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* it's possible to choose a player
* minor fixes
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parent
f0db8760c2
commit
e34f9a54c9
@ -32,7 +32,7 @@ CAdvMapInt::~CAdvMapInt()
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}
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CMinimap::CMinimap(bool draw)
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{
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statusbarTxt = CGI->preth->zelp[291].first;
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statusbarTxt = CGI->preth->zelp[291].first;
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rcText = CGI->preth->zelp[291].second;
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pos.x=630;
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pos.y=26;
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2
CMT.cpp
2
CMT.cpp
@ -774,7 +774,7 @@ int _tmain(int argc, _TCHAR* argv[])
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for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
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{
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if(cgi->scenarioOps.playerInfos[i].name=="Computer")
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if(!cgi->scenarioOps.playerInfos[i].human)
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cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
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else
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{
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BIN
CPreGame.cpp
BIN
CPreGame.cpp
Binary file not shown.
@ -15,8 +15,10 @@ struct StartInfo
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std::string heroName;
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Ebonus bonus;
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Ecolor color; //from 0 -
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int serial;
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int handicap;//0-no, 1-mild, 2-severe
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std::string name;
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bool human;
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};
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int difficulty; //0=easy; 4=impossible
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std::vector<PlayerSettings> playerInfos;
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@ -1,4 +1,4 @@
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8
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9
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AVCCAST0.DEF
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AVCRAMP0.DEF
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AVCTOWR0.DEF
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@ -16,4 +16,4 @@ AVCNECZ0.DEF
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AVCDUNZ0.DEF
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AVCSTRZ0.DEF
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AVCFORZ0.DEF
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AVCHFORZ0.DEF
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AVCHFORZ.DEF
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