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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

More changes for splitting

This commit is contained in:
Michał W. Urbańczyk
2008-06-12 21:08:04 +00:00
parent 4347996353
commit 7df624d919
21 changed files with 83 additions and 89 deletions

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@ -127,7 +127,7 @@ void CMinimap::draw()
}
void CMinimap::redraw(int level)// (level==-1) => redraw all levels
{
(CGameInfo::mainObj);
(CGI);
for (int i=0; i<CGI->mh->sizes.z; i++)
{
SDL_Surface * pom ;

View File

@ -1,4 +1,4 @@
#include "stdafx.h"
#include "CGameInfo.h"
CGameInfo * CGameInfo::mainObj;
CGameInfo * CGI;

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@ -39,7 +39,6 @@ class CDefHandler;
class CGameInfo
{
public:
static CGameInfo * mainObj; //pointer to main CGameInfo object
CGameState * state;
CArtHandler * arth;
CHeroHandler * heroh;

12
CMT.cpp
View File

@ -58,11 +58,10 @@
# define SET_BINARY_MODE(file)
#endif
#ifdef _DEBUG
CGameInfo* CGI;
#endif
#define CHUNK 16384
const char * NAME = "VCMI \"Altanatse\" 0.7";
DLL_EXPORT void initDLL(CLodHandler *b);
SDL_Color playerColorPalette[256]; //palette to make interface colors good
SDL_Surface * screen, * screen2;
@ -381,11 +380,7 @@ int _tmain(int argc, _TCHAR* argv[])
//screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
SDL_WM_SetCaption(NAME,""); //set window title
CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
CGameInfo::mainObj = cgi;
#ifdef _DEBUG
CGI = cgi;
#endif
CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
cgi->consoleh = new CConsoleHandler;
cgi->mush = mush;
cgi->curh = new CCursorHandler;
@ -395,6 +390,7 @@ int _tmain(int argc, _TCHAR* argv[])
cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
initDLL(cgi->bitmaph);
THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
boost::filesystem::directory_iterator enddir;
@ -504,7 +500,7 @@ int _tmain(int argc, _TCHAR* argv[])
cgi->arth = arth;
THC std::cout<<"\tArtifact handler: "<<pomtime.getDif()<<std::endl;
CCreatureHandler * creh = new CCreatureHandler(cgi->bitmaph);
CCreatureHandler * creh = new CCreatureHandler();
creh->loadCreatures();
cgi->creh = creh;
THC std::cout<<"\tCreature handler: "<<pomtime.getDif()<<std::endl;

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@ -742,9 +742,9 @@ void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
SDL_Color * cc = sur->format->palette->colors+i;
if(cc->r==0 && cc->g==0 && cc->b==255)
{
cc->r = CGameInfo::mainObj->playerColors[player].r;
cc->g = CGameInfo::mainObj->playerColors[player].g;
cc->b = CGameInfo::mainObj->playerColors[player].b;
cc->r = CGI->playerColors[player].r;
cc->g = CGI->playerColors[player].g;
cc->b = CGI->playerColors[player].b;
}
}
}
@ -759,9 +759,9 @@ void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
{
if(cp[0]==0 && cp[1]==0 && cp[2]==255)
{
cp[0] = CGameInfo::mainObj->playerColors[player].r;
cp[1] = CGameInfo::mainObj->playerColors[player].g;
cp[2] = CGameInfo::mainObj->playerColors[player].b;
cp[0] = CGI->playerColors[player].r;
cp[1] = CGI->playerColors[player].g;
cp[2] = CGI->playerColors[player].b;
}
}
else
@ -769,9 +769,9 @@ void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
if(cp[0]==255 && cp[1]==0 && cp[2]==0)
{
cp[0] = CGameInfo::mainObj->playerColors[player].b;
cp[1] = CGameInfo::mainObj->playerColors[player].g;
cp[2] = CGameInfo::mainObj->playerColors[player].r;
cp[0] = CGI->playerColors[player].b;
cp[1] = CGI->playerColors[player].g;
cp[2] = CGI->playerColors[player].r;
}
}
}
@ -806,9 +806,9 @@ void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player, int mode, void* a
sort1.push_back(cp[1]);
sort1.push_back(cp[2]);
std::vector< std::pair<long long int, Uint8*> > sort2;
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[0])));
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[2])));
sort2.push_back(std::make_pair(CGI->playerColors[player].r, &(cp[0])));
sort2.push_back(std::make_pair(CGI->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(CGI->playerColors[player].b, &(cp[2])));
std::sort(sort1.begin(), sort1.end());
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
@ -834,9 +834,9 @@ void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player, int mode, void* a
sort1.push_back(cp[1]);
sort1.push_back(cp[0]);
std::vector< std::pair<long long int, Uint8*> > sort2;
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[2])));
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[0])));
sort2.push_back(std::make_pair(CGI->playerColors[player].r, &(cp[2])));
sort2.push_back(std::make_pair(CGI->playerColors[player].g, &(cp[1])));
sort2.push_back(std::make_pair(CGI->playerColors[player].b, &(cp[0])));
std::sort(sort1.begin(), sort1.end());
if(sort2[0].first>sort2[1].first)
std::swap(sort2[0], sort2[1]);
@ -874,9 +874,9 @@ void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
if(sur->format->BitsPerPixel==8)
{
if(player != 255)
*(sur->format->palette->colors+5) = CGameInfo::mainObj->playerColors[player];
*(sur->format->palette->colors+5) = CGI->playerColors[player];
else
*(sur->format->palette->colors+5) = CGameInfo::mainObj->neutralColor;
*(sur->format->palette->colors+5) = CGI->neutralColor;
}
}
int readNormalNr (std::istream &in, int bytCon)

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@ -21,14 +21,10 @@ enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
#ifdef _DEBUG
class CGameInfo;
extern CGameInfo* CGI;
#else
#define CGI (CGameInfo::mainObj)
#endif
#define CURPLINT (((CPlayerInterface*)((CGameInfo::mainObj)->playerint[(CGameInfo::mainObj)->state->currentPlayer])))
#define LOCPLINT (((CPlayerInterface*)((CGameInfo::mainObj)->playerint[(CGameInfo::mainObj)->localPlayer])))
#define CURPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->state->currentPlayer])))
#define LOCPLINT (((CPlayerInterface*)((CGI)->playerint[(CGI)->localPlayer])))
//CURPLINT gives pointer to the interface of human player which is currently making turn,
//LOCPLINT gives pointer to the interface which is currently showed (on this machine)

View File

@ -7,7 +7,7 @@
void CAbilityHandler::loadAbilities()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("SSTRAITS.TXT");
std::string buf = CGI->bitmaph->getTextFile("SSTRAITS.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
@ -28,7 +28,7 @@ void CAbilityHandler::loadAbilities()
abils44 = CDefHandler::giveDef("SECSKILL.DEF");
abils82 = CDefHandler::giveDef("SECSK82.DEF");
buf = CGameInfo::mainObj->bitmaph->getTextFile("SKILLLEV.TXT");
buf = CGI->bitmaph->getTextFile("SKILLLEV.TXT");
it=0;
for(int i=0; i<6; ++i)
{

View File

@ -1103,7 +1103,7 @@ void CAmbarCendamo::deh3m()
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6cre.push_back(&(CGI->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
@ -1835,7 +1835,7 @@ void CAmbarCendamo::deh3m()
{
int creType = readNormalNr(i, 2); i+=2;
int creNumb = readNormalNr(i, 2); i+=2;
spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
spec->m6cre.push_back(&(CGI->creh->creatures[creType]));
spec->m6number.push_back(creNumb);
}
int limit = readNormalNr(i); i+=4;
@ -2064,8 +2064,8 @@ CCreatureSet CAmbarCendamo::readCreatureSet(int number)
int rettt = readNormalNr(i+ir*4, 2);
if(rettt==0xffff) continue;
if(rettt>32768)
rettt = 65536-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
rettt = 65536-rettt+CGI->creh->creatures.size()-16;
ins.first = &(CGI->creh->creatures[rettt]);
ins.second = readNormalNr(i+ir*4+2, 2);
std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
ret.slots.insert(tt);
@ -2082,8 +2082,8 @@ CCreatureSet CAmbarCendamo::readCreatureSet(int number)
int rettt = readNormalNr(i+ir*3, 1);
if(rettt==0xff) continue;
if(rettt>220)
rettt = 256-rettt+CGameInfo::mainObj->creh->creatures.size()-16;
ins.first = &(CGameInfo::mainObj->creh->creatures[rettt]);
rettt = 256-rettt+CGI->creh->creatures.size()-16;
ins.first = &(CGI->creh->creatures[rettt]);
ins.second = readNormalNr(i+ir*3+1, 2);
std::pair<int,std::pair<CCreature *, int> > tt(ir,ins);
ret.slots.insert(tt);

View File

@ -6,7 +6,7 @@
void CArtHandler::loadArtifacts()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ARTRAITS.TXT");
std::string buf = CGI->bitmaph->getTextFile("ARTRAITS.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)

View File

@ -34,7 +34,7 @@ CBuilding * readBg(std::string &buf, unsigned int& it)
}
void CBuildingHandler::loadBuildings()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("BUILDING.TXT"), temp;
std::string buf = CGI->bitmaph->getTextFile("BUILDING.TXT"), temp;
unsigned int andame = buf.size(), it=0; //buf iterator
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
@ -75,7 +75,7 @@ void CBuildingHandler::loadBuildings()
}
/////done reading BUILDING.TXT*****************************
buf = CGameInfo::mainObj->bitmaph->getTextFile("BLDGNEUT.TXT");
buf = CGI->bitmaph->getTextFile("BLDGNEUT.TXT");
andame = buf.size(), it=0;
for(int b=0;b<15;b++)
@ -105,7 +105,7 @@ void CBuildingHandler::loadBuildings()
}
/////done reading "BLDGNEUT.TXT"******************************
buf = CGameInfo::mainObj->bitmaph->getTextFile("BLDGSPEC.TXT");
buf = CGI->bitmaph->getTextFile("BLDGSPEC.TXT");
andame = buf.size(), it=0;
for(int f=0;f<F_NUMBER;f++)
{
@ -122,7 +122,7 @@ void CBuildingHandler::loadBuildings()
}
/////done reading BLDGSPEC.TXT*********************************
buf = CGameInfo::mainObj->bitmaph->getTextFile("DWELLING.TXT");
buf = CGI->bitmaph->getTextFile("DWELLING.TXT");
andame = buf.size(), it=0;
for(int f=0;f<F_NUMBER;f++)
{

View File

@ -1,3 +1,4 @@
#define VCMI_DLL
#include "../stdafx.h"
#include "CCreatureHandler.h"
#include "CLodHandler.h"
@ -6,7 +7,7 @@
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/find.hpp>
#include <boost/algorithm/string/replace.hpp>
extern CLodHandler * bitmaph;
int CCreature::getQuantityID(int quantity)
{
if (quantity<5)

View File

@ -1,6 +1,6 @@
#ifndef CCREATUREHANDLER_H
#define CCREATUREHANDLER_H
#include "../global.h"
#include <string>
#include <vector>
#include <map>
@ -8,7 +8,7 @@
class CLodHandler;
class CCreature
class DLL_EXPORT CCreature
{
public:
std::string namePl, nameSing, nameRef; //name in singular and plural form; and reference name
@ -52,9 +52,8 @@ public:
bool formation; //false - wide, true - tight
};
class CCreatureHandler
class DLL_EXPORT CCreatureHandler
{
CLodHandler * bitmaph;
public:
std::vector<CCreature> creatures; //creature ID -> creature info
std::map<int,std::vector<CCreature*> > levelCreatures; //level -> list of creatures
@ -62,6 +61,6 @@ public:
void loadCreatures();
void loadAnimationInfo();
void loadUnitAnimInfo(CCreature & unit, std::string & src, int & i);
CCreatureHandler(CLodHandler * Bitmaph):bitmaph(Bitmaph){};
CCreatureHandler(){};
};
#endif //CCREATUREHANDLER_H

View File

@ -1,9 +1,10 @@
#define VCMI_DLL
#include "../stdafx.h"
#include "CDefObjInfoHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <sstream>
extern CLodHandler * bitmaph;
bool CGDefInfo::isVisitable()
{
for (int i=0; i<6; i++)
@ -20,7 +21,7 @@ CGDefInfo::CGDefInfo()
void CDefObjInfoHandler::load()
{
nodrze<int> ideki;
std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
int objNumber;
inp>>objNumber;
for(int hh=0; hh<objNumber; ++hh)

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@ -2,8 +2,10 @@
#define COBJINFOECTHANDLER_H
#include <vector>
#include <map>
#include "../global.h"
class CDefHandler;
class CGDefInfo
class CLodHandler;
class DLL_EXPORT CGDefInfo
{
public:
std::string name;
@ -27,7 +29,7 @@ public:
}
CGDefInfo();
};
class CDefObjInfoHandler
class DLL_EXPORT CDefObjInfoHandler
{
public:
std::map<int,std::map<int,CGDefInfo*> > gobjs;

View File

@ -6,7 +6,7 @@
void CGeneralTextHandler::load()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT");
std::string buf = CGI->bitmaph->getTextFile("GENRLTXT.TXT");
int andame = buf.size();
int i=0; //buf iterator
for(i; i<andame; ++i)

View File

@ -350,7 +350,7 @@ void CHeroHandler::loadHeroFlags()
void CHeroHandler::loadHeroes()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
std::string buf = CGI->bitmaph->getTextFile("HOTRAITS.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
@ -436,7 +436,7 @@ void CHeroHandler::loadHeroes()
}
void CHeroHandler::loadSpecialAbilities()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
std::string buf = CGI->bitmaph->getTextFile("HEROSPEC.TXT");
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
@ -453,7 +453,7 @@ void CHeroHandler::loadSpecialAbilities()
void CHeroHandler::loadBiographies()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
std::string buf = CGI->bitmaph->getTextFile("HEROBIOS.TXT");
int it=0;
for (int i=0;i<heroes.size();i++)
{
@ -463,7 +463,7 @@ void CHeroHandler::loadBiographies()
void CHeroHandler::loadHeroClasses()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
std::string buf = CGI->bitmaph->getTextFile("HCTRAITS.TXT");
int andame = buf.size();
for(int y=0; y<andame; ++y)
if(buf[y]==',')
@ -561,7 +561,7 @@ void CHeroHandler::loadHeroClasses()
//CHero kkk = heroes[0];
for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
for(int dd=0; dd<CGI->abilh->abilities.size(); ++dd)
{
befi=i;
for(i; i<andame; ++i)

View File

@ -21,7 +21,7 @@ DLL_EXPORT int readNormalNr (int pos, int bytCon, unsigned char * str)
else return -1;
return ret;
}
DLL_EXPORT unsigned char * CLodHandler::giveFile(std::string defName, int * length)
unsigned char * CLodHandler::giveFile(std::string defName, int * length)
{
std::transform(defName.begin(), defName.end(), defName.begin(), (int(*)(int))toupper);
Entry * ourEntry = entries.znajdz(Entry(defName));
@ -63,7 +63,7 @@ DLL_EXPORT unsigned char * CLodHandler::giveFile(std::string defName, int * leng
}
return NULL;
}
DLL_EXPORT int CLodHandler::infs(unsigned char * in, int size, int realSize, std::ofstream & out, int wBits)
int CLodHandler::infs(unsigned char * in, int size, int realSize, std::ofstream & out, int wBits)
{
int ret;
unsigned have;
@ -222,7 +222,7 @@ DLL_EXPORT int CLodHandler::infs2(unsigned char * in, int size, int realSize, un
return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
}
DLL_EXPORT void CLodHandler::extract(std::string FName)
void CLodHandler::extract(std::string FName)
{
std::ofstream FOut;
for (int i=0;i<totalFiles;i++)
@ -269,7 +269,7 @@ DLL_EXPORT void CLodHandler::extract(std::string FName)
fclose(FLOD);
}
DLL_EXPORT void CLodHandler::extractFile(std::string FName, std::string name)
void CLodHandler::extractFile(std::string FName, std::string name)
{
std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
for (int i=0;i<totalFiles;i++)
@ -335,7 +335,7 @@ int CLodHandler::readNormalNr (unsigned char* bufor, int bytCon, bool cyclic)
return ret;
}
DLL_EXPORT void CLodHandler::init(std::string lodFile)
void CLodHandler::init(std::string lodFile)
{
std::string Ts;
FLOD = fopen(lodFile.c_str(), "rb");
@ -381,7 +381,7 @@ DLL_EXPORT void CLodHandler::init(std::string lodFile)
entries.push_back(entry);
}
}
DLL_EXPORT std::string CLodHandler::getTextFile(std::string name)
std::string CLodHandler::getTextFile(std::string name)
{
int length=-1;
unsigned char* data = giveFile(name,&length);

View File

@ -38,21 +38,21 @@ struct Entry
//Entry(unsigned char ): nameStr(con){};
Entry(){};
};
class CLodHandler
class DLL_EXPORT CLodHandler
{
public:
FILE* FLOD;
nodrze<Entry> entries;
unsigned int totalFiles;
DLL_EXPORT int readNormalNr (unsigned char* bufor, int bytCon, bool cyclic=false); //lod header reading helper
DLL_EXPORT int infs(unsigned char * in, int size, int realSize, std::ofstream & out, int wBits=15); //zlib fast handler
DLL_EXPORT int infs2(unsigned char * in, int size, int realSize, unsigned char*& out, int wBits=15); //zlib fast handler
DLL_EXPORT unsigned char * giveFile(std::string defName, int * length=NULL); //returns pointer to the decompressed data - it must be deleted when no longer needed!
DLL_EXPORT std::string getTextFile(std::string name); //extracts one file
DLL_EXPORT void extract(std::string FName);
DLL_EXPORT void extractFile(std::string FName, std::string name); //extracts a specific file
DLL_EXPORT void init(std::string lodFile);
int readNormalNr (unsigned char* bufor, int bytCon, bool cyclic=false); //lod header reading helper
int infs(unsigned char * in, int size, int realSize, std::ofstream & out, int wBits=15); //zlib fast handler
int infs2(unsigned char * in, int size, int realSize, unsigned char*& out, int wBits=15); //zlib fast handler
unsigned char * giveFile(std::string defName, int * length=NULL); //returns pointer to the decompressed data - it must be deleted when no longer needed!
std::string getTextFile(std::string name); //extracts one file
void extract(std::string FName);
void extractFile(std::string FName, std::string name); //extracts a specific file
void init(std::string lodFile);
};
#endif //CLODHANDLER_H

View File

@ -14,7 +14,7 @@
void CObjectHandler::loadObjects()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
std::string buf = CGI->bitmaph->getTextFile("OBJNAMES.TXT");
int it=0;
while (it<buf.length()-1)
{
@ -25,7 +25,7 @@ void CObjectHandler::loadObjects()
objects.push_back(nobj);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("ADVEVENT.TXT");
buf = CGI->bitmaph->getTextFile("ADVEVENT.TXT");
it=0;
std::string temp;
while (it<buf.length()-1)
@ -37,7 +37,7 @@ void CObjectHandler::loadObjects()
advobtxt.push_back(temp);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("XTRAINFO.TXT");
buf = CGI->bitmaph->getTextFile("XTRAINFO.TXT");
it=0;
while (it<buf.length()-1)
{
@ -45,7 +45,7 @@ void CObjectHandler::loadObjects()
xtrainfo.push_back(temp);
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINENAME.TXT");
buf = CGI->bitmaph->getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
@ -53,7 +53,7 @@ void CObjectHandler::loadObjects()
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("MINEEVNT.TXT");
buf = CGI->bitmaph->getTextFile("MINEEVNT.TXT");
it=0;
int i=0;
while (it<buf.length()-1)
@ -63,7 +63,7 @@ void CObjectHandler::loadObjects()
mines[i++].second = temp;
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("RESTYPES.TXT");
buf = CGI->bitmaph->getTextFile("RESTYPES.TXT");
it=0;
while (it<buf.length()-1)
{
@ -83,7 +83,7 @@ void CObjectHandler::loadObjects()
}
ifs.close();
ifs.clear();
buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRGN1.TXT");
buf = CGI->bitmaph->getTextFile("ZCRGN1.TXT");
it=0;
while (it<buf.length()-1)
{

View File

@ -25,7 +25,7 @@ std::string CPreGameTextHandler::getDescr(std::string text)
}
void CPreGameTextHandler::loadTexts()
{
std::string buf1 = CGameInfo::mainObj->bitmaph->getTextFile("ZELP.TXT");
std::string buf1 = CGI->bitmaph->getTextFile("ZELP.TXT");
int itr=0, eol=-1, eolnext=-1, pom;
eolnext = buf1.find_first_of('\r',itr);
while(itr<buf1.size())
@ -48,7 +48,7 @@ void CPreGameTextHandler::loadTexts()
}
itr=eol+2;
}
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("VCDESC.TXT");
std::string buf = CGI->bitmaph->getTextFile("VCDESC.TXT");
int andame = buf.size();
int i=0; //buf iterator
for(int gg=0; gg<14; ++gg)
@ -62,7 +62,7 @@ void CPreGameTextHandler::loadTexts()
victoryConditions[gg] = buf.substr(befi, i-befi);
i+=2;
}
buf = CGameInfo::mainObj->bitmaph->getTextFile("LCDESC.TXT");
buf = CGI->bitmaph->getTextFile("LCDESC.TXT");
andame = buf.size();
i=0; //buf iterator
for(int gg=0; gg<4; ++gg)

View File

@ -5,7 +5,7 @@
void CSpellHandler::loadSpells()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("SPTRAITS.TXT");
std::string buf = CGI->bitmaph->getTextFile("SPTRAITS.TXT");
int andame = buf.size();
int i=0; //buf iterator
int hmcr=0;