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https://github.com/vcmi/vcmi.git
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193f492b99
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers. - Set minimum CMake version only in main CMakeLists.txt - Set project name only in main CMakeLists.txt - Visual Studio: add assign_source_group function to generate proper filesystem tree - Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows - Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs. - Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
48 lines
1.2 KiB
CMake
48 lines
1.2 KiB
CMake
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
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set(server_SRCS
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StdInc.cpp
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CGameHandler.cpp
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CQuery.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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)
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set(server_HEADERS
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StdInc.h
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CGameHandler.h
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CQuery.h
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CVCMIServer.h
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)
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assign_source_group(${server_SRCS} ${server_HEADERS})
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if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
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return()
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endif()
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add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
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if(WIN32)
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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)
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endif()
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vcmi_set_output_dir(vcmiserver "")
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set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
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set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
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cotire(vcmiserver)
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if(NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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endif()
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