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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

CMake: cleanup, project generation and other improvements

- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
This commit is contained in:
Arseniy Shestakov 2017-08-15 21:17:00 +03:00
parent b3b29cfda9
commit 193f492b99
14 changed files with 256 additions and 257 deletions

View File

@ -1,6 +1,3 @@
project(battleAI)
cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(battleAI_SRCS
@ -28,9 +25,12 @@ set(battleAI_HEADERS
ThreatMap.h
)
if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
return()
endif()
add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
target_link_libraries(BattleAI vcmi)
@ -39,7 +39,7 @@ vcmi_set_output_dir(BattleAI "AI")
set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
cotire(BattleAI)
if (NOT APPLE) # Already inside vcmiclient bundle
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
endif()

View File

@ -1,21 +1,19 @@
project(AI)
cmake_minimum_required(VERSION 2.8)
option(FORCE_BUNDLED_FL "Force to use FuzzyLite included into VCMI's source tree" OFF)
if (NOT FORCE_BUNDLED_FL)
if(NOT FORCE_BUNDLED_FL)
find_package(FuzzyLite)
else()
set(FL_FOUND FALSE)
endif()
if (NOT FL_FOUND)
if(NOT FL_FOUND)
set(FL_BUILD_BINARY OFF CACHE BOOL "")
set(FL_BUILD_SHARED OFF CACHE BOOL "")
set(FL_BUILD_TESTS OFF CACHE BOOL "")
add_subdirectory(FuzzyLite/fuzzylite)
set(FL_BUILD_TESTS OFF CACHE BOOL "")
add_subdirectory_with_folder("AI" FuzzyLite/fuzzylite EXCLUDE_FROM_ALL)
endif()
add_subdirectory(BattleAI)
add_subdirectory(StupidAI)
add_subdirectory(EmptyAI)
add_subdirectory(VCAI)
add_subdirectory_with_folder("AI" BattleAI)
add_subdirectory_with_folder("AI" StupidAI)
add_subdirectory_with_folder("AI" EmptyAI)
add_subdirectory_with_folder("AI" VCAI)

View File

@ -1,6 +1,3 @@
project(emptyAI)
cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(emptyAI_SRCS
@ -16,11 +13,15 @@ set(emptyAI_HEADERS
CEmptyAI.h
)
assign_source_group(${emptyAI_SRCS} ${emptyAI_HEADERS})
add_library(EmptyAI SHARED ${emptyAI_SRCS} ${emptyAI_HEADERS})
target_link_libraries(EmptyAI vcmi)
vcmi_set_output_dir(EmptyAI "AI")
if (NOT APPLE) # Already inside vcmiclient bundle
set_target_properties(EmptyAI PROPERTIES ${PCH_PROPERTIES})
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS EmptyAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
endif()
endif(NOT APPLE)

View File

@ -1,6 +1,3 @@
project(stupidAI)
cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(stupidAI_SRCS
@ -16,6 +13,8 @@ set(stupidAI_HEADERS
StupidAI.h
)
assign_source_group(${stupidAI_SRCS} ${stupidAI_HEADERS})
add_library(StupidAI SHARED ${stupidAI_SRCS} ${stupidAI_HEADERS})
target_link_libraries(StupidAI vcmi)
@ -24,7 +23,7 @@ vcmi_set_output_dir(StupidAI "AI")
set_target_properties(StupidAI PROPERTIES ${PCH_PROPERTIES})
cotire(StupidAI)
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS StupidAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS StupidAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
endif()

View File

@ -1,10 +1,7 @@
project(VCAI)
cmake_minimum_required(VERSION 2.6)
if (FL_FOUND)
include_directories(${FL_INCLUDE_DIRS})
if(FL_FOUND)
include_directories(${FL_INCLUDE_DIRS})
else()
include_directories(${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
include_directories(${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
endif()
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
@ -27,7 +24,9 @@ set(VCAI_HEADERS
VCAI.h
)
if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
assign_source_group(${VCAI_SRCS} ${VCAI_HEADERS})
if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
return()
endif()
@ -43,6 +42,6 @@ vcmi_set_output_dir(VCAI "AI")
set_target_properties(VCAI PROPERTIES ${PCH_PROPERTIES})
cotire(VCAI)
if (NOT APPLE) # Already inside vcmiclient bundle
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS VCAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
endif()

View File

@ -1,27 +1,19 @@
project(vcmi)
cmake_minimum_required(VERSION 2.8.12)
# TODO:
# 1) Detection of Qt5 and compilation of launcher, unless explicitly disabled
project(VCMI)
# where to look for cmake modules
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
include(VCMIUtils)
# enable Release mode but only if it was not set
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
endif()
# VCMI version
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
include(VCMIUtils)
set(VCMI_VERSION_MAJOR 0)
set(VCMI_VERSION_MINOR 99)
set(VCMI_VERSION_PATCH 0)
# Allow to pass package name from Travis CI
set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_TEST "Enable compilation of unit tests" ON)
@ -29,6 +21,23 @@ option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
# TODO: default to ON when we start distributing macOS binaries
option(ENABLE_SPARKLE "Enable auto-updating with Sparkle on macOS" OFF)
# Allow to pass package name from Travis CI
set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
if(ENABLE_PCH)
# Cotire require CMake 2.8.12
cmake_minimum_required(VERSION 2.8.12)
elseif(ENABLE_LAUNCHER)
# Some of Qt5 linking policies require 2.8.11
cmake_minimum_required(VERSION 2.8.11)
elseif(ENABLE_TEST)
# For whatever reason test requirement is 2.8.7
cmake_minimum_required(VERSION 2.8.7)
else()
cmake_minimum_required(VERSION 2.6)
endif()
############################################
# Documentation section #
############################################
@ -39,41 +48,7 @@ include(UseDoxygen OPTIONAL)
# Building section #
############################################
if (APPLE)
# Default location for thirdparty libs
set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
set(CMAKE_LIBRARY_PATH "../lib")
set(CMAKE_FRAMEWORK_PATH "../Frameworks")
set(BOOST_ROOT "../")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Build with clang ang libc++
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
if(ENABLE_SPARKLE)
# so that OSX_checkForUpdates knows whether to be a noop
add_definitions(-DSPARKLE)
# On OS X we use Sparkle framework for updates
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
endif()
# Xcode 5.0 fix
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
# Link with iconv
set(SYSTEM_LIBS ${SYSTEM_LIBS} libiconv.dylib)
endif()
if (WIN32)
if(WIN32)
add_definitions(-DBOOST_THREAD_USE_LIB)
# Windows Vista or newer for FuzzyLite 6 to compile
add_definitions(-D_WIN32_WINNT=0x0600)
@ -90,12 +65,6 @@ if (WIN32)
set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
endif()
#MinGW: copy runtime to VCMI location
get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH )
set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libwinpthread-*.dll")
set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libgcc_s_*.dll")
set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libstdc++-*.dll")
#MinGW: use O1 to prevent compiler crash in some cases
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O1")
endif()
@ -113,7 +82,41 @@ if (WIN32)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251")
endif()
endif()
endif(WIN32)
if(APPLE)
# Default location for thirdparty libs
set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
set(CMAKE_LIBRARY_PATH "../lib")
set(CMAKE_FRAMEWORK_PATH "../Frameworks")
set(BOOST_ROOT "../")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
# Build with clang ang libc++
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
if(ENABLE_SPARKLE)
# so that OSX_checkForUpdates knows whether to be a noop
add_definitions(-DSPARKLE)
# On OS X we use Sparkle framework for updates
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
endif()
# Xcode 5.0 fix
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
# Link with iconv
set(SYSTEM_LIBS ${SYSTEM_LIBS} libiconv.dylib)
endif(APPLE)
if(NOT WIN32)
INCLUDE(CheckLibraryExists)
@ -132,7 +135,7 @@ find_package(Boost 1.48.0 COMPONENTS date_time filesystem locale program_options
find_package(ZLIB REQUIRED)
find_package(FFmpeg REQUIRED)
find_package(Minizip)
if (MINIZIP_FOUND)
if(MINIZIP_FOUND)
add_definitions(-DUSE_SYSTEM_MINIZIP)
endif()
@ -155,9 +158,6 @@ include(cotire)
if(ENABLE_LAUNCHER)
# Widgets finds its own dependencies (QtGui and QtCore).
find_package(Qt5Widgets REQUIRED)
endif()
if (ENABLE_LAUNCHER)
find_package(Qt5Network REQUIRED)
endif()
@ -194,13 +194,13 @@ else()
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
if (NOT BIN_DIR)
if(NOT BIN_DIR)
set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
endif()
if (NOT LIB_DIR)
if(NOT LIB_DIR)
set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
endif()
if (NOT DATA_DIR)
if(NOT DATA_DIR)
set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
endif()
endif()
@ -223,18 +223,18 @@ SET(PCH_PROPERTIES
COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
)
if (ENABLE_ERM)
add_subdirectory(scripting/erm)
if(ENABLE_ERM)
add_subdirectory(scripting/erm)
endif()
if (NOT MINIZIP_FOUND)
if(NOT MINIZIP_FOUND)
add_subdirectory(lib/minizip)
set(MINIZIP_LIBRARIES minizip)
endif()
add_subdirectory(lib)
add_subdirectory(client)
add_subdirectory(server)
add_subdirectory(AI)
if (ENABLE_LAUNCHER)
add_subdirectory_with_folder("AI" AI)
if(ENABLE_LAUNCHER)
add_subdirectory(launcher)
endif()
if(ENABLE_TEST)
@ -246,14 +246,14 @@ endif()
#######################################
# For apple these files will be already inside vcmiclient bundle
if (NOT APPLE)
if(NOT APPLE)
# copy whole directory but .svn control files
install(DIRECTORY config DESTINATION ${DATA_DIR})
# copy vcmi mod along with all its content
install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods)
# that script is useless for Windows
if (NOT WIN32)
if(NOT WIN32)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
@ -261,49 +261,7 @@ if (NOT APPLE)
endif()
endif()
if(WIN32)
file(GLOB dep_files
${dep_files}
"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
#Copy debug versions of libraries if build type is debug. Doesn't work in MSVC!
if(CMAKE_BUILD_TYPE MATCHES DEBUG)
set(debug_postfix d)
endif(CMAKE_BUILD_TYPE MATCHES DEBUG)
if(ENABLE_LAUNCHER)
get_target_property(QtCore_location Qt5::Core LOCATION)
get_filename_component(Qtbin_folder ${QtCore_location} PATH)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/Qt5Core${debug_postfix}.dll
${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
${Qtbin_folder}/icu*.dll)
file(GLOB dep_qwindows
${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
if(MSVC)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/libEGL.dll
${Qtbin_folder}/libGLESv2.dll)
endif()
endif()
if (ENABLE_LAUNCHER)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
endif()
if(MSVC)
#install MSVC runtime
include(InstallRequiredSystemLibraries)
install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION ${BIN_DIR})
endif()
install(FILES ${dep_files} DESTINATION ${BIN_DIR})
install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
elseif(NOT APPLE)
if(NOT WIN32 AND NOT APPLE)
#install icons and desktop file on Linux
#FIXME: move to client makefile?
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
@ -311,7 +269,7 @@ elseif(NOT APPLE)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
if (ENABLE_LAUNCHER) #FIXME: move to launcher makefile?
if(ENABLE_LAUNCHER) #FIXME: move to launcher makefile?
install(FILES "${CMAKE_SOURCE_DIR}/launcher/vcmilauncher.desktop" DESTINATION share/applications)
endif()
endif()

View File

@ -1,6 +1,3 @@
project(vcmiclient)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
@ -116,30 +113,23 @@ set(client_HEADERS
SDLRWwrapper.h
)
assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
if(MSVC)
# workaround ffmpeg linking problems
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
endif()
if(APPLE)
# OS X specific source files
set(client_SRCS ${client_SRCS} SDLMain.m Autoupdate.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
if(ENABLE_SPARKLE)
# OS X specific includes
include_directories(${SPARKLE_INCLUDE_DIR})
if(ENABLE_SPARKLE)
# OS X specific includes
include_directories(${SPARKLE_INCLUDE_DIR})
# OS X specific libraries
target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
endif()
add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS})
# OS X specific libraries
target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
endif()
# Because server and AI libs would be copies to bundle they need to be built before client
add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI minizip)
@ -189,16 +179,19 @@ if(APPLE)
endif()
add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
elseif(WIN32)
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} VCMI_client.rc)
else()
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
endif()
endif(APPLE)
if(WIN32)
set_target_properties(vcmiclient PROPERTIES OUTPUT_NAME VCMI_client)
set(client_ICON VCMI_client.rc)
set_target_properties(vcmiclient
PROPERTIES
OUTPUT_NAME "VCMI_client"
PROJECT_LABEL "VCMI_client"
)
endif()
add_executable(vcmiclient WIN32 MACOSX_BUNDLE ${client_SRCS} ${client_HEADERS} ${client_ICON})
target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${SYSTEM_LIBS})
vcmi_set_output_dir(vcmiclient "")

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@ -16,3 +16,38 @@ macro(vcmi_set_output_dir name dir)
set_target_properties(${name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
set_target_properties(${name} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/build/${dir})
endmacro()
#######################################
# Better Visual Studio solution #
#######################################
function(assign_source_group)
foreach(_source IN ITEMS ${ARGN})
if(IS_ABSOLUTE "${_source}")
file(RELATIVE_PATH _source_rel "${CMAKE_CURRENT_SOURCE_DIR}" "${_source}")
else()
set(_source_rel "${_source}")
endif()
get_filename_component(_source_path "${_source_rel}" PATH)
string(REPLACE "/" "\\" _source_path_msvc "${_source_path}")
source_group("${_source_path_msvc}" FILES "${_source}")
endforeach()
endfunction(assign_source_group)
#######################################
# Setting folders for 3rd-party #
#######################################
set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
define_property(
TARGET
PROPERTY FOLDER
INHERITED
BRIEF_DOCS "Set the folder name."
FULL_DOCS "Use to organize targets in an IDE."
)
function(add_subdirectory_with_folder _folder_name _folder)
add_subdirectory(${_folder} ${ARGN})
set_property(DIRECTORY "${_folder}" PROPERTY FOLDER "${_folder_name}")
endfunction()

View File

@ -1,64 +1,65 @@
project(vcmilauncher)
cmake_minimum_required(VERSION 2.8.7)
# Detailed information about CMake compatibility available on Qt website
# https://doc.qt.io/qt-5/cmake-manual.html
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${ZLIB_INCLUDE_DIR} ${Boost_INCLUDE_DIRS} ${Qt5Widgets_INCLUDE_DIRS} ${Qt5Network_INCLUDE_DIRS})
include_directories(${SDL_INCLUDE_DIR})
set(launcher_modmanager_SRCS
modManager/cdownloadmanager_moc.cpp
modManager/cmodlist.cpp
modManager/cmodlistmodel_moc.cpp
modManager/cmodlistview_moc.cpp
modManager/cmodmanager.cpp
modManager/imageviewer_moc.cpp
modManager/cdownloadmanager_moc.cpp
modManager/cmodlist.cpp
modManager/cmodlistmodel_moc.cpp
modManager/cmodlistview_moc.cpp
modManager/cmodmanager.cpp
modManager/imageviewer_moc.cpp
)
set(launcher_modmanager_HEADERS
modManager/cdownloadmanager_moc.h
modManager/cmodlist.h
modManager/cmodlistmodel_moc.h
modManager/cmodlistview_moc.h
modManager/cmodmanager.h
modManager/imageviewer_moc.h
modManager/cdownloadmanager_moc.h
modManager/cmodlist.h
modManager/cmodlistmodel_moc.h
modManager/cmodlistview_moc.h
modManager/cmodmanager.h
modManager/imageviewer_moc.h
)
set(launcher_settingsview_SRCS
settingsView/csettingsview_moc.cpp
settingsView/csettingsview_moc.cpp
)
set(launcher_settingsview_HEADERS
settingsView/csettingsview_moc.h
settingsView/csettingsview_moc.h
)
set(launcher_SRCS
StdInc.cpp
${launcher_modmanager_SRCS}
${launcher_settingsview_SRCS}
main.cpp
mainwindow_moc.cpp
launcherdirs.cpp
jsonutils.cpp
sdldisplayquery.cpp
StdInc.cpp
${launcher_modmanager_SRCS}
${launcher_settingsview_SRCS}
main.cpp
mainwindow_moc.cpp
launcherdirs.cpp
jsonutils.cpp
sdldisplayquery.cpp
)
set(launcher_HEADERS
StdInc.h
${launcher_modmanager_HEADERS}
${launcher_settingsview_HEADERS}
mainwindow_moc.h
launcherdirs.h
jsonutils.h
sdldisplayquery.h
StdInc.h
${launcher_modmanager_HEADERS}
${launcher_settingsview_HEADERS}
mainwindow_moc.h
launcherdirs.h
jsonutils.h
sdldisplayquery.h
)
set(launcher_FORMS
modManager/cmodlistview_moc.ui
modManager/imageviewer_moc.ui
settingsView/csettingsview_moc.ui
mainwindow_moc.ui
modManager/cmodlistview_moc.ui
modManager/imageviewer_moc.ui
settingsView/csettingsview_moc.ui
mainwindow_moc.ui
)
assign_source_group(${launcher_SRCS} ${launcher_HEADERS} VCMI_launcher.rc)
# Tell CMake to run moc when necessary:
set(CMAKE_AUTOMOC ON)
@ -66,40 +67,51 @@ set(CMAKE_AUTOMOC ON)
# to always look for includes there:
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# We need add -DQT_WIDGETS_LIB when using QtWidgets in Qt 5.
add_definitions(${Qt5Widgets_DEFINITIONS})
add_definitions(${Qt5Network_DEFINITIONS})
#### We need add -DQT_WIDGETS_LIB when using QtWidgets in Qt 5.
###add_definitions(${Qt5Widgets_DEFINITIONS})
###add_definitions(${Qt5Network_DEFINITIONS})
# Executables fail to build with Qt 5 in the default configuration
# without -fPIE. We add that here.
set(CMAKE_CXX_FLAGS "${Qt5Widgets_EXECUTABLE_COMPILE_FLAGS} ${CMAKE_CXX_FLAGS}")
if("${CMAKE_VERSION}" VERSION_LESS 2.8.12)
# Executables fail to build with Qt 5 in the default configuration
# without -fPIE. We add that here.
set(CMAKE_CXX_FLAGS "${Qt5Widgets_EXECUTABLE_COMPILE_FLAGS} ${CMAKE_CXX_FLAGS}")
endif()
qt5_wrap_ui(launcher_UI_HEADERS ${launcher_FORMS})
if(WIN32)
add_executable(vcmilauncher WIN32 ${launcher_SRCS} ${launcher_HEADERS} ${launcher_UI_HEADERS} VCMI_launcher.rc)
set_target_properties(vcmilauncher PROPERTIES OUTPUT_NAME VCMI_launcher)
else()
add_executable(vcmilauncher ${launcher_SRCS} ${launcher_HEADERS} ${launcher_UI_HEADERS})
set(launcher_ICON VCMI_launcher.rc)
endif()
if(MSVC)
# Fix _WinMain@16 linking error
target_link_libraries(vcmilauncher vcmi ${Qt5Core_QTMAIN_LIBRARIES} ${Qt5Widgets_LIBRARIES} ${Qt5Network_LIBRARIES} ${SDL_LIBRARY})
else()
# The Qt5Widgets_LIBRARIES variable also includes QtGui and QtCore
target_link_libraries(vcmilauncher vcmi ${Qt5Widgets_LIBRARIES} ${Qt5Network_LIBRARIES} ${SDL_LIBRARY})
add_executable(vcmilauncher WIN32 ${launcher_SRCS} ${launcher_HEADERS} ${launcher_UI_HEADERS} ${launcher_ICON})
if(WIN32)
set_target_properties(vcmilauncher
PROPERTIES
OUTPUT_NAME "VCMI_launcher"
PROJECT_LABEL "VCMI_launcher"
)
# FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2
# So far I tried:
# - cmake_minimum_required set to 2.8.11 globally and in this file
# - cmake_policy in all possible places
# - used NO_POLICY_SCOPE to make sure no other parts reset policies
# Still nothing worked, warning kept appearing and WinMain didn't link automatically
target_link_libraries(vcmilauncher Qt5::WinMain)
endif()
target_link_libraries(vcmilauncher vcmi Qt5::Widgets Qt5::Network ${SDL_LIBRARY})
vcmi_set_output_dir(vcmilauncher "")
# temporary(?) disabled - generation of PCH takes too much time since cotire is trying to collect all Qt headers
#set_target_properties(vcmilauncher PROPERTIES ${PCH_PROPERTIES})
#cotire(vcmilauncher)
if (NOT APPLE) # Already inside bundle
if(NOT APPLE) # Already inside bundle
install(TARGETS vcmilauncher DESTINATION ${BIN_DIR})
# copy whole directory but .svn control files
install(DIRECTORY icons DESTINATION ${DATA_DIR}/launcher PATTERN ".svn" EXCLUDE)
# copy whole directory
install(DIRECTORY icons DESTINATION ${DATA_DIR}/launcher)
endif()

View File

@ -1,6 +1,3 @@
project(libvcmi)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
@ -288,16 +285,24 @@ set(lib_HEADERS
VCMI_Lib.h
)
assign_source_group(${lib_SRCS} ${lib_HEADERS})
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib")
if(APPLE)
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib")
endif()
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmi PROPERTIES OUTPUT_NAME VCMI_lib)
set_target_properties(vcmi
PROPERTIES
OUTPUT_NAME "VCMI_lib"
PROJECT_LABEL "VCMI_lib"
)
endif()
if (ANDROID)
if(ANDROID)
return()
endif()
@ -306,6 +311,6 @@ vcmi_set_output_dir(vcmi "")
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)
if (NOT APPLE) # Already inside vcmiclient bundle
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
endif()

View File

@ -1,5 +1,4 @@
project(minizip)
cmake_minimum_required(VERSION 2.6)
include_directories(${ZLIB_INCLUDE_DIR})

View File

@ -1,6 +1,3 @@
project(vcmiERM)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY})
set(lib_SRCS

View File

@ -1,6 +1,3 @@
project(vcmiserver)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
@ -20,6 +17,9 @@ set(server_HEADERS
CQuery.h
CVCMIServer.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
@ -29,7 +29,11 @@ add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
endif()
vcmi_set_output_dir(vcmiserver "")
@ -38,6 +42,6 @@ set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)
if (NOT APPLE) # Already inside vcmiclient bundle
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()

View File

@ -1,16 +1,12 @@
cmake_minimum_required(VERSION 2.8.7)
project(test)
enable_testing()
set(googleTest_Dir ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
if (EXISTS ${googleTest_Dir})
if(EXISTS ${googleTest_Dir})
SET(GTestSrc ${googleTest_Dir}/googletest)
SET(GMockSrc ${googleTest_Dir}/googlemock)
else ()
message( FATAL_ERROR "No googletest src dir found!")
endif ()
else()
message(FATAL_ERROR "No googletest src dir found!")
endif()
include_directories(${GTestSrc} ${GTestSrc}/include ${GMockSrc} ${GMockSrc}/include)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/test)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
@ -36,10 +32,13 @@ set(test_HEADERS
map/MapComparer.h
)
assign_source_group(${test_SRCS} ${test_HEADERS})
set(mock_HEADERS
mock/mock_UnitHealthInfo.h
)
add_subdirectory(googletest)
add_subdirectory(googletest EXCLUDE_FROM_ALL)
add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS} ${GTestSrc}/src/gtest-all.cc ${GMockSrc}/src/gmock-all.cc)
target_link_libraries(vcmitest vcmi ${RT_LIB} ${DL_LIB})
@ -62,7 +61,7 @@ set(vcmitest_FILES
)
foreach(file ${vcmitest_FILES})
add_custom_command(TARGET vcmitestFiles POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${file}" ${CMAKE_CURRENT_BINARY_DIR}
add_custom_command(TARGET vcmitestFiles POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${file}" ${CMAKE_CURRENT_BINARY_DIR}
)
endforeach()