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More changes for splitting
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@ -127,7 +127,7 @@ void CMinimap::draw()
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}
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void CMinimap::redraw(int level)// (level==-1) => redraw all levels
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{
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(CGameInfo::mainObj);
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(CGI);
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for (int i=0; i<CGI->mh->sizes.z; i++)
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{
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SDL_Surface * pom ;
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