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small improvements
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8fea2b87b8
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@ -728,7 +728,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y)
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for (int i=0;i<TopMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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FTemp+='\0';
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}
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}
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RLEntries = new int[SpriteHeight];
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@ -742,7 +742,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y)
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if (LeftMargin>0)
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{
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for (int j=0;j<LeftMargin;j++)
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FTemp+=fbuffer[j];
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FTemp+='\0';
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}
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TotalRowLength=0;
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do
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@ -774,12 +774,12 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y)
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if (RightMargin>0)
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{
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for (int j=0;j<RightMargin;j++)
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FTemp+=fbuffer[j];
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FTemp+='\0';
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}
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if (add>0)
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{
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for (int j=0;j<add+RowAdd;j++)
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FTemp+=fbuffer[j];
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FTemp+='\0';
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}
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}
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delete RLEntries;
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@ -789,7 +789,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y)
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for (int i=0;i<BottomMargin;i++)
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{
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for (int j=0;j<FullWidth+add;j++)
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FTemp+=fbuffer[j];
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FTemp+='\0';
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}
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}
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}
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@ -78,7 +78,7 @@ void CPCXConv::convert()
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format=PCX8B;
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else
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return;
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add=(int)(4*(((float)1)-(((float)bh.x/(float)4)-((int)((float)bh.x/(float)4)))));
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add = 4 - bh.x%4;
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if (add==4)
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add=0;
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bh._h3=bh.x*bh.y;
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