mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
- if special victory condition is present AND there is only one player normal victory condition will be disabled - added new triggered condition, constant value - if target of CONTROL/DESTROY condition is removed from map, triggered condition will be replaced with constant - fixed randomization of armies with random stacks
This commit is contained in:
@@ -630,7 +630,7 @@ std::string CStackInstance::nodeName() const
|
||||
oss << "Stack of " << count << " of ";
|
||||
if(type)
|
||||
oss << type->namePl;
|
||||
else if(idRand)
|
||||
else if(idRand >= 0)
|
||||
oss << "[no type, idRand=" << idRand << "]";
|
||||
else
|
||||
oss << "[UNDEFINED TYPE]";
|
||||
|
||||
Reference in New Issue
Block a user