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vcmi/server/CMakeLists.txt
Arseniy Shestakov 193f492b99 CMake: cleanup, project generation and other improvements
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00

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1.2 KiB
CMake

include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
set(server_SRCS
StdInc.cpp
CGameHandler.cpp
CQuery.cpp
CVCMIServer.cpp
NetPacksServer.cpp
)
set(server_HEADERS
StdInc.h
CGameHandler.h
CQuery.h
CVCMIServer.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
endif()
vcmi_set_output_dir(vcmiserver "")
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
cotire(vcmiserver)
if(NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()