mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
CMake: multiple improvements for builds and project generation
- Change default build output directory name from "build" to "bin" - Implement new function vcmi_get_cmake_debug_info - Link client with SDL2main on Windows and disable debug console - Remove all old MinGW-specific options since they outdated and MXE work fine - Set AUTOGEN_TARGETS_FOLDER for better Xcode and Visual Studio projects - Remove useless vcmitestFiles custom target for less garbage in project files
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@ -6,6 +6,7 @@ if(NOT CMAKE_BUILD_TYPE)
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FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
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endif()
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set(CMAKE_MACOSX_RPATH 1)
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set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
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include(VCMIUtils)
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@ -57,14 +58,14 @@ if(WIN32)
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if(MINGW)
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#MinGW: check for iconv (may be needed for boost.locale)
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include(CheckLibraryExists)
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check_library_exists(iconv libiconv_open "" ICONV_FOUND)
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if(ICONV_FOUND)
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set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
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endif()
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#include(CheckLibraryExists)
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#check_library_exists(iconv libiconv_open "" ICONV_FOUND)
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#if(ICONV_FOUND)
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# set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
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#endif()
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#MinGW: use O1 to prevent compiler crash in some cases
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O1")
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#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O1")
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endif()
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if(MSVC)
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@ -73,7 +74,7 @@ if(WIN32)
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set(Boost_USE_STATIC_LIBS OFF)
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#MSVC: Don't link with SDLMain
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set(SDL2_BUILDING_LIBRARY ON)
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#set(SDL2_BUILDING_LIBRARY ON)
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#MSVC: Suppress warnings
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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@ -125,11 +126,6 @@ if(ENABLE_LAUNCHER)
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find_package(Qt5Network REQUIRED)
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endif()
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if(ENABLE_TEST)
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# find_package overwrites BOOST_* variables which are already set, so all components have to be included again
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find_package(Boost 1.48.0 COMPONENTS date_time program_options filesystem system thread locale REQUIRED)
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags -Wno-unknown-warning-option")
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@ -252,6 +248,12 @@ set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSIO
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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INSTALL(CODE "
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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include(BundleUtilities)
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fixup_bundle(\"${APP_BUNDLE_DIR}\" \"\" \"\")
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" COMPONENT Runtime)
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if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
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set(CPACK_PACKAGE_NAME "VCMI")
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else()
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@ -219,9 +219,10 @@ static void SDLLogCallback(void* userdata,
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logGlobal->debug("SDL(category %d; priority %d) %s", category, priority, message);
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}
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#if defined(VCMI_WINDOWS) && !defined (__GNUC__)
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int wmain(int argc, wchar_t* argv[])
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#elif defined(VCMI_APPLE) || defined(VCMI_ANDROID)
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//#if defined(VCMI_WINDOWS) && !defined (__GNUC__)
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//int wmain(int argc, wchar_t* argv[])
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//#el
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#if defined(VCMI_APPLE) || defined(VCMI_ANDROID)
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int SDL_main(int argc, char *argv[])
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#else
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int main(int argc, char * argv[])
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@ -133,6 +133,7 @@ if(WIN32)
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OUTPUT_NAME "VCMI_client"
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PROJECT_LABEL "VCMI_client"
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)
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target_link_libraries(vcmiclient ${SDLMAIN_LIBRARY})
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endif()
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target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${FFMPEG_EXTRA_LINKING_OPTIONS} ${SYSTEM_LIBS})
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@ -15,22 +15,16 @@ macro(vcmi_set_output_dir name dir)
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# Multi-config builds for Visual Studio, Xcode
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foreach (OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
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string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIGUPPERCASE)
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set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
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set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
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set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
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set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/bin/${OUTPUTCONFIG}/${dir})
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set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/bin/${OUTPUTCONFIG}/${dir})
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set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/bin/${OUTPUTCONFIG}/${dir})
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endforeach()
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# Generic no-config case for Makefiles, Ninja.
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# This is what Qt Creator is using
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if(APPLE)
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set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${APP_BUNDLE_BINARY_DIR}/${dir})
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set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${APP_BUNDLE_BINARY_DIR}/${dir})
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set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${APP_BUNDLE_BINARY_DIR}/${dir})
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else()
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set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
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set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
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set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
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endif()
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set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${dir})
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set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${dir})
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set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${dir})
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endmacro()
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#######################################
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@ -79,3 +73,21 @@ if(${CMAKE_GENERATOR} MATCHES "Xcode")
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endmacro(set_xcode_property)
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endif(${CMAKE_GENERATOR} MATCHES "Xcode")
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#######################################
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# CMake debugging #
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#######################################
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# Can be called to see check cmake variables and environment variables
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# For "install" debugging just copy it here. There no easy way to include modules from source.
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function(vcmi_get_cmake_debug_info)
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message(STATUS "Debug - Internal variables:")
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get_cmake_property(_variableNames VARIABLES)
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foreach(_variableName ${_variableNames})
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message(STATUS "${_variableName}=${${_variableName}}")
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endforeach()
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message(STATUS "Debug - Environment variables:")
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execute_process(COMMAND "${CMAKE_COMMAND}" "-E" "environment")
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endfunction()
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@ -97,6 +97,11 @@ if(WIN32)
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target_link_libraries(vcmilauncher Qt5::WinMain)
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endif()
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if(APPLE)
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# This makes Xcode project prettier by moving vcmilauncher_autogen directory into vcmiclient subfolder
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set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmilauncher)
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endif()
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target_link_libraries(vcmilauncher vcmi Qt5::Widgets Qt5::Network ${SDL_LIBRARY})
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vcmi_set_output_dir(vcmilauncher "")
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@ -50,7 +50,6 @@ set_target_properties(vcmitest PROPERTIES ${PCH_PROPERTIES})
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cotire(vcmitest)
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# Files to copy to the build directory
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add_custom_target(vcmitestFiles ALL)
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set(vcmitest_FILES
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testdata/TerrainViewTest.h3m
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testdata/terrainViewMappings.json
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@ -61,7 +60,7 @@ set(vcmitest_FILES
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)
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foreach(file ${vcmitest_FILES})
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add_custom_command(TARGET vcmitestFiles POST_BUILD
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add_custom_command(TARGET vcmitest POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${file}" ${CMAKE_CURRENT_BINARY_DIR}
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)
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endforeach()
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