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- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers. - Set minimum CMake version only in main CMakeLists.txt - Set project name only in main CMakeLists.txt - Visual Studio: add assign_source_group function to generate proper filesystem tree - Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows - Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs. - Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
Links
- Homepage: http://vcmi.eu/
- Wiki: http://wiki.vcmi.eu/
- Forums: http://forum.vcmi.eu/
- Bugtracker: http://bugs.vcmi.eu/
- Slack: https://slack.vcmi.eu/
Installation
For installation of latest release see release announcement on http://vcmi.eu/
For building from source see project wiki at http://wiki.vcmi.eu/
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
69.6%
JSON-with-Comments
25%
Java
1.7%
C
1.5%
CMake
1.5%
Other
0.5%