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Stop awarding single scenario bonuses in campaigns
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@ -1548,6 +1548,11 @@ void CGameState::initFogOfWar()
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void CGameState::initStartingBonus()
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void CGameState::initStartingBonus()
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{
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{
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if (scenarioOps->mode == StartInfo::CAMPAIGN)
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return;
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// These are the single scenario bonuses; predefined
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// campaign bonuses are spread out over other init* functions.
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logGlobal->debug("\tStarting bonuses");
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logGlobal->debug("\tStarting bonuses");
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for(auto & elem : players)
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for(auto & elem : players)
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{
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{
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