1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-13 13:18:43 +02:00
Arseniy Shestakov 193f492b99 CMake: cleanup, project generation and other improvements
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
2016-11-01 20:45:50 +03:00
2016-11-01 18:25:09 +01:00
2017-07-06 22:48:14 +03:00
2016-11-01 21:26:09 +03:00
2017-07-19 17:04:57 +02:00
2017-08-10 21:59:55 +03:00
2017-07-08 12:04:18 +02:00
2017-07-04 04:08:13 +03:00
2013-09-02 17:26:52 +00:00
2016-08-21 05:10:03 +03:00

Travis Build Status AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 127 MiB
Languages
C++ 69.6%
JSON-with-Comments 25%
Java 1.7%
C 1.5%
CMake 1.5%
Other 0.5%