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Merge pull request #1895 from IvanSavenko/changelog_update

Final changelog update for 1.2 release
This commit is contained in:
Ivan Savenko
2023-04-14 14:20:17 +03:00
committed by GitHub

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@@ -1,5 +1,4 @@
# 1.1.1 -> 1.2.0 # 1.1.1 -> 1.2.0
(unreleased, changes for 1.1.1..ecbbbed)
### GENERAL: ### GENERAL:
* Adventure map rendering was entirely rewritten with better, more functional code * Adventure map rendering was entirely rewritten with better, more functional code
@@ -8,14 +7,25 @@
* Implemented hardware cursor support * Implemented hardware cursor support
* Heroes III language can now be detected automatically * Heroes III language can now be detected automatically
* Increased targeted framerate from 48 to 60 * Increased targeted framerate from 48 to 60
* Increased performance of UI updates
* Fixed bonus values of heroes who specialize in secondary skills * Fixed bonus values of heroes who specialize in secondary skills
* Fixed bonus values of heroes who specialize in creatures * Fixed bonus values of heroes who specialize in creatures
* Fixed damage increase from Adela's Bless specialty * Fixed damage increase from Adela's Bless specialty
* Fixed missing obstacles in battles on subterranean terrain * Fixed missing obstacles in battles on subterranean terrain
* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
* Video files now play at correct speed * Video files now play at correct speed
* Fixed crash on switching to second mission in campaigns * Fixed crash on switching to second mission in campaigns
* New cheat code: vcmiazure - give 5000 azure dragons in every empty slot
* New cheat code: vcmifaerie - give 5000 faerie dragons in every empty slot
* New cheat code: vcmiarmy or vcminissi - give specified creatures in every empty slot. EG: vcmiarmy imp
* New cheat code: vcmiexp or vcmiolorin - give specified amount of experience to current hero. EG: vcmiexp 10000
* Fixed oversided message window from Scholar skill that had confirmation button outside game window * Fixed oversided message window from Scholar skill that had confirmation button outside game window
* Fixed loading of prebuilt creature hordes from h3m maps
* Fixed volume of ambient sounds when changing game sounds volume
* Fixed might&magic affinities of Dungeon heroes
* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
* Default game difficulty is now set to "normal" instead of "easy"
* Fixed crash on missing music files
### MAP EDITOR: ### MAP EDITOR:
* Added translations to German, Polish, Russian, Spanish, Ukrainian * Added translations to German, Polish, Russian, Spanish, Ukrainian
@@ -33,12 +43,42 @@
* Settings tab layout has been redesigned to support longer texts * Settings tab layout has been redesigned to support longer texts
* Added button to start map editor directly from Launcher * Added button to start map editor directly from Launcher
* Simplified game starting flow from online lobby * Simplified game starting flow from online lobby
* Mod description will now show list of languages supported by mod
* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
* Size of mod list and mod details sub-windows can now be adjusted by player
### AI PLAYER: ### AI PLAYER:
* Nullkiller AI is now used by default
* AI should now be more active in destroying heroes causing treat on AI towns * AI should now be more active in destroying heroes causing treat on AI towns
* AI now has higher priority for resource-producing mines * AI now has higher priority for resource-producing mines
* Increased AI priority of town dwelling upgrades * Increased AI priority of town dwelling upgrades
* AI will now de-prioritize town hall upgrades when low on resources * AI will now de-prioritize town hall upgrades when low on resources
* Messages from cheats used by AI are now hidden
* Improved army gathering from towns
* AI will now attempt to exchange armies between main heroes to get the strongest hero with the strongest army.
* Improved Pandora handling
* AI takes into account fort level now when evaluating enemy town capturing priority.
* AI can not use allied shipyard now to avoid freeze
* AI will avoid attacking creatures standing on draw-bridge tile during siege if the bridge is closed.
* AI will consider retreat during siege if it can not do anything (catapult is destroyed, no destroyed walls exist)
### RANDOM MAP GENERATOR
* Random map generator can now be used without vcmi-extras mod
* RMG will no longer place shipyards or boats at very small lakes
* Fixed placement of shipyards in invalid locations
* Fixed potential game hang on generation of random map
* RMG will now generate addditional monolith pairs to create required number of zone connections
* RMG will try to place Subterranean Gates as far away from other objects (including each other) as possible
* RMG will now try to place objects as far as possible in both zones sharing a guard, not only the first one.
* Use only one template for an object in zone
* Objects with limited per-map count will be distributed evenly among zones with suitable terrain
* Objects above zone treasure value will not be considered for placement
* RMG will prefer terrain-specific templates for objects placement
* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
* Adjust the position of center town in the zone for better look & feel on S maps.
* Description of random map will correctly show number of levels
* Fixed amount of creatures found in Pandora Boxes to match H3
* Visitable objects will no longer be placed on top of the map, obscured by map border
### ADVENTURE MAP: ### ADVENTURE MAP:
* Added option to replace popup messages on object visiting with messages in status window * Added option to replace popup messages on object visiting with messages in status window
@@ -58,6 +98,11 @@
* Fixed embarking and disembarking sounds * Fixed embarking and disembarking sounds
* Fixed selection of "new week" animation for status window * Fixed selection of "new week" animation for status window
* Object render order now mostly matches H3 * Object render order now mostly matches H3
* Fixed movement cost calculation when using "Fly" spell or "Angel Wings"
* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
* Fixed invalid ambient sound of Whirlpool
* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
* Seer Hut tooltips will now show messages for correct quest type
### INTERFACE ### INTERFACE
* Implemented new settings window * Implemented new settings window
@@ -83,9 +128,13 @@
* Fixed rendering of Shipyard in Castle * Fixed rendering of Shipyard in Castle
* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine * Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
* Added option to show number of available creatures in place of growth * Added option to show number of available creatures in place of growth
* Fixed possible interaction with hero / town list from adventure map while in town screen
* Fixed missing left-click message popup for some town buildings
* Moving hero from garrison by pressing space will now correctly show message "Cannot have more than 8 adventuring heroes"
### BATTLES: ### BATTLES:
* Added settings for even faster animation speed than in H3 * Added settings for even faster animation speed than in H3
* Added display of potential kills numbers into attack tooltip in status bar
* Added option to skip battle opening music entirely * Added option to skip battle opening music entirely
* All effects will now wait for battle opening sound before playing * All effects will now wait for battle opening sound before playing
* Hex highlighting will now be disabled during enemy turn * Hex highlighting will now be disabled during enemy turn
@@ -113,6 +162,11 @@
* Creature currently making turn is now highlighted in the Battle Queue * Creature currently making turn is now highlighted in the Battle Queue
* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield * Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
* New battle UI extension allows control over creatures' special abilities * New battle UI extension allows control over creatures' special abilities
* Fixed crash on activating auto-combat in battle
* Fixed visibility of unit creature amount labels and timing of their updates
* Firewall will no longer hit double-wide units twice when passing through
* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
* Orb of Vulnerability will now negate Resistance skill
### SPELLS: ### SPELLS:
* Hero casting animation will play before spell effect * Hero casting animation will play before spell effect
@@ -169,6 +223,8 @@
* It is now possible to configure number of creature stacks in heroes' starting armies * It is now possible to configure number of creature stacks in heroes' starting armies
* It is now possible to configure number of constructed dwellings in towns on map start * It is now possible to configure number of constructed dwellings in towns on map start
* Game settings previously located in defaultMods.json are now loaded directly from mod.json * Game settings previously located in defaultMods.json are now loaded directly from mod.json
* It is now possible for spellcaster units to have multiple spells (but only for targeting different units)
* Fixed incorrect resolving of identifiers in commander abilities and stack experience definitions
# 1.1.0 -> 1.1.1 # 1.1.0 -> 1.1.1