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https://github.com/vcmi/vcmi.git
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193f492b99
- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers. - Set minimum CMake version only in main CMakeLists.txt - Set project name only in main CMakeLists.txt - Visual Studio: add assign_source_group function to generate proper filesystem tree - Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows - Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs. - Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
46 lines
1.0 KiB
CMake
46 lines
1.0 KiB
CMake
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(battleAI_SRCS
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StdInc.cpp
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AttackPossibility.cpp
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BattleAI.cpp
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common.cpp
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EnemyInfo.cpp
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main.cpp
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PotentialTargets.cpp
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StackWithBonuses.cpp
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ThreatMap.cpp
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)
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set(battleAI_HEADERS
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StdInc.h
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AttackPossibility.h
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BattleAI.h
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common.h
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EnemyInfo.h
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PotentialTargets.h
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StackWithBonuses.h
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ThreatMap.h
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)
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assign_source_group(${battleAI_SRCS} ${battleAI_HEADERS})
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if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
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target_link_libraries(BattleAI vcmi)
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vcmi_set_output_dir(BattleAI "AI")
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set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
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cotire(BattleAI)
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if(NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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endif()
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