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* working pathfinder
* drawing paths * new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points * borders handling rewritten * minor stuff
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@@ -21,6 +21,7 @@
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#include "CGameState.h"
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#include "mapHandler.h"
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#include "CConsoleHandler.h"
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#include "CPathfinder.h"
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#include "SDL.h"
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#include <vector>
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@@ -53,6 +54,7 @@ public:
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CLodHandler * bitmaph;
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CGeneralTextHandler * generaltexth;
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CConsoleHandler * consoleh;
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CPathfinder * pathf;
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int localPlayer;
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std::vector<CGameInterface *> playerint;
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std::vector<SDL_Color> playerColors;
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