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- compile fixes

- fixed portrait initialization for random heroes
This commit is contained in:
Ivan Savenko
2013-02-12 21:32:55 +00:00
parent bda766b697
commit 7e46d462b6
4 changed files with 8 additions and 5 deletions

View File

@@ -13,7 +13,7 @@ void CEmptyAI::yourTurn()
cb->endTurn();
}
void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill::SecondarySkill> &skills, int queryID)
void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
{
cb->selectionMade(rand() % skills.size(), queryID);
}

View File

@@ -12,7 +12,7 @@ class CEmptyAI : public CGlobalAI
public:
void init(CCallback * CB) override;
void yourTurn() override;
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill::SecondarySkill> &skills, int queryID) override;
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID) override;
void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, int queryID) override;
void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel) override;
void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID) override;

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@@ -639,7 +639,8 @@ void CCreatureWindow::scrollArt(int dir)
{
//TODO: get next artifact
int size = stack->artifactsWorn.size();
displayedArtifact = size ? static_cast<ArtifactPosition>((displayedArtifact + dir) % size) : ArtifactPosition::CREATURE_SLOT;
displayedArtifact = size ? static_cast<ArtifactPosition>((displayedArtifact + dir) % size)
: static_cast<ArtifactPosition>(ArtifactPosition::CREATURE_SLOT);
setArt (stack->getArt(displayedArtifact));
}
@@ -666,7 +667,8 @@ void CCreatureWindow::artifactRemoved (const ArtifactLocation &artLoc)
LOCPLINT->cb->swapArtifacts (ArtifactLocation(stack, al.first), ArtifactLocation(stack, freeSlot));
}
int size = stack->artifactsWorn.size();
displayedArtifact = size ? static_cast<ArtifactPosition>(displayedArtifact % size) : ArtifactPosition::CREATURE_SLOT; //0
displayedArtifact = size ? static_cast<ArtifactPosition>(displayedArtifact % size)
: static_cast<ArtifactPosition>(ArtifactPosition::CREATURE_SLOT); //0
setArt (stack->getArt(displayedArtifact));
}
void CCreatureWindow::artifactMoved (const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)

View File

@@ -683,8 +683,9 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
if(!h) {tlog2<<"Wrong random hero at "<<cur->pos<<std::endl; return;}
cur->ID = ran.first;
h->portrait = cur->subID = ran.second;
cur->subID = ran.second;
h->type = VLC->heroh->heroes[ran.second];
h->portrait = h->type->imageIndex;
h->randomizeArmy(h->type->heroClass->faction);
map->heroes.push_back(h);
return; //TODO: maybe we should do something with definfo?