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	- compile fixes
- fixed portrait initialization for random heroes
This commit is contained in:
		| @@ -13,7 +13,7 @@ void CEmptyAI::yourTurn() | ||||
| 	cb->endTurn(); | ||||
| } | ||||
|  | ||||
| void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill::SecondarySkill> &skills, int queryID) | ||||
| void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID) | ||||
| { | ||||
| 	cb->selectionMade(rand() % skills.size(), queryID); | ||||
| } | ||||
|   | ||||
| @@ -12,7 +12,7 @@ class CEmptyAI : public CGlobalAI | ||||
| public: | ||||
| 	void init(CCallback * CB) override; | ||||
| 	void yourTurn() override; | ||||
| 	void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill::SecondarySkill> &skills, int queryID) override; | ||||
| 	void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID) override; | ||||
| 	void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, int queryID) override; | ||||
| 	void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel) override; | ||||
| 	void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID) override; | ||||
|   | ||||
| @@ -639,7 +639,8 @@ void CCreatureWindow::scrollArt(int dir) | ||||
| { | ||||
| 	//TODO: get next artifact | ||||
| 	int size = stack->artifactsWorn.size(); | ||||
| 	displayedArtifact  =  size ? static_cast<ArtifactPosition>((displayedArtifact + dir) % size) : ArtifactPosition::CREATURE_SLOT; | ||||
| 	displayedArtifact  =  size ? static_cast<ArtifactPosition>((displayedArtifact + dir) % size) | ||||
| 	                           : static_cast<ArtifactPosition>(ArtifactPosition::CREATURE_SLOT); | ||||
| 	setArt (stack->getArt(displayedArtifact)); | ||||
| } | ||||
|  | ||||
| @@ -666,7 +667,8 @@ void CCreatureWindow::artifactRemoved (const ArtifactLocation &artLoc) | ||||
| 			LOCPLINT->cb->swapArtifacts (ArtifactLocation(stack, al.first), ArtifactLocation(stack, freeSlot)); | ||||
| 	} | ||||
| 	int size = stack->artifactsWorn.size(); | ||||
| 	displayedArtifact  =  size ? static_cast<ArtifactPosition>(displayedArtifact % size) : ArtifactPosition::CREATURE_SLOT; //0 | ||||
| 	displayedArtifact  =  size ? static_cast<ArtifactPosition>(displayedArtifact % size) | ||||
| 	                           : static_cast<ArtifactPosition>(ArtifactPosition::CREATURE_SLOT); //0 | ||||
| 	setArt (stack->getArt(displayedArtifact)); | ||||
| } | ||||
| void CCreatureWindow::artifactMoved (const ArtifactLocation &artLoc, const ArtifactLocation &destLoc) | ||||
|   | ||||
| @@ -683,8 +683,9 @@ void CGameState::randomizeObject(CGObjectInstance *cur) | ||||
| 		CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur); | ||||
| 		if(!h) {tlog2<<"Wrong random hero at "<<cur->pos<<std::endl; return;} | ||||
| 		cur->ID = ran.first; | ||||
| 		h->portrait = cur->subID = ran.second; | ||||
| 		cur->subID = ran.second; | ||||
| 		h->type = VLC->heroh->heroes[ran.second]; | ||||
| 		h->portrait = h->type->imageIndex; | ||||
| 		h->randomizeArmy(h->type->heroClass->faction); | ||||
| 		map->heroes.push_back(h); | ||||
| 		return; //TODO: maybe we should do something with definfo? | ||||
|   | ||||
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