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- removed no longer used CSndHandler. Transition to new fs is finished
- moved TownHandler::requirements to CBuilding class
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@ -110,16 +110,6 @@ void CTownHandler::loadStructures()
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level ++;
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}
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// Buildings dependencies. Which building depend on which other building.
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requirements.resize(GameConstants::F_NUMBER);
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BOOST_FOREACH(const JsonNode &node, town_node["building_requirements"].Vector()) {
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std::set<int> &requires = requirements[townID][node["id"].Float()];
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BOOST_FOREACH(const JsonNode &building, node["requires"].Vector()) {
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requires.insert(building.Float());
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}
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}
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// Misc.
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towns[townID].mageLevel = town_node["mage_guild"].Float();
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towns[townID].primaryRes = town_node["primary_resource"].Float();
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