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Support rewardable objects

This commit is contained in:
nordsoft 2022-09-14 22:51:19 +04:00 committed by Andrii Danylchenko
parent 5637cdbe3f
commit 7dc05d8e81
3 changed files with 35 additions and 4 deletions

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@ -111,16 +111,35 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
info.message = loadMessage(reward["message"]);
info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
object->info.push_back(info);
}
object->onSelect = loadMessage(parameters["onSelectMessage"]);
object->onVisited = loadMessage(parameters["onVisitedMessage"]);
object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
//TODO: visitMode and selectMode
object->resetDuration = static_cast<ui16>(parameters["resetDuration"].Float());
object->canRefuse = parameters["canRefuse"].Bool();
auto visitMode = parameters["visitMode"].String();
for(int i = 0; Rewardable::VisitModeString.size(); ++i)
{
if(Rewardable::VisitModeString[i] == visitMode)
{
object->visitMode = i;
break;
}
}
auto selectMode = parameters["selectMode"].String();
for(int i = 0; Rewardable::SelectModeString.size(); ++i)
{
if(Rewardable::SelectModeString[i] == selectMode)
{
object->selectMode = i;
break;
}
}
}
bool CRandomRewardObjectInfo::givesResources() const
@ -179,7 +198,6 @@ CRewardableConstructor::CRewardableConstructor()
void CRewardableConstructor::initTypeData(const JsonNode & config)
{
AObjectTypeHandler::init(config);
objectInfo.init(config);
}

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@ -446,6 +446,11 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
triggerRewardReset();
}
void CRewardableObject::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
}
CRewardableObject::CRewardableObject():
selectMode(0),
visitMode(0),

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@ -175,6 +175,12 @@ public:
}
};
namespace Rewardable
{
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer", "selectRandom"};
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
}
/// Base class that can handle granting rewards to visiting heroes.
/// Inherits from CArmedInstance for proper trasfer of armies
class DLL_LINKAGE CRewardableObject : public CArmedInstance
@ -256,6 +262,8 @@ public:
/// function that will be called once reward is fully granted to hero
virtual void onRewardGiven(const CGHeroInstance * hero) const;
void initObj(CRandomGenerator & rand) override;
CRewardableObject();