value) addCallback("smoothDraggingChanged", [](bool value)
{ {
return setBoolSetting("adventure", "smoothDragging", value); return setBoolSetting("adventure", "smoothDragging", value);
@@ -177,6 +185,10 @@ AdventureOptionsTab::AdventureOptionsTab()
if (leftButtonDragCheckbox) if (leftButtonDragCheckbox)
leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool()); leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());
std::shared_ptr<CToggleButton> rightButtonDragCheckbox = widget<CToggleButton>("rightButtonDragCheckbox");
if (rightButtonDragCheckbox)
rightButtonDragCheckbox->setSelected(settings["adventure"]["rightButtonDrag"].Bool());
std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox"); std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox");
if (smoothDraggingCheckbox) if (smoothDraggingCheckbox)
smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool()); smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool());

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@@ -97,7 +97,9 @@ GeneralOptionsTab::GeneralOptionsTab()
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
setRedrawParent(true); setRedrawParent(true);
addConditional("touchscreen", GH.input().hasTouchInputDevice()); addConditional("touchscreen", GH.input().getCurrentInputMode() == InputMode::TOUCH);
addConditional("keyboardMouse", GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE);
addConditional("controller", GH.input().getCurrentInputMode() == InputMode::CONTROLLER);
#ifdef VCMI_MOBILE #ifdef VCMI_MOBILE
addConditional("mobile", true); addConditional("mobile", true);
addConditional("desktop", false); addConditional("desktop", false);

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@@ -45,6 +45,8 @@ SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : Inter
addCallback("closeWindow", [this](int) { backButtonCallback(); }); addCallback("closeWindow", [this](int) { backButtonCallback(); });
build(config); build(config);
addUsedEvents(INPUT_MODE_CHANGE);
std::shared_ptr<CIntObject> background = widget<CIntObject>("background"); std::shared_ptr<CIntObject> background = widget<CIntObject>("background");
pos.w = background->pos.w; pos.w = background->pos.w;
pos.h = background->pos.h; pos.h = background->pos.h;
@@ -196,3 +198,8 @@ void SettingsMainWindow::onScreenResize()
if (tab) if (tab)
tab->updateResolutionSelector(); tab->updateResolutionSelector();
} }
void SettingsMainWindow::inputModeChanged(InputMode mode)
{
tabContentArea->reset();
}

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@@ -42,5 +42,6 @@ public:
void showAll(Canvas & to) override; void showAll(Canvas & to) override;
void onScreenResize() override; void onScreenResize() override;
void inputModeChanged(InputMode mode) override;
}; };

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@@ -30,6 +30,7 @@
#include "../client/render/Graphics.h" #include "../client/render/Graphics.h"
#include "../client/render/IRenderHandler.h" #include "../client/render/IRenderHandler.h"
#include "../client/render/IScreenHandler.h" #include "../client/render/IScreenHandler.h"
#include "../client/lobby/CBonusSelection.h"
#include "../client/windows/CMessage.h" #include "../client/windows/CMessage.h"
#include "../client/windows/InfoWindows.h" #include "../client/windows/InfoWindows.h"
@@ -65,7 +66,6 @@ static std::optional<std::string> criticalInitializationError;
#ifndef VCMI_IOS #ifndef VCMI_IOS
void processCommand(const std::string &message); void processCommand(const std::string &message);
#endif #endif
void playIntro();
[[noreturn]] static void quitApplication(); [[noreturn]] static void quitApplication();
static void mainLoop(); static void mainLoop();
@@ -319,13 +319,6 @@ int main(int argc, char * argv[])
init(); init();
#endif #endif
if(!settings["session"]["headless"].Bool())
{
if(!vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool())
playIntro();
GH.screenHandler().clearScreen();
}
#ifndef VCMI_NO_THREADED_LOAD #ifndef VCMI_NO_THREADED_LOAD
#ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds #ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
{ {
@@ -381,6 +374,12 @@ int main(int argc, char * argv[])
{ {
auto mmenu = CMainMenu::create(); auto mmenu = CMainMenu::create();
GH.curInt = mmenu.get(); GH.curInt = mmenu.get();
bool playIntroVideo = !settings["session"]["headless"].Bool() && !vm.count("battle") && !vm.count("nointro") && settings["video"]["showIntro"].Bool();
if(playIntroVideo)
mmenu->playIntroVideos();
else
mmenu->playMusic();
} }
std::vector<std::string> names; std::vector<std::string> names;
@@ -402,18 +401,6 @@ int main(int argc, char * argv[])
return 0; return 0;
} }
//plays intro, ends when intro is over or button has been pressed (handles events)
void playIntro()
{
if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
return;
if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
return;
CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
}
static void mainLoop() static void mainLoop()
{ {
#ifndef VCMI_UNIX #ifndef VCMI_UNIX

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@@ -322,7 +322,7 @@
"type" : "object", "type" : "object",
"additionalProperties" : false, "additionalProperties" : false,
"default" : {}, "default" : {},
"required" : [ "heroMoveTime", "enemyMoveTime", "scrollSpeedPixels", "heroReminder", "quickCombat", "objectAnimation", "terrainAnimation", "forceQuickCombat", "borderScroll", "leftButtonDrag", "smoothDragging", "backgroundDimLevel", "hideBackground", "backgroundDimSmallWindows" ], "required" : [ "heroMoveTime", "enemyMoveTime", "scrollSpeedPixels", "heroReminder", "quickCombat", "objectAnimation", "terrainAnimation", "forceQuickCombat", "borderScroll", "leftButtonDrag", "rightButtonDrag", "smoothDragging", "backgroundDimLevel", "hideBackground", "backgroundDimSmallWindows" ],
"properties" : { "properties" : {
"heroMoveTime" : { "heroMoveTime" : {
"type" : "number", "type" : "number",

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@@ -171,6 +171,10 @@
"type" : "boolean", "type" : "boolean",
"description" : "If used as creature spell, unit can cast this spell on itself" "description" : "If used as creature spell, unit can cast this spell on itself"
}, },
"canCastWithoutSkip" : {
"type" : "boolean",
"description" : "If used the creature will not skip the turn after casting a spell."
},
"gainChance" : { "gainChance" : {
"type" : "object", "type" : "object",
"description" : "Chance for this spell to appear in Mage Guild of a specific faction", "description" : "Chance for this spell to appear in Mage Guild of a specific faction",

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@@ -364,13 +364,25 @@
}, },
{ {
"text": "vcmi.adventureOptions.leftButtonDrag.hover", "text": "vcmi.adventureOptions.leftButtonDrag.hover",
"created" : "desktop" "created" : "keyboardMouse"
}, },
{ {
"text": "vcmi.adventureOptions.smoothDragging.hover" "text": "vcmi.adventureOptions.smoothDragging.hover"
} }
] ]
}, },
{
"type": "verticalLayout",
"customType": "labelDescription",
"position": {"x": 225, "y": 415},
"items":
[
{
"text": "vcmi.adventureOptions.rightButtonDrag.hover",
"created" : "keyboardMouse"
}
]
},
{ {
"type": "verticalLayout", "type": "verticalLayout",
"customType": "checkbox", "customType": "checkbox",
@@ -411,7 +423,7 @@
"name": "leftButtonDragCheckbox", "name": "leftButtonDragCheckbox",
"help": "vcmi.adventureOptions.leftButtonDrag", "help": "vcmi.adventureOptions.leftButtonDrag",
"callback": "leftButtonDragChanged", "callback": "leftButtonDragChanged",
"created" : "desktop" "created" : "keyboardMouse"
}, },
{ {
"name": "smoothDraggingCheckbox", "name": "smoothDraggingCheckbox",
@@ -419,6 +431,20 @@
"callback": "smoothDraggingChanged" "callback": "smoothDraggingChanged"
} }
] ]
},
{
"type": "verticalLayout",
"customType": "checkbox",
"position": {"x": 190, "y": 413},
"items":
[
{
"name": "rightButtonDragCheckbox",
"help": "vcmi.adventureOptions.rightButtonDrag",
"callback": "rightButtonDragChanged",
"created" : "keyboardMouse"
}
]
} }
] ]
} }

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@@ -65,6 +65,9 @@
// If false, then creature can only cast this spell on other units // If false, then creature can only cast this spell on other units
"canCastOnSelf" : false, "canCastOnSelf" : false,
// If true the creature will not skip the turn after casting a spell
"canCastWithoutSkip": false,
// If true, spell won't be available on a map without water // If true, spell won't be available on a map without water
"onlyOnWaterMap" : true, "onlyOnWaterMap" : true,

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@@ -45,6 +45,7 @@ public:
virtual bool hasSchool(SpellSchool school) const = 0; virtual bool hasSchool(SpellSchool school) const = 0;
virtual bool canCastOnSelf() const = 0; virtual bool canCastOnSelf() const = 0;
virtual bool canCastWithoutSkip() const = 0;
virtual void forEachSchool(const SchoolCallback & cb) const = 0; virtual void forEachSchool(const SchoolCallback & cb) const = 0;
virtual int32_t getCost(const int32_t skillLevel) const = 0; virtual int32_t getCost(const int32_t skillLevel) const = 0;

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@@ -330,6 +330,7 @@ CUnitState::CUnitState():
drainedMana(false), drainedMana(false),
fear(false), fear(false),
hadMorale(false), hadMorale(false),
castSpellThisTurn(false),
ghost(false), ghost(false),
ghostPending(false), ghostPending(false),
movedThisRound(false), movedThisRound(false),
@@ -362,6 +363,7 @@ CUnitState & CUnitState::operator=(const CUnitState & other)
drainedMana = other.drainedMana; drainedMana = other.drainedMana;
fear = other.fear; fear = other.fear;
hadMorale = other.hadMorale; hadMorale = other.hadMorale;
castSpellThisTurn = other.castSpellThisTurn;
ghost = other.ghost; ghost = other.ghost;
ghostPending = other.ghostPending; ghostPending = other.ghostPending;
movedThisRound = other.movedThisRound; movedThisRound = other.movedThisRound;
@@ -532,7 +534,7 @@ bool CUnitState::hasClone() const
bool CUnitState::canCast() const bool CUnitState::canCast() const
{ {
return casts.canUse(1);//do not check specific cast abilities here return casts.canUse(1) && !castSpellThisTurn;//do not check specific cast abilities here
} }
bool CUnitState::isCaster() const bool CUnitState::isCaster() const
@@ -748,6 +750,7 @@ void CUnitState::serializeJson(JsonSerializeFormat & handler)
handler.serializeBool("drainedMana", drainedMana); handler.serializeBool("drainedMana", drainedMana);
handler.serializeBool("fear", fear); handler.serializeBool("fear", fear);
handler.serializeBool("hadMorale", hadMorale); handler.serializeBool("hadMorale", hadMorale);
handler.serializeBool("castSpellThisTurn", castSpellThisTurn);
handler.serializeBool("ghost", ghost); handler.serializeBool("ghost", ghost);
handler.serializeBool("ghostPending", ghostPending); handler.serializeBool("ghostPending", ghostPending);
handler.serializeBool("moved", movedThisRound); handler.serializeBool("moved", movedThisRound);
@@ -782,6 +785,7 @@ void CUnitState::reset()
drainedMana = false; drainedMana = false;
fear = false; fear = false;
hadMorale = false; hadMorale = false;
castSpellThisTurn = false;
ghost = false; ghost = false;
ghostPending = false; ghostPending = false;
movedThisRound = false; movedThisRound = false;
@@ -864,6 +868,7 @@ void CUnitState::afterNewRound()
waitedThisTurn = false; waitedThisTurn = false;
movedThisRound = false; movedThisRound = false;
hadMorale = false; hadMorale = false;
castSpellThisTurn = false;
fear = false; fear = false;
drainedMana = false; drainedMana = false;
counterAttacks.reset(); counterAttacks.reset();

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@@ -141,6 +141,7 @@ public:
bool drainedMana; bool drainedMana;
bool fear; bool fear;
bool hadMorale; bool hadMorale;
bool castSpellThisTurn;
bool ghost; bool ghost;
bool ghostPending; bool ghostPending;
bool movedThisRound; bool movedThisRound;

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@@ -625,13 +625,6 @@ void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out)
} }
} }
TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
{
auto ret = std::make_shared<BonusList>();
limitBonuses(allBonuses, *ret);
return ret;
}
void CBonusSystemNode::treeHasChanged() void CBonusSystemNode::treeHasChanged()
{ {
treeChanged++; treeChanged++;

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@@ -55,6 +55,7 @@ private:
void getAllBonusesRec(BonusList &out, const CSelector & selector) const; void getAllBonusesRec(BonusList &out, const CSelector & selector) const;
TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit) const; TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit) const;
std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const; std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
void getRedParents(TCNodes &out) const; //retrieves list of red parent nodes (nodes bonuses propagate from) void getRedParents(TCNodes &out) const; //retrieves list of red parent nodes (nodes bonuses propagate from)
void getRedAncestors(TCNodes &out) const; void getRedAncestors(TCNodes &out) const;
@@ -84,8 +85,6 @@ public:
explicit CBonusSystemNode(ENodeTypes NodeType); explicit CBonusSystemNode(ENodeTypes NodeType);
virtual ~CBonusSystemNode(); virtual ~CBonusSystemNode();
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convenience
TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const override; TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const override;
void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from), void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),

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@@ -17,9 +17,7 @@ class DLL_LINKAGE IBonusBearer
{ {
public: public:
//new bonusing node interface //new bonusing node interface
// * selector is predicate that tests if HeroBonus matches our criteria // * selector is predicate that tests if Bonus matches our criteria
// * root is node on which call was made (nullptr will be replaced with this)
//interface
IBonusBearer() = default; IBonusBearer() = default;
virtual ~IBonusBearer() = default; virtual ~IBonusBearer() = default;
virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const = 0; virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const = 0;

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@@ -2209,6 +2209,7 @@ void StartAction::applyGs(CGameState *gs)
st->waiting = false; st->waiting = false;
st->defendingAnim = false; st->defendingAnim = false;
st->movedThisRound = true; st->movedThisRound = true;
st->castSpellThisTurn = ba.actionType == EActionType::MONSTER_SPELL;
break; break;
} }
} }

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@@ -298,6 +298,11 @@ bool CSpell::canCastOnSelf() const
return castOnSelf; return castOnSelf;
} }
bool CSpell::canCastWithoutSkip() const
{
return castWithoutSkip;
}
const std::string & CSpell::getIconImmune() const const std::string & CSpell::getIconImmune() const
{ {
return iconImmune; return iconImmune;
@@ -779,6 +784,7 @@ std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, c
} }
spell->castOnSelf = json["canCastOnSelf"].Bool(); spell->castOnSelf = json["canCastOnSelf"].Bool();
spell->castWithoutSkip = json["canCastWithoutSkip"].Bool();
spell->level = static_cast<si32>(json["level"].Integer()); spell->level = static_cast<si32>(json["level"].Integer());
spell->power = static_cast<si32>(json["power"].Integer()); spell->power = static_cast<si32>(json["power"].Integer());

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@@ -167,6 +167,7 @@ public:
bool hasSchool(SpellSchool school) const override; bool hasSchool(SpellSchool school) const override;
bool canCastOnSelf() const override; bool canCastOnSelf() const override;
bool canCastWithoutSkip() const override;
/** /**
* Calls cb for each school this spell belongs to * Calls cb for each school this spell belongs to
@@ -296,6 +297,7 @@ private:
bool combat; //is this spell combat (true) or adventure (false) bool combat; //is this spell combat (true) or adventure (false)
bool creatureAbility; //if true, only creatures can use this spell bool creatureAbility; //if true, only creatures can use this spell
bool castOnSelf; // if set, creature caster can cast this spell on itself bool castOnSelf; // if set, creature caster can cast this spell on itself
bool castWithoutSkip; // if set the creature will not skip the turn after casting a spell
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
std::unique_ptr<spells::ISpellMechanicsFactory> mechanics;//(!) do not serialize std::unique_ptr<spells::ISpellMechanicsFactory> mechanics;//(!) do not serialize

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@@ -565,6 +565,19 @@ void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const
if(battle.battleGetTacticDist() != 0) if(battle.battleGetTacticDist() != 0)
return; return;
// creature will not skip the turn after casting a spell if spell uses canCastWithoutSkip
if(ba.actionType == EActionType::MONSTER_SPELL)
{
assert(activeStack != nullptr);
assert(actedStack != nullptr);
if(actedStack->castSpellThisTurn && SpellID(ba.spell).toSpell()->canCastWithoutSkip())
{
setActiveStack(battle, actedStack);
return;
}
}
if (ba.isUnitAction()) if (ba.isUnitAction())
{ {
assert(activeStack != nullptr); assert(activeStack != nullptr);

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@@ -47,6 +47,7 @@ public:
MOCK_CONST_METHOD0(isSpecial, bool()); MOCK_CONST_METHOD0(isSpecial, bool());
MOCK_CONST_METHOD0(isMagical, bool()); MOCK_CONST_METHOD0(isMagical, bool());
MOCK_CONST_METHOD0(canCastOnSelf, bool()); MOCK_CONST_METHOD0(canCastOnSelf, bool());
MOCK_CONST_METHOD0(canCastWithoutSkip, bool());
MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool)); MOCK_CONST_METHOD1(hasSchool, bool(SpellSchool));
MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &)); MOCK_CONST_METHOD1(forEachSchool, void(const SchoolCallback &));
MOCK_CONST_METHOD0(getCastSound, const std::string &()); MOCK_CONST_METHOD0(getCastSound, const std::string &());