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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Merged changes from trunk (since r452)

This commit is contained in:
Michał W. Urbańczyk 2008-06-11 01:58:18 +00:00
parent dbca25df74
commit dd9b506293
9 changed files with 329 additions and 128 deletions

View File

@ -19,7 +19,7 @@ extern SDL_Color zwykly;
SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL)
{
//initializing armies
this->army1 = army1;
@ -213,7 +213,10 @@ void CBattleInterface::show(SDL_Surface * to)
}
}
//showing selected unit's range
showRange(to, activeStack);
if(creAnims[activeStack]->getType() != 0) //don't show if unit is moving
{
showRange(to, activeStack);
}
//showing menu background and console
blitAt(menu, 0, 556, to);
@ -244,25 +247,31 @@ void CBattleInterface::show(SDL_Surface * to)
{
stackByHex[j->second.position] = j->second.ID;
}
attackingShowHelper(); // handle attack animation
for(int b=0; b<187; ++b)
{
if(stackByHex[b]!=-1)
{
creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], animCount%2==0 || creAnims[stackByHex[b]]->getType()==0, stackByHex[b]==activeStack); //increment always when moving
creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], (animCount%2==0 || creAnims[stackByHex[b]]->getType()!=2) && stacks[stackByHex[b]].alive, stackByHex[b]==activeStack); //increment always when moving, never if stack died
//printing amount
if(stacks[stackByHex[b]].attackerOwned)
if(stacks[stackByHex[b]].amount > 0) //don't print if stack is not alive
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
if(stacks[stackByHex[b]].attackerOwned)
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
}
else
{
CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
std::stringstream ss;
ss<<stacks[stackByHex[b]].amount;
CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
}
}
}
}
@ -362,8 +371,17 @@ void CBattleInterface::stackRemoved(CStack stack)
creAnims.erase(stack.ID);
}
void CBattleInterface::stackKilled(int ID)
void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby)
{
creAnims[ID]->setType(5); //death
for(int i=0; i<creAnims[ID]->framesInGroup(5)-1; ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
printConsoleAttacked(ID, dmg, killed, IDby);
}
void CBattleInterface::stackActivated(int number)
@ -548,8 +566,18 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
creAnims[number]->pos.y = coords.second;
}
void CBattleInterface::stackIsAttacked(int ID)
void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby)
{
creAnims[ID]->setType(3); //getting hit
for(int i=0; i<creAnims[ID]->framesInGroup(3); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
creAnims[ID]->setType(2);
printConsoleAttacked(ID, dmg, killed, IDby);
}
void CBattleInterface::stackAttacking(int ID, int dest)
@ -560,134 +588,97 @@ void CBattleInterface::stackAttacking(int ID, int dest)
switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
{
case 0:
//reverseCreature(ID, aStack.position, true);
creAnims[ID]->setType(10);
for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
//reverseCreature(ID, aStack.position, true);
break;
case 1:
creAnims[ID]->setType(10);
for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
break;
case 2:
creAnims[ID]->setType(11);
for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
break;
case 3:
creAnims[ID]->setType(12);
for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
break;
case 4:
//reverseCreature(ID, aStack.position, true);
creAnims[ID]->setType(12);
for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
//reverseCreature(ID, aStack.position, true);
break;
case 5:
reverseCreature(ID, aStack.position, true);
creAnims[ID]->setType(11);
for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
reverseCreature(ID, aStack.position, true);
break;
}
creAnims[ID]->setType(2);
}
else //else for if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
{
case 0:
reverseCreature(ID, aStack.position, true);
creAnims[ID]->setType(10);
for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
reverseCreature(ID, aStack.position, true);
break;
case 1:
creAnims[ID]->setType(10);
for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
break;
case 2:
creAnims[ID]->setType(11);
for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
break;
case 3:
creAnims[ID]->setType(12);
for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
break;
case 4:
reverseCreature(ID, aStack.position, true);
creAnims[ID]->setType(12);
for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
reverseCreature(ID, aStack.position, true);
break;
case 5:
reverseCreature(ID, aStack.position, true);
creAnims[ID]->setType(11);
for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
{
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
}
reverseCreature(ID, aStack.position, true);
break;
}
creAnims[ID]->setType(2);
}
attackingInfo = new CAttHelper;
attackingInfo->dest = dest;
attackingInfo->frame = 0;
attackingInfo->ID = ID;
attackingInfo->reversing = false;
if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
{
case 0:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
break;
case 1:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
break;
case 2:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
break;
case 3:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
break;
case 4:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
break;
case 5:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
{
case 0:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
break;
case 1:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
break;
case 2:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
break;
case 3:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
break;
case 4:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
break;
case 5:
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
break;
}
}
}
@ -730,6 +721,144 @@ void CBattleInterface::showRange(SDL_Surface * to, int ID)
}
}
void CBattleInterface::attackingShowHelper()
{
if(attackingInfo && !attackingInfo->reversing)
{
if(attackingInfo->frame == 0)
{
CStack aStack = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
{
case 0:
creAnims[attackingInfo->ID]->setType(10);
break;
case 1:
creAnims[attackingInfo->ID]->setType(10);
break;
case 2:
creAnims[attackingInfo->ID]->setType(11);
break;
case 3:
creAnims[attackingInfo->ID]->setType(12);
break;
case 4:
creAnims[attackingInfo->ID]->setType(12);
break;
case 5:
creAnims[attackingInfo->ID]->setType(11);
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
{
case 0:
creAnims[attackingInfo->ID]->setType(10);
break;
case 1:
creAnims[attackingInfo->ID]->setType(10);
break;
case 2:
creAnims[attackingInfo->ID]->setType(11);
break;
case 3:
creAnims[attackingInfo->ID]->setType(12);
break;
case 4:
creAnims[attackingInfo->ID]->setType(12);
break;
case 5:
creAnims[attackingInfo->ID]->setType(11);
break;
}
}
}
else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
{
attackingInfo->reversing = true;
CStack aStack = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
{
case 0:
//reverseCreature(ID, aStack.position, true);
break;
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
//reverseCreature(ID, aStack.position, true);
break;
case 5:
reverseCreature(attackingInfo->ID, aStack.position, true);
break;
}
}
else //else for if(aStack.creature->isDoubleWide())
{
switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
{
case 0:
reverseCreature(attackingInfo->ID, aStack.position, true);
break;
case 1:
break;
case 2:
break;
case 3:
break;
case 4:
reverseCreature(attackingInfo->ID, aStack.position, true);
break;
case 5:
reverseCreature(attackingInfo->ID, aStack.position, true);
break;
}
}
attackingInfo->reversing = false;
creAnims[attackingInfo->ID]->setType(2);
delete attackingInfo;
attackingInfo = NULL;
}
if(attackingInfo)
{
attackingInfo->frame++;
}
}
}
void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
{
char tabh[200];
CStack attacker = LOCPLINT->cb->battleGetStackByID(IDby);
CStack defender = LOCPLINT->cb->battleGetStackByID(ID);
int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
(attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
dmg);
if(killed > 0)
{
if(killed > 1)
{
sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
}
else //killed == 1
{
sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
}
}
console->addText(std::string(tabh));
}
void CBattleHero::show(SDL_Surface *to)
{
//animation of flag
@ -865,9 +994,14 @@ void CBattleHex::hover(bool on)
{
hovered = on;
Hoverable::hover(on);
if(!on && setAlterText)
{
myInterface->console->alterTxt = std::string();
setAlterText = false;
}
}
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
{
}
@ -884,6 +1018,26 @@ void CBattleHex::mouseMoved(SDL_MouseMotionEvent &sEvent)
strictHovered = true;
}
}
if(hovered && strictHovered) //print attacked creature to console
{
if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
LOCPLINT->cb->battleGetStackByPos(myNumber).owner != LOCPLINT->playerID &&
LOCPLINT->cb->battleGetStackByPos(myNumber).alive)
{
char tabh[160];
CStack attackedStack = LOCPLINT->cb->battleGetStackByPos(myNumber);
std::string attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
myInterface->console->alterTxt = std::string(tabh);
setAlterText = true;
}
}
else if(setAlterText)
{
myInterface->console->alterTxt = std::string();
setAlterText = false;
}
}
void CBattleHex::clickLeft(boost::logic::tribool down)
@ -919,7 +1073,7 @@ void CBattleHex::clickRight(boost::logic::tribool down)
}
}
CBattleConsole::CBattleConsole() : lastShown(-1)
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
{
}
@ -930,7 +1084,11 @@ CBattleConsole::~CBattleConsole()
void CBattleConsole::show(SDL_Surface * to)
{
if(texts.size())
if(alterTxt.size())
{
CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
}
else if(texts.size())
{
if(texts.size()==1)
{
@ -948,7 +1106,18 @@ bool CBattleConsole::addText(std::string text)
{
if(text.size()>70)
return false; //text too long!
texts.push_back(text);
int firstInToken = 0;
for(int i=0; i<text.size(); ++i) //tokenize
{
if(text[i] == 10)
{
texts.push_back( text.substr(firstInToken, i-firstInToken) );
firstInToken = i+1;
lastShown++;
}
}
texts.push_back( text.substr(firstInToken, text.size()) );
lastShown++;
return true;
}

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@ -26,6 +26,8 @@ class CBattleInterface;
class CBattleHex : public Hoverable, public MotionInterested, public ClickableL, public ClickableR
{
private:
bool setAlterText; //if true, this hex has set alternative text in console and will clean it
public:
unsigned int myNumber;
bool accesible;
@ -53,8 +55,9 @@ class CBattleConsole : public IShowable, public CIntObject
{
private:
std::vector< std::string > texts; //a place where texts are stored
int lastShown; //las shown line of text
int lastShown; //last shown line of text
public:
std::string alterTxt; //if it's not empty, this text is displayed
CBattleConsole(); //c-tor
~CBattleConsole(); //d-tor
void show(SDL_Surface * to = 0);
@ -81,6 +84,17 @@ private:
int activeStack; //number of active stack; -1 - no one
void showRange(SDL_Surface * to, int ID); //show helper funtion ot mark range of a unit
class CAttHelper
{
public:
int ID; //attacking stack
int dest; //atacked hex
int frame, maxframe; //frame of animation, number of frames of animation
bool reversing;
} * attackingInfo;
void attackingShowHelper();
void printConsoleAttacked(int ID, int dmg, int killed, int IDby);
public:
CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2); //c-tor
~CBattleInterface(); //d-tor
@ -112,10 +126,10 @@ public:
//call-ins
void newStack(CStack stack); //new stack appeared on battlefield
void stackRemoved(CStack stack); //stack disappeared from batlefiled
void stackKilled(int ID); //stack has been killed (but corpses remain)
void stackKilled(int ID, int dmg, int killed, int IDby); //stack has been killed (but corpses remain)
void stackActivated(int number); //active stack has been changed
void stackMoved(int number, int destHex, bool startMoving, bool endMoving); //stack with id number moved to destHex
void stackIsAttacked(int ID); //called when stack id attacked
void stackIsAttacked(int ID, int dmg, int killed, int IDby); //called when stack id attacked by stack with id IDby
void stackAttacking(int ID, int dest); //called when stack with id ID is attacking something on hex dest
void newRound(int number); //caled when round is ended; number is the number of round
void hexLclicked(int whichOne); //hex only call-in

View File

@ -765,7 +765,13 @@ int CCallback::battleGetStack(int pos)
{
for(int g=0; g<CGI->state->curB->stacks.size(); ++g)
{
if(CGI->state->curB->stacks[g]->position == pos)
if(CGI->state->curB->stacks[g]->position == pos ||
( CGI->state->curB->stacks[g]->creature->isDoubleWide() &&
( (CGI->state->curB->stacks[g]->attackerOwned && CGI->state->curB->stacks[g]->position-1 == pos) ||
(!CGI->state->curB->stacks[g]->attackerOwned && CGI->state->curB->stacks[g]->position+1 == pos)
)
)
)
return CGI->state->curB->stacks[g]->ID;
}
return -1;
@ -781,6 +787,11 @@ CStack CCallback::battleGetStackByID(int ID)
return CStack();
}
CStack CCallback::battleGetStackByPos(int pos)
{
return battleGetStackByID(battleGetStack(pos));
}
int CCallback::battleGetPos(int stack)
{
for(int g=0; g<CGI->state->curB->stacks.size(); ++g)

View File

@ -60,6 +60,7 @@ public:
virtual int battleGetObstaclesAtTile(int tile)=0; //returns bitfield
virtual int battleGetStack(int pos)=0; //returns ID of stack on the tile
virtual CStack battleGetStackByID(int ID)=0; //returns stack info by given ID
virtual CStack battleGetStackByPos(int pos)=0; //returns stack info by given pos
virtual int battleGetPos(int stack)=0; //returns position (tile ID) of stack
//virtual int battleMakeAction(BattleAction* action)=0;//perform action with an active stack (or custom action)
virtual std::map<int, CStack> battleGetStacks()=0; //returns stacks on battlefield
@ -131,6 +132,7 @@ public:
int battleGetObstaclesAtTile(int tile); //returns bitfield
int battleGetStack(int pos); //returns ID of stack on the tile
CStack battleGetStackByID(int ID); //returns stack info by given ID
CStack battleGetStackByPos(int pos); //returns stack info by given pos
int battleGetPos(int stack); //returns position (tile ID) of stack
//int battleMakeAction(BattleAction* action);//perform action with an active stack (or custom action)
std::map<int, CStack> battleGetStacks(); //returns stacks on battlefield

View File

@ -72,8 +72,8 @@ public:
virtual void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner){};
virtual void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)=0;
virtual void battleStackAttacking(int ID, int dest)=0;
virtual void battleStackIsAttacked(int ID)=0;
virtual void battleStackKilled(int ID)=0;
virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby)=0;
virtual void battleStackKilled(int ID, int dmg, int killed, int IDby)=0;
//
};
@ -91,8 +91,8 @@ public:
virtual void heroCreated(const CGHeroInstance*){};
virtual void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving){};
virtual void battleStackAttacking(int ID, int dest){};
virtual void battleStackIsAttacked(int ID){};
virtual void battleStackKilled(int ID){};
virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby){};
virtual void battleStackKilled(int ID, int dmg, int killed, int IDby){};
virtual BattleAction activeStack(int stackID) {BattleAction ba; ba.actionType = 3; ba.stackNumber = stackID; return ba;};
};
#endif //CGAMEINTERFACE_H

View File

@ -474,12 +474,17 @@ bool CGameState::battleMoveCreatureStack(int ID, int dest)
curB->stacks[numberOfStackAtEnd]->firstHPleft -= damageFirst;
}
int cresInstackBefore = curB->stacks[numberOfStackAtEnd]->amount;
curB->stacks[numberOfStackAtEnd]->amount -= cresKilled;
if(curB->stacks[numberOfStackAtEnd]->amount<=0) //stack killed
{
curB->stacks[numberOfStackAtEnd]->amount = 0;
LOCPLINT->battleStackKilled(curB->stacks[numberOfStackAtEnd]->ID, finalDmg, std::min(cresKilled, cresInstackBefore) , ID);
curB->stacks[numberOfStackAtEnd]->alive = false;
LOCPLINT->battleStackKilled(curB->stacks[numberOfStackAtEnd]->ID);
}
else
{
LOCPLINT->battleStackIsAttacked(curB->stacks[numberOfStackAtEnd]->ID, finalDmg, std::min(cresKilled, cresInstackBefore), ID);
}
//damage applied

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@ -2080,14 +2080,14 @@ void CPlayerInterface::battleStackAttacking(int ID, int dest)
dynamic_cast<CBattleInterface*>(curint)->stackAttacking(ID, dest);
}
void CPlayerInterface::battleStackIsAttacked(int ID)
void CPlayerInterface::battleStackIsAttacked(int ID, int dmg, int killed, int IDby)
{
dynamic_cast<CBattleInterface*>(curint)->stackIsAttacked(ID);
dynamic_cast<CBattleInterface*>(curint)->stackIsAttacked(ID, dmg, killed, IDby);
}
void CPlayerInterface::battleStackKilled(int ID)
void CPlayerInterface::battleStackKilled(int ID, int dmg, int killed, int IDby)
{
dynamic_cast<CBattleInterface*>(curint)->stackKilled(ID);
dynamic_cast<CBattleInterface*>(curint)->stackKilled(ID, dmg, killed, IDby);
}
void CPlayerInterface::showComp(SComponent comp)

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@ -341,8 +341,8 @@ public:
void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner);
void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving);
void battleStackAttacking(int ID, int dest);
void battleStackIsAttacked(int ID);
void battleStackKilled(int ID);
void battleStackIsAttacked(int ID, int dmg, int killed, int IDby);
void battleStackKilled(int ID, int dmg, int killed, int IDby);
//-------------//

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