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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

macOS: full rework of Mac packaging process

- Most of outdated CMakeLists code removed.
- All Mac-specific code is removed include Sparkle support and vcmibuilder app.
- DMG buidling reimplemented using macdeployqt command.
This commit is contained in:
Arseniy Shestakov 2017-08-07 19:43:32 +03:00
parent 193f492b99
commit 56f89270db
30 changed files with 125 additions and 2004 deletions

View File

@ -18,8 +18,6 @@ option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_TEST "Enable compilation of unit tests" ON)
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
# TODO: default to ON when we start distributing macOS binaries
option(ENABLE_SPARKLE "Enable auto-updating with Sparkle on macOS" OFF)
# Allow to pass package name from Travis CI
set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
@ -84,40 +82,6 @@ if(WIN32)
endif()
endif(WIN32)
if(APPLE)
# Default location for thirdparty libs
set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
set(CMAKE_LIBRARY_PATH "../lib")
set(CMAKE_FRAMEWORK_PATH "../Frameworks")
set(BOOST_ROOT "../")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Build with clang ang libc++
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
if(ENABLE_SPARKLE)
# so that OSX_checkForUpdates knows whether to be a noop
add_definitions(-DSPARKLE)
# On OS X we use Sparkle framework for updates
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
endif()
# Xcode 5.0 fix
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
# Link with iconv
set(SYSTEM_LIBS ${SYSTEM_LIBS} libiconv.dylib)
endif(APPLE)
if(NOT WIN32)
INCLUDE(CheckLibraryExists)
@ -227,7 +191,7 @@ if(ENABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if(NOT MINIZIP_FOUND)
add_subdirectory(lib/minizip)
add_subdirectory_with_folder("3rdparty" lib/minizip)
set(MINIZIP_LIBRARIES minizip)
endif()
add_subdirectory(lib)
@ -317,9 +281,43 @@ if(WIN32)
configure_file("${CMAKE_SOURCE_DIR}/cmake_modules/CMakeCPackOptions.cmake.in" "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake" @ONLY)
set(CPACK_PROJECT_CONFIG_FILE "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake")
elseif(APPLE)
set(CPACK_GENERATOR DragNDrop)
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
if(ENABLE_LAUNCHER)
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
else()
set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
endif()
set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
install(DIRECTORY ${CMAKE_SOURCE_DIR}/config/ DESTINATION ${APP_BUNDLE_CONTENTS_DIR}/Data/config/)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/Mods/vcmi/ DESTINATION ${APP_BUNDLE_CONTENTS_DIR}/Data/Mods/vcmi/)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/launcher/icons/ DESTINATION ${APP_BUNDLE_CONTENTS_DIR}/Data/launcher/icons/)
install(FILES ${CMAKE_SOURCE_DIR}/osx/vcmi.icns DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
configure_file(${CMAKE_SOURCE_DIR}/osx/Info.plist.in
"${APP_BUNDLE_CONTENTS_DIR}/Info.plist")
if(ENABLE_LAUNCHER)
find_program(TOOL_MACDEPLOYQT NAMES macdeployqt PATHS ${qt_base_dir}/bin)
if(NOT TOOL_MACDEPLOYQT)
message(FATAL_ERROR "Could not find macdeployqt")
endif()
string(REPLACE " " "\\ " ESCAPED_BUNDLE_DIR ${APP_BUNDLE_DIR})
install(CODE "execute_process(COMMAND ${TOOL_MACDEPLOYQT} ${ESCAPED_BUNDLE_DIR} -verbose=2)")
endif()
INSTALL(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON)
include(BundleUtilities)
fixup_bundle(\"${APP_BUNDLE_DIR}\" \"\" \"\")
" COMPONENT Runtime)
install(DIRECTORY ${APP_BUNDLE_DIR} DESTINATION "." USE_SOURCE_PERMISSIONS)
else()
set(CPACK_GENERATOR TGZ)
endif()

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@ -1,11 +0,0 @@
#ifdef SPARKLE
#import <Cocoa/Cocoa.h>
#import "Sparkle.h"
#endif
void OSX_checkForUpdates() {
#ifdef SPARKLE
SUUpdater* updater = [[SUUpdater alloc] init];
[[SUUpdater sharedUpdater] checkForUpdatesInBackground];
#endif
}

View File

@ -219,10 +219,6 @@ static void SDLLogCallback(void* userdata,
logGlobal->debug("SDL(category %d; priority %d) %s", category, priority, message);
}
#ifdef VCMI_APPLE
void OSX_checkForUpdates();
#endif
#if defined(VCMI_WINDOWS) && !defined (__GNUC__)
int wmain(int argc, wchar_t* argv[])
#elif defined(VCMI_APPLE) || defined(VCMI_ANDROID)
@ -240,17 +236,6 @@ int main(int argc, char * argv[])
std::string executablePath = argv[0];
std::string workDir = executablePath.substr(0, executablePath.rfind('/'));
chdir(workDir.c_str());
// Check for updates
OSX_checkForUpdates();
// Check that game data is prepared. Otherwise run vcmibuilder helper application
FILE* check = fopen((VCMIDirs::get().userDataPath() / "game_data_prepared").string().c_str(), "r");
if (check == nullptr) {
system("open ./vcmibuilder.app");
return 0;
}
fclose(check);
#endif
std::cout << "Starting... " << std::endl;
po::options_description opts("Allowed options");

View File

@ -120,69 +120,14 @@ if(ANDROID) # android needs client/server to be libraries, not executables, so w
endif()
if(APPLE)
# OS X specific source files
set(client_SRCS ${client_SRCS} SDLMain.m Autoupdate.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
set(client_SRCS ${client_SRCS} SDLMain.m)
elseif(WIN32)
set(client_ICON "VCMI_client.rc")
endif()
if(ENABLE_SPARKLE)
# OS X specific includes
include_directories(${SPARKLE_INCLUDE_DIR})
# OS X specific libraries
target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
endif()
# Because server and AI libs would be copies to bundle they need to be built before client
add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
# Custom Info.plist
set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
# Copy icon file and public key for Sparkle
set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(vcmiclient PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Copy server executable, libs and game data to bundle
set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
set(CopyVendoredMinizip
mkdir -p ${BUNDLE_PATH}/MacOS && cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/lib/libminizip.dylib ${BUNDLE_PATH}/MacOS/libminizip.dylib)
set(MakeVCMIBundle
# Copy all needed binaries
mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/vcmiclient.app/Contents/MacOS/vcmiclient ${BUNDLE_PATH}/MacOS/vcmiclient &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
cp ${CMAKE_BINARY_DIR}/build/$(CONFIGURATION)/AI/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
# Copy frameworks
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks/ || true' &&
# Copy vcmi data
mkdir -p ${BUNDLE_PATH}/Data &&
mkdir -p ${BUNDLE_PATH}/Data/Mods &&
mkdir -p ${BUNDLE_PATH}/Data/launcher &&
cp -r ${CMAKE_HOME_DIRECTORY}/config/ ${BUNDLE_PATH}/Data/config/ &&
cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi/ ${BUNDLE_PATH}/Data/Mods/vcmi/ &&
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/WoG/ ${BUNDLE_PATH}/Data/Mods/WoG/ || echo "Download WoG mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
sh -c 'cp -r ${CMAKE_HOME_DIRECTORY}/Mods/hota/ ${BUNDLE_PATH}/Data/Mods/hota/ || echo "Download HOTA mod from http://wiki.vcmi.eu/index.php?title=Mod_list" ' &&
cp -r ${CMAKE_HOME_DIRECTORY}/launcher/icons/ ${BUNDLE_PATH}/Data/launcher/icons/)
if(NOT MINIZIP_FOUND)
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${CopyVendoredMinizip})
endif()
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
endif(APPLE)
add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
if(WIN32)
set(client_ICON VCMI_client.rc)
set_target_properties(vcmiclient
PROPERTIES
OUTPUT_NAME "VCMI_client"
@ -190,14 +135,13 @@ if(WIN32)
)
endif()
add_executable(vcmiclient WIN32 MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS} ${client_ICON})
target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${SYSTEM_LIBS})
target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${FFMPEG_EXTRA_LINKING_OPTIONS} ${SYSTEM_LIBS})
vcmi_set_output_dir(vcmiclient "")
set_target_properties(vcmiclient PROPERTIES ${PCH_PROPERTIES})
cotire(vcmiclient)
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
endif(NOT APPLE)

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIconFile</key>
<string>vcmi.icns</string>
<key>CFBundleVersion</key>
<string>${VCMI_VERSION_MAJOR}.${VCMI_VERSION_MINOR}</string>
<key>CFBundleIdentifier</key>
<string>com.vcmi.vcmiclient</string>
<key>SUFeedURL</key>
<string>https://vcmi.eu/sparkle_appcast.xml</string>
<key>SUPublicDSAKeyFile</key>
<string>vcmi_dsa_public.pem</string>
</dict>
</plist>

View File

@ -156,7 +156,7 @@ endforeach ()
# On OS X we ffmpeg libraries depend on VideoDecodeAcceleration and CoreVideo frameworks
IF (APPLE)
SET(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} "-framework VideoDecodeAcceleration -framework CoreVideo -lbz2")
SET(FFMPEG_EXTRA_LINKING_OPTIONS "-framework VideoDecodeAcceleration -framework CoreVideo -lbz2")
ENDIF()
# Give a nice error message if some of the required vars are missing.

View File

@ -1,26 +1,43 @@
#######################################
# Output directories #
# Output directories #
#######################################
if(APPLE)
set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_DIR "${CMAKE_BINARY_DIR}/build/${APP_BUNDLE_NAME}")
set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
endif()
macro(vcmi_set_output_dir name dir)
# multi-config builds (e.g. msvc)
# Multi-config builds for Visual Studio, Xcode
foreach (OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIGUPPERCASE)
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIGUPPERCASE)
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/${dir})
endforeach()
# generic no-config case (e.g. with mingw or MacOS)
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
# Generic no-config case for Makefiles, Ninja.
# This is what Qt Creator is using
if(APPLE)
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${APP_BUNDLE_BINARY_DIR}/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${APP_BUNDLE_BINARY_DIR}/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${APP_BUNDLE_BINARY_DIR}/${dir})
else()
set_target_properties(${name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
endif()
endmacro()
#######################################
# Better Visual Studio solution #
# Better project generation #
#######################################
# Let us have proper tree-like structure in IDEs such as Visual Studio
function(assign_source_group)
foreach(_source IN ITEMS ${ARGN})
if(IS_ABSOLUTE "${_source}")
@ -34,10 +51,8 @@ function(assign_source_group)
endforeach()
endfunction(assign_source_group)
#######################################
# Setting folders for 3rd-party #
#######################################
# Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
# Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
define_property(
TARGET
@ -51,3 +66,16 @@ function(add_subdirectory_with_folder _folder_name _folder)
add_subdirectory(${_folder} ${ARGN})
set_property(DIRECTORY "${_folder}" PROPERTY FOLDER "${_folder_name}")
endfunction()
# Macro for Xcode Projects generation
# Slightly outdated, but useful reference for all options available here:
# https://pewpewthespells.com/blog/buildsettings.html
# https://github.com/samdmarshall/Xcode-Build-Settings-Reference
if(${CMAKE_GENERATOR} MATCHES "Xcode")
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET} PROPERTY
XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro(set_xcode_property)
endif(${CMAKE_GENERATOR} MATCHES "Xcode")

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@ -67,10 +67,6 @@ set(CMAKE_AUTOMOC ON)
# to always look for includes there:
set(CMAKE_INCLUDE_CURRENT_DIR ON)
#### We need add -DQT_WIDGETS_LIB when using QtWidgets in Qt 5.
###add_definitions(${Qt5Widgets_DEFINITIONS})
###add_definitions(${Qt5Network_DEFINITIONS})
if("${CMAKE_VERSION}" VERSION_LESS 2.8.12)
# Executables fail to build with Qt 5 in the default configuration
# without -fPIE. We add that here.
@ -114,4 +110,3 @@ if(NOT APPLE) # Already inside bundle
# copy whole directory
install(DIRECTORY icons DESTINATION ${DATA_DIR}/launcher)
endif()

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@ -288,9 +288,6 @@ set(lib_HEADERS
assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
if(APPLE)
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib")
endif()
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})

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@ -13,22 +13,9 @@ set(lib_SRCS
add_library(minizip SHARED ${lib_SRCS})
if(MSVC)
set_target_properties(minizip PROPERTIES COMPILE_DEFINITIONS "MINIZIP_DLL;ZLIB_DLL;ZLIB_INTERNAL")
elseif(APPLE)
set_target_properties(minizip PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libminizip.dylib")
endif()
# multi-config builds (e.g. msvc)
foreach (OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIGUPPERCASE)
set_target_properties(minizip PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/lib)
set_target_properties(minizip PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/lib)
set_target_properties(minizip PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIGUPPERCASE} ${CMAKE_BINARY_DIR}/${OUTPUTCONFIG}/lib)
endforeach()
# generic no-config case (e.g. with mingw)
set_target_properties(minizip PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/lib)
set_target_properties(minizip PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/lib)
set_target_properties(minizip PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/lib)
vcmi_set_output_dir(minizip "")
target_link_libraries(minizip ${ZLIB_LIBRARIES})

34
osx/Info.plist.in Normal file
View File

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHighResolutionCapable</key>
<string>True</string>
</dict>
</plist>

View File

@ -1,15 +0,0 @@
if [ -f ../.osx_dependencies_installed ];
then
echo "OS X prebuilt dependencies are already installled"
else
# Download and unpack OS X prebuilt dependencies
curl -o ../xcode-pack.zip -L http://download.vcmi.eu/xcode-pack.zip
unzip ../xcode-pack.zip -d ../
rm -rf ../__MACOSX
# Build vcmibuilder
xcodebuild -project osx/osx-vcmibuilder/vcmibuilder.xcodeproj/ -configuration Release
mv osx/osx-vcmibuilder/build/Release/vcmibuilder.app osx/vcmibuilder.app
touch ../.osx_dependencies_installed
fi

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@ -1,307 +0,0 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
A8467DFF16760A4E00A9F095 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A8467DFE16760A4E00A9F095 /* Cocoa.framework */; };
A8467E0916760A4E00A9F095 /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = A8467E0716760A4E00A9F095 /* InfoPlist.strings */; };
A8467E0B16760A4E00A9F095 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = A8467E0A16760A4E00A9F095 /* main.m */; };
A8467E1216760A4E00A9F095 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = A8467E1116760A4E00A9F095 /* AppDelegate.m */; };
A8467E1516760A4E00A9F095 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = A8467E1316760A4E00A9F095 /* MainMenu.xib */; };
A866001516760C5B00DBFB19 /* vcmibuilder.icns in Resources */ = {isa = PBXBuildFile; fileRef = A866001416760C5B00DBFB19 /* vcmibuilder.icns */; };
A8F36836167632DC0009832A /* innoextract in Resources */ = {isa = PBXBuildFile; fileRef = A8F36834167632DC0009832A /* innoextract */; };
A8F36837167632DC0009832A /* unshield in Resources */ = {isa = PBXBuildFile; fileRef = A8F36835167632DC0009832A /* unshield */; };
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View File

@ -1,53 +0,0 @@
#import <Cocoa/Cocoa.h>
@interface AppDelegate : NSObject <NSApplicationDelegate, NSURLDownloadDelegate>
{
NSString* outputDir;
NSString* tempDir;
NSString* dataDir;
NSString* currentArchiveName;
NSString* currentArchiveFilename;
NSMutableArray* actions;
int64_t bytesRecieved;
int64_t bytesExpected;
BOOL installationCompleted;
}
@property (strong) IBOutlet NSWindow *window;
@property (weak) IBOutlet NSButton *cd1Button;
@property (weak) IBOutlet NSTextField *cd1TextField;
@property (weak) IBOutlet NSButton *cd2Button;
@property (weak) IBOutlet NSTextField *cd2TextField;
@property (weak) IBOutlet NSProgressIndicator *progressIndicator;
@property (weak) IBOutlet NSTextField *progressLabel;
@property (weak) IBOutlet NSButton *installButton;
@property (weak) IBOutlet NSTextField *errorLabel;
@property (strong) NSURLDownload* download;
- (IBAction)selectCD1:(id)sender;
- (IBAction)selectCD2:(id)sender;
- (IBAction)install:(id)sender;
- (void)selectFile:(NSArray*)fileTypes withTextField:(NSTextField*)textField;
- (void)showProgressText:(NSString*)text;
- (void)showErrorText:(NSString*)text;
- (void)showNotification:(NSString*)text;
- (void)nextAction;
- (int)runTask:(NSString*)executable withArgs:(NSArray*)args withWorkingDir:(NSString*)workingDir withPipe:(NSPipe*)pipe;
- (void)downloadWogArchive;
- (void)unzipWogArchive;
- (void)downloadVcmiArchive;
- (void)unzipVcmiArchive;
- (void)extractGameData;
- (void)innoexctract;
- (NSString*)attachDiskImage:(NSString*)path;
- (void)unshield;
- (void)detachDiskImage:(NSString*)mountedPath;
- (void)extractionCompleted;
@end

View File

@ -1,395 +0,0 @@
#import "AppDelegate.h"
@implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification*)aNotification
{
installationCompleted = NO;
outputDir = [[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/../../Data"];
tempDir = NSTemporaryDirectory();
// Output to Application Support
NSArray* appSupportDirs = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
outputDir = [[appSupportDirs[0] path] stringByAppendingString:@"/vcmi"];
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender
{
return YES;
}
- (void)download:(NSURLDownload*)download didReceiveResponse:(NSURLResponse*)response
{
self->bytesRecieved = 0;
self->bytesExpected = [response expectedContentLength];
}
- (void)download:(NSURLDownload*)download didReceiveDataOfLength:(NSUInteger)length
{
self->bytesRecieved += length;
[self showProgressText:[NSString stringWithFormat:@"Downloading %@ archive: %3.1f Mb / %3.1f Mb", self->currentArchiveName,
self->bytesRecieved / 1024.0f / 1024.0f, self->bytesExpected / 1024.0f / 1024.0f]];
}
- (void)download:(NSURLDownload*)download decideDestinationWithSuggestedFilename:(NSString*)filename
{
[download setDestination:[tempDir stringByAppendingString:currentArchiveFilename] allowOverwrite:YES];
}
- (void)downloadDidFinish:(NSURLDownload*)download
{
[self showProgressText:[NSString stringWithFormat:@"Downloading %@ archive: completed", self->currentArchiveName]];
[self nextAction];
}
- (void)download:(NSURLDownload*)download didFailWithError:(NSError*)error
{
[self showProgressText:[NSString stringWithFormat:@"Downloading %@ archive: failed", self->currentArchiveName]];
[self showErrorText:[error localizedDescription]];
}
- (void)nextAction
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if ([actions count] > 0) {
SEL sel = NSSelectorFromString(actions[0]);
[actions removeObjectAtIndex:0];
@try {
[self performSelector:sel];
}
@catch (NSException* e) {
[self showErrorText:[e name]];
}
}
});
}
- (int)runTask:(NSString*)executable withArgs:(NSArray*)args withWorkingDir:(NSString*)workingDir withPipe:(NSPipe*)pipe
{
if (![executable hasPrefix:@"/usr/"]) {
executable = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:executable];
}
NSTask* task = [[NSTask alloc] init];
[task setLaunchPath:executable];
if (workingDir != nil) {
[task setCurrentDirectoryPath:workingDir];
}
if (pipe != nil) {
[task setStandardOutput:pipe];
}
[task setArguments:args];
[task launch];
[task waitUntilExit];
return [task terminationStatus];
}
- (void)validateAction
{
// Before starting anything run validations
if (![[NSFileManager defaultManager] fileExistsAtPath:[self.cd1TextField stringValue]]) {
return [self showErrorText:@"Please select existing file"];
}
// Show progress controls
[self.progressIndicator setHidden:NO];
[self.progressIndicator startAnimation:self];
[self showProgressText:@"Installing VCMI..."];
[self nextAction];
}
- (void)downloadWogArchive
{
// First of all we need to download WoG archive
// Downloading should be done on main thread because of callbacks
dispatch_async(dispatch_get_main_queue(), ^{
self->currentArchiveName = @"WoG";
self->currentArchiveFilename = @"/wog.zip";
NSURL* url = [NSURL URLWithString:@"https://download.vcmi.eu/WoG/wog.zip"];
self.download = [[NSURLDownload alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self];
});
}
- (void)unzipWogArchive
{
// Then we unzip downloaded WoG archive
[self showProgressText:@"Unzipping WoG archive"];
if ([self runTask:@"/usr/bin/unzip" withArgs:@[@"-qo", [tempDir stringByAppendingString:currentArchiveFilename], @"-d", outputDir] withWorkingDir:nil withPipe:nil] != 0) {
return [self showErrorText:@"Failed to unzip WoG archive"];
}
[self nextAction];
}
- (void)downloadVcmiArchive
{
// Than we need to download VCMI archive
// Downloading should be done on main thread because of callbacks
dispatch_async(dispatch_get_main_queue(), ^{
self->currentArchiveName = @"VCMI";
self->currentArchiveFilename = @"/core.zip";
NSURL* url = [NSURL URLWithString:@"https://download.vcmi.eu/core.zip"];
self.download = [[NSURLDownload alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self];
});
}
- (void)unzipVcmiArchive
{
// Then we unzip downloaded VCMI archive
[self showProgressText:@"Unzipping VCMI archive"];
if ([self runTask:@"/usr/bin/unzip" withArgs:@[@"-qo", [tempDir stringByAppendingString:currentArchiveFilename], @"-d", outputDir, @"-x", @"*.json", @"*.txt", @"*.PAL"] withWorkingDir:nil withPipe:nil] != 0) {
return [self showErrorText:@"Failed to unzip VCMI archive"];
}
[self nextAction];
}
- (void)extractGameData
{
// Then we extract game data from provided iso files using unshield or from innosetup exe
if ([[self.cd1TextField stringValue] hasSuffix:@".exe"]) {
[self innoexctract];
} else {
[self unshield];
}
[self nextAction];
}
- (void)innoexctract
{
// Extraction via innoextact is pretty straightforward
[self showProgressText:@"Extracting game data using innoextract..."];
if ([self runTask:@"/innoextract" withArgs:@[[self.cd1TextField stringValue]] withWorkingDir:tempDir withPipe:nil] != 0) {
[self showErrorText:@"Failed to exctract game data using innoextract"];
}
dataDir = [tempDir stringByAppendingString:@"/app"];
}
- (NSString*)attachDiskImage:(NSString*)path
{
[self showProgressText:[NSString stringWithFormat:@"Mounting image \"%@\"", path]];
// Run hdiutil to mount specified disk image
NSPipe* pipe = [NSPipe pipe];
if ([self runTask:@"/usr/bin/hdiutil" withArgs:@[@"attach", path] withWorkingDir:nil withPipe:pipe] != 0) {
[NSException raise:[NSString stringWithFormat:@"Failed to mount \"%@\"", path] format:nil];
}
// Capture hdiutil output to get mounted disk image filesystem path
NSFileHandle* file = [pipe fileHandleForReading];
NSString* output = [[NSString alloc] initWithData:[file readDataToEndOfFile] encoding:NSUTF8StringEncoding];
NSRegularExpression* regex = [NSRegularExpression regularExpressionWithPattern:@"(/Volumes/.*)$" options:0 error:nil];
NSTextCheckingResult* match = [regex firstMatchInString:output options:0 range:NSMakeRange(0, [output length])];
return [output substringWithRange:[match range]];
}
- (void)detachDiskImage:(NSString*)mountedPath
{
if ([self runTask:@"/usr/bin/hdiutil" withArgs:@[@"detach", mountedPath] withWorkingDir:nil withPipe:nil] != 0) {
[NSException raise:[NSString stringWithFormat:@"Failed to unmount \"%@\"", mountedPath] format:nil];
}
}
- (void)unshield
{
// In case of iso files we should mount them first
// If CD2 is not specified use the same path as for CD1
NSString* cd1 = [self attachDiskImage:[self.cd1TextField stringValue]];
NSString* cd2 = [[self.cd2TextField stringValue] isEqualToString:@""] ? cd1 : [self attachDiskImage:[self.cd2TextField stringValue]];
// Extract
[self showProgressText:@"Extracting game data using unshield..."];
NSArray* knownLocations = @[
@"/_setup/data1.cab",
@"/Autorun/Setup/data1.cab"
];
bool success = false;
for (NSString* location in knownLocations) {
NSString* cabLocation = [cd1 stringByAppendingString:location];
if ([[NSFileManager defaultManager] fileExistsAtPath:cabLocation]) {
int result = [self runTask:@"/unshield" withArgs:@[@"-d", tempDir, @"x", cabLocation] withWorkingDir:tempDir withPipe:nil];
if (result == 0) {
success = true;
break;
}
}
}
if (!success) {
return [self showErrorText:@"Failed to extract game data using unshield"];
}
NSArray* knownDataDirs = @[
@"/Heroes3",
@"/Program_Files",
@"/Data",
];
success = false;
for (NSString* knownDir in knownDataDirs) {
dataDir = [tempDir stringByAppendingString:knownDir];
if ([[NSFileManager defaultManager] fileExistsAtPath:dataDir]) {
success = true;
break;
}
}
if (!success) {
return [self showErrorText:@"Failed to extract game data using unshield"];
}
// Unmount CD1. Unmount CD2 if needed
[self detachDiskImage:cd1];
if (![cd1 isEqualToString:cd2]) {
[self detachDiskImage:cd2];
}
}
- (void)extractionCompleted
{
// After game data is extracted we should move it to destination place
[self showProgressText:@"Moving items into place"];
NSFileManager* fileManager = [NSFileManager defaultManager];
[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/Data"] toPath:[outputDir stringByAppendingString:@"/Data"] error:nil];
[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/Maps"] toPath:[outputDir stringByAppendingString:@"/Maps"] error:nil];
if ([fileManager fileExistsAtPath:[dataDir stringByAppendingString:@"/MP3"] isDirectory:nil]) {
[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/MP3"] toPath:[outputDir stringByAppendingString:@"/Mp3"] error:nil];
} else {
[fileManager moveItemAtPath:[dataDir stringByAppendingString:@"/Mp3"] toPath:[outputDir stringByAppendingString:@"/Mp3"] error:nil];
}
// After everythin is complete we create marker file. VCMI will look for this file to exists on startup and
// will run this setup otherwise
system([[NSString stringWithFormat:@"touch \"%@/game_data_prepared\"", outputDir] UTF8String]);
[self showProgressText:@"Installation complete"];
[self.installButton setTitle:@"Run VCMI"];
[self.progressIndicator stopAnimation:self];
// Notify user that installation completed
[self showNotification:@"Installation completed"];
// Hide all progress related controls
[self.progressIndicator setHidden:YES];
[self.progressIndicator stopAnimation:self];
[self.progressLabel setHidden:YES];
[self.installButton setEnabled:YES];
installationCompleted = YES;
}
- (void)selectFile:(NSArray*)fileTypes withTextField:(NSTextField*)textField
{
NSOpenPanel* openPanel = [NSOpenPanel openPanel];
[openPanel setCanChooseFiles:YES];
[openPanel setAllowedFileTypes:fileTypes];
[openPanel setAllowsMultipleSelection:NO];
if ([openPanel runModal] == NSOKButton) {
NSString* path = [[openPanel URL] path];
[textField setStringValue:path];
}
}
- (IBAction)selectCD1:(id)sender
{
[self selectFile:@[@"iso", @"exe"] withTextField:self.cd1TextField];
}
- (IBAction)selectCD2:(id)sender
{
[self selectFile:@[@"iso"] withTextField:self.cd2TextField];
}
- (IBAction)install:(id)sender
{
if (installationCompleted) {
// Run vcmi
system([[NSString stringWithFormat:@"open %@/../../..", [[NSBundle mainBundle] bundlePath]] UTF8String]);
[NSApp terminate: nil];
} else {
// Run installation
[self.cd1Button setEnabled:NO];
[self.cd2Button setEnabled:NO];
[self.installButton setEnabled:NO];
actions = [NSMutableArray arrayWithObjects:
@"validateAction",
@"downloadWogArchive",
@"unzipWogArchive",
@"downloadVcmiArchive",
@"unzipVcmiArchive",
@"extractGameData",
@"extractionCompleted",
nil
];
[self nextAction];
}
}
- (void)showNotification:(NSString*)text
{
// Notification Center is supported only on OS X 10.8 and newer
NSUserNotification* notification = [[NSUserNotification alloc] init];
if (notification != nil) {
notification.title = @"VCMI";
notification.informativeText = text;
notification.deliveryDate = [NSDate dateWithTimeInterval:0 sinceDate:[NSDate date]];
notification.soundName = NSUserNotificationDefaultSoundName;
[[NSUserNotificationCenter defaultUserNotificationCenter] scheduleNotification:notification];
} else {
// On older OS X version force dock icon to jump
[NSApp requestUserAttention:NSCriticalRequest];
}
}
- (void)showProgressText:(NSString*)text
{
// All GUI updates should be done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[self.progressLabel setHidden:NO];
[self.progressLabel setStringValue:text];
});
}
- (void)showErrorText:(NSString*)text
{
// All GUI updates should be done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[self showNotification:@"Installation failed"];
// Show error alert
NSAlert *alert = [[NSAlert alloc] init];
[alert setMessageText:@"Error"];
[alert setInformativeText:text];
[alert beginSheetModalForWindow:self.window modalDelegate:nil didEndSelector:nil contextInfo:nil];
// Enable select file buttons again
[self.cd1Button setEnabled:YES];
[self.cd2Button setEnabled:YES];
[self.installButton setEnabled:YES];
// Hide all progress related controls
[self.progressIndicator setHidden:YES];
[self.progressIndicator stopAnimation:self];
[self.progressLabel setHidden:YES];
});
}
@end

View File

@ -1,2 +0,0 @@
/* Localized versions of Info.plist keys */

View File

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<string key="cd1Button">NSButton</string>
<string key="cd1TextField">NSTextField</string>
<string key="cd2Button">NSButton</string>
<string key="cd2TextField">NSTextField</string>
<string key="errorLabel">NSTextField</string>
<string key="installButton">NSButton</string>
<string key="progressIndicator">NSProgressIndicator</string>
<string key="progressLabel">NSTextField</string>
<string key="window">NSWindow</string>
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</object>
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<string key="name">cd1TextField</string>
<string key="candidateClassName">NSTextField</string>
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<string key="name">cd2Button</string>
<string key="candidateClassName">NSButton</string>
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<string key="name">cd2TextField</string>
<string key="candidateClassName">NSTextField</string>
</object>
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<string key="name">errorLabel</string>
<string key="candidateClassName">NSTextField</string>
</object>
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<string key="name">installButton</string>
<string key="candidateClassName">NSButton</string>
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<string key="name">progressIndicator</string>
<string key="candidateClassName">NSProgressIndicator</string>
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<string key="name">progressLabel</string>
<string key="candidateClassName">NSTextField</string>
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<string key="name">window</string>
<string key="candidateClassName">NSWindow</string>
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<string key="majorKey">IBProjectSource</string>
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</object>
<int key="IBDocument.localizationMode">0</int>
<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaFramework</string>
<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
<int key="IBDocument.defaultPropertyAccessControl">3</int>
<dictionary class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
<string key="NSMenuCheckmark">{11, 11}</string>
<string key="NSMenuMixedState">{10, 3}</string>
</dictionary>
</data>
</archive>

View File

@ -1,6 +0,0 @@
#import <Cocoa/Cocoa.h>
int main(int argc, char *argv[])
{
return NSApplicationMain(argc, (const char **)argv);
}

View File

@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>vcmibuilder</string>
<key>CFBundleIdentifier</key>
<string>com.vcmi.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2012 Alexey Petruchik. All rights reserved.</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

View File

@ -1,7 +0,0 @@
//
// Prefix header for all source files of the 'vcmibuilder' target in the 'vcmibuilder' project
//
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif

View File

@ -1,15 +0,0 @@
# Clean previous build
rm -rf build
rm -rf bin
rm -rf osx/osx-vcmibuilder/build
rm -rf osx/vcmibuilder.app
# Build vcmibuilder
xcodebuild -project osx/osx-vcmibuilder/vcmibuilder.xcodeproj/ -configuration Release
mv osx/osx-vcmibuilder/build/Release/vcmibuilder.app osx/vcmibuilder.app
# Build vcmi
mkdir build
cd build
cmake -G Xcode .. -DENABLE_LAUNCHER=OFF
xcodebuild -project vcmi.xcodeproj/ -configuration Release -target package

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:sparkle="http://vcmi.eu/xml-namespaces/sparkle" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>VCMI App Changelog</title>
<link>https://vcmi.eu/sparkle_appcast.xml</link>
<description>Most recent changes with links to updates.</description>
<language>en</language>
<item>
<title>Version 0.94</title>
<description>Version 0.94</description>
<pubDate>Wed, 09 Jan 2006 19:20:11 +0000</pubDate>
<sparkle:releaseNotesLink>http://vcmi.eu/sparkle_release_notes.html</sparkle:releaseNotesLink>
<enclosure url="http://download.vcmi.eu/vcmi-0.94.dmg" sparkle:version="0.94" length="35355069" type="application/octet-stream" sparkle:dsaSignature="MC0CFC13LTYNtAd5Nzq3Xu5R7Sle8aRuAhUA56mj9AAiYWARBkw07emy68HBUt8=" />
</item>
<item>
<title>Version 0.93</title>
<description>Version 0.93</description>
<pubDate>Wed, 09 Jan 2006 19:20:11 +0000</pubDate>
<sparkle:releaseNotesLink>http://vcmi.eu/sparkle_release_notes.html</sparkle:releaseNotesLink>
<enclosure url="http://download.vcmi.eu/vcmi-0.93.dmg" sparkle:version="0.93" length="35355069" type="application/octet-stream" sparkle:dsaSignature="MC0CFAkKqQ3J9lRjmNbtL7YaiTEmTs/VAhUAuADhN+gNPwXNwrJOVY6NXtPpLfk=" />
</item>
<item>
<title>Version 0.92</title>
<description>Version 0.92</description>
<pubDate>Wed, 09 Jan 2006 19:20:11 +0000</pubDate>
<sparkle:releaseNotesLink>http://vcmi.eu/sparkle_release_notes.html</sparkle:releaseNotesLink>
<enclosure url="http://download.vcmi.eu/vcmi-0.92.dmg" sparkle:version="0.92" length="34906250" type="application/octet-stream" sparkle:dsaSignature="MC0CFF75UKfXunY2GNSW4hs1O6MaWycLAhUA3YiRM9uUrnoS/PhWHgjRjwWcHo4=" />
</item>
</channel>
</rss>

View File

@ -1,171 +0,0 @@
<html>
<body>
<h2>0.94</h2>
<b>GENERAL</b>
<ul>
<li>Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.</li>
<li>fixed "get txt" console command</li>
<li>command "extract" to extract file by name</li>
<li>command "def2bmp" to convert def into set of frames.</li>
<li>fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)</li>
<li>fixed duels, added no-GUI mode for automatic AI testing</li>
<li>Sir Mullich is available at the start of the game</li>
<li>Upgrade cost will never be negative.</li>
<li>support for Chinese fonts (GBK 2-byte encoding)</li>
</ul>
<b>ADVENTURE MAP</b>
<ul>
<li>if Quick Combat option is turned on, battles will be resolved by AI</li>
<li>first hero is awakened on new turn</li>
<li>fixed 3000 gems reward in shipwreck</li>
</ul>
<b>BATTLES</b>
<ul>
<li>autofight implemented</li>
<li>most of the animations is time-based</li>
<li>simplified postioning of units in battle, should fix remaining issues with unit positioning</li>
<li>synchronized attack/defence animation</li>
<li>spell animation speed uses game settings</li>
<li>fixed disrupting ray duration</li>
<li>added logging domain for battle animations</li>
<li>Fixed crashes on Land Mines / Fire Wall casting.</li>
<li>UI will be correctly greyed-out during opponent turn</li>
<li>fixed remaining issues with blit order</li>
<li>Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)</li>
<li>Fixed Remove Obstacle.</li>
<li>defeating hero will yield 500 XP</li>
<li>Added lots of missing spell immunities from Strategija</li>
<li>Added stone gaze immunity for Troglodytes (did you know about it?)</li>
<li>damage done by turrets is properly increased by built buldings</li>
<li>Wyverns will cast Poison instead of Stone Gaze.</li>
</ul>
<b>TOWN</b>
<ul>
<li>Fixed issue that allowed to build multiple boats in town.</li>
<li>fix for lookout tower</li>
</ul>
<br>
<h2>0.93</h2>
<b>GENERAL</b>
<ul>
<li>Support for SoD-only installations, WoG becomes optional addition</li>
<li>New logging framework</li>
<li>Negative luck support, disabled by default</li>
<li>Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)</li>
<li>Fixed stack artifact (and related buttons) not displaying in creature window.</li>
<li>Fixed crash at month of double population.</li>
</ul>
<b>MODS</b>
<ul>
<li>See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.</li>
<li>Improved json validation. Now it support most of features from latest json schema draft.</li>
<li>Icons use path to icon instead of image indexes.</li>
<li>It is possible to edit data of another mod or H3 data via mods.</li>
<li>Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)</li>
<li>Removed no longer needed field "projectile spins"</li>
<li>Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.</li>
</ul>
<b>BATTLES</b>
<ul>
<li>Fixed Death Stare of Commanders</li>
<li>Projectile blitting should be closer to original H3. But still not perfect.</li>
<li>Fixed missing Mirth effects</li>
<li>Stack affected by Berserk should not try to attack itself</li>
<li>Fixed several cases of incorrect positioning of creatures in battles</li>
<li>Fixed abilities of Efreet.</li>
<li>Fixed broken again palette in some battle backgrounds</li>
</ul>
<b>TOWN</b>
<ul>
<li>VCMI will not crash if building selection area is smaller than def</li>
<li>Detection of transparency on selection area is closer to H3</li>
<li>Improved handling buildings with mode "auto":
<ul>
<li>they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)</li>
<li>transitive dependencies are handled (A makes B build, and B makes C and D)</li>
</ul>
</li>
</ul>
<b>SOUND</b>
<ul>
<li>Added missing WoG creature sounds (from Kuririn).</li>
<li>The Windows package comes with DLLs needed to play .ogg files</li>
<li>(linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's</li>
<li>some missing sounds for battle effects</li>
</ul>
<b>ARTIFACTS</b>
<ul>
<li>Several fixes to combined artifacts added via mods.</li>
<li>Fixed Spellbinder's Hat giving level 1 spells instead of 5.</li>
<li>Fixed incorrect components of Cornucopia.</li>
<li>Cheat code with grant all artifacts, including the ones added by mods</li>
</ul>
<br>
<h2>0.92</h2>
<b>GENERAL</b>
<ul>
<li>hero crossover between missions in campaigns</li>
<li>introduction before missions in campaigns</li>
</ul>
<b>MODS</b>
<ul>
<li>Added CREATURE_SPELL_POWER for commanders</li>
<li>Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine </li>
<li>Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION</li>
<li>Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges</li>
<li>Double growth creatures are configurable now</li>
<li>Drain Life now has % effect depending on bonus value</li>
<li>Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".</li>
<li>Moat damage configurable</li>
<li>More config options for spells:
<ul>
<li>mind immunity handled by config</li>
<li>direct damage immunity handled by config</li>
<li>immunity icon configurable</li>
<li>removed mind_spell flag</li>
</ul>
</li>
<li>creature config use string ids now.</li>
<li>support for string subtype id in short bonus format</li>
<li>primary skill identifiers for bonuses</li>
</ul>
<h2>0.91</h2>
<b>GENERAL</b>
<ul>
<li>VCMI build on OS X is now supported</li>
<li>Completely removed autotools</li>
<li>Added RMG interace and ability to generate simplest working maps</li>
<li>Added loading screen</li>
</ul>
<b>MODS</b>
<ul>
<li>Simplified mod structure. Mods from 0.9 will not be compatible.</li>
<ul>
<li>Mods can be turned on and off in config/modSettings.json file</li>
<li>Support for new factions, including:</li>
</ul>
<li>New towns</li>
<li>New hero classes</li>
<li>New heroes</li>
<li>New town-related external dwellings</li>
<ul>
<li>Support for new artifact, including combined, commander and stack artifacts</li>
<li>Extended configuration options</li>
</ul>
<li>All game objects are referenced by string identifiers</li>
<li>Subtype resolution for bonuses</li>
</ul>
<b>BATTLES</b>
<ul>
<li>Support for "enchanted" WoG ability</li>
</ul>
<b>ADVENTURE AI</b>
<ul>
<li>AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration</li>
<li>Improved exploration algorithm</li>
<li>AI will prioritize dwellings and mines when there are no opponents visible</li>
</ul>
</body>
</html>

View File

@ -1,12 +0,0 @@
-----BEGIN PUBLIC KEY-----
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xHLj1s+Y/Zgs3+kRqudTLgYE20Br3Tmmi2ejM9phrEHn5mv6Ss/FYyWqKxdtzCEN
PjRA/JkKMpoX+sy/S3OE/NrrnikVjCRvgOJcM6FPt9iaENRqjz20dZMIq42vqeE9
K5u1XJ/YtiwU2b1fX0nNtREhjUwDgYUAAoGBAJT2cMQ2qTGecdNIjEByCFMZpWg0
nV+jKgpthNUahwxbUN3ru9nrWMUNv1pBiS3pxqFV6ec7qozKnedwyTx+IRJXTN4T
IrxYsgPJDHhkBeoVVAkacihkLUtwPSphorZWF4OMFmrlc5WsmYt2lEahR2TZGQrW
5GBNP18/S/nDBe7j
-----END PUBLIC KEY-----

View File

@ -39,7 +39,6 @@ endif()
vcmi_set_output_dir(vcmiserver "")
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)
if(NOT APPLE) # Already inside vcmiclient bundle

View File

@ -38,7 +38,7 @@ set(mock_HEADERS
mock/mock_UnitHealthInfo.h
)
add_subdirectory(googletest EXCLUDE_FROM_ALL)
add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS} ${GTestSrc}/src/gtest-all.cc ${GMockSrc}/src/gmock-all.cc)
target_link_libraries(vcmitest vcmi ${RT_LIB} ${DL_LIB})