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Open-source engine for Heroes of Might and Magic III
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2008-06-12 21:08:04 +00:00
AI/EmptyAI * battle funcs added to ICallback 2008-04-13 11:05:39 +00:00
client Cleanups + started splitting 2008-06-12 06:45:51 +00:00
config * "%s substitutions in Right-click information in town hall 2008-06-03 18:16:54 +00:00
hch More changes for splitting 2008-06-12 21:08:04 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
tools * new tool - Obwodziciel 2008-01-20 12:52:15 +00:00
AdventureMapButton.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
AdventureMapButton.h * started making creature info window 2008-05-18 17:33:39 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp More changes for splitting 2008-06-12 21:08:04 +00:00
CAdvmapInterface.h * started making creature info window 2008-05-18 17:33:39 +00:00
CBattleInterface.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CBattleInterface.h Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
CCallback.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CCallback.h Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
CCastleInterface.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CCastleInterface.h * VCMI won't crash when r-click neutral stack during the battle 2008-06-04 13:00:56 +00:00
CConsoleHandler.cpp Cleanups/refactoring 2008-06-11 01:53:57 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CCursorHandler.h * fixed memory leak in battles 2008-04-20 15:56:03 +00:00
CGameInfo.cpp More changes for splitting 2008-06-12 21:08:04 +00:00
CGameInfo.h More changes for splitting 2008-06-12 21:08:04 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
CGameState.cpp Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
CGameState.h Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CHeroWindow.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CHeroWindow.h Cleanups/refactoring 2008-06-11 01:53:57 +00:00
CLua.cpp radical cleanups 2008-06-08 00:58:29 +00:00
CLua.h Cleanups/refactoring 2008-06-11 01:53:57 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CMessage.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CMT.cpp More changes for splitting 2008-06-12 21:08:04 +00:00
CPathfinder.cpp Cleanups/refactoring 2008-06-11 01:53:57 +00:00
CPathfinder.h New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
CPlayerInterface.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CPlayerInterface.h Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CPreGame.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
CPreGame.h Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
CScreenHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h More changes for splitting 2008-06-12 21:08:04 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
map.h Cleanups/refactoring 2008-06-11 01:53:57 +00:00
mapHandler.cpp Cleanups + started splitting 2008-06-12 06:45:51 +00:00
mapHandler.h Cleanups/refactoring 2008-06-11 01:53:57 +00:00
nodrze.h * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 2008-02-05 07:21:09 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp More changes for splitting 2008-06-12 21:08:04 +00:00
SDL_Extensions.h small upgrade 2008-05-27 15:16:12 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * it's possible to choose a player 2008-02-06 07:33:53 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 2008-02-25 23:26:50 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00