1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Generated zones can now have different sizes depending on template.

This commit is contained in:
DjWarmonger 2016-07-13 10:35:31 +02:00
parent 1d8fb01f46
commit 7d7b51d0db
2 changed files with 3 additions and 1 deletions

View File

@ -26,6 +26,7 @@ ADVETURE AI:
RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs

View File

@ -436,7 +436,8 @@ void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
auto compareByDistance = [](const Dpair & lhs, const Dpair & rhs) -> bool
{
return lhs.second < rhs.second;
//bigger zones have smaller distance
return lhs.second / lhs.first->getSize() < rhs.second / rhs.first->getSize();
};
auto moveZoneToCenterOfMass = [](CRmgTemplateZone * zone) -> void