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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
Now obstacles should be placed exactly like they were in OH3. All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel. If there are still some discrepancies, please report them.
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@@ -187,6 +187,7 @@ namespace Obj
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BOAT = 8,
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CREATURE_BANK = 16,
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CREATURE_GENERATOR1 = 17,
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CURSED_GROUND1 = 21,
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DERELICT_SHIP = 24,
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DRAGON_UTOPIA = 25,
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GARRISON = 33,
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@@ -194,6 +195,7 @@ namespace Obj
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MONOLITH1 = 43,
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MONOLITH2 = 44,
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MONOLITH3 = 45,
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MAGIC_PLAINS1 = 46,
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SCHOOL_OF_MAGIC = 47,
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MINE = 53,
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MONSTER = 54,
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@@ -209,6 +211,35 @@ namespace Obj
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WHIRLPOOL = 111,
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BORDER_GATE = 212,
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GARRISON2 = 219,
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CLOVER_FIELD = 222,
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CURSED_GROUND2 = 223,
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EVIL_FOG = 224,
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FAVORABLE_WINDS = 225,
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FIERY_FIELDS = 226,
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HOLY_GROUNDS = 227,
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LUCID_POOLS = 228,
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MAGIC_CLOUDS = 229,
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MAGIC_PLAINS2 = 230,
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ROCKLANDS = 231,
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};
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}
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//follows ERM BI (battle image) format
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namespace BattlefieldBI
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{
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enum
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{
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NONE = -1,
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COASTAL,
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CURSED_GROUND,
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MAGIC_PLAINS,
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HOLY_GROUND,
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EVIL_FOG,
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CLOVER_FIELD,
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LUCID_POOLS,
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FIERY_FIELDS,
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ROCKLANDS,
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MAGIC_CLOUDS,
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};
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}
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