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- if special victory condition is present AND there is only one player normal victory condition will be disabled - added new triggered condition, constant value - if target of CONTROL/DESTROY condition is removed from map, triggered condition will be replaced with constant - fixed randomization of armies with random stacks
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@ -2464,6 +2464,10 @@ bool CGameState::checkForVictory( PlayerColor player, const EventCondition & con
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else
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return false;
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}
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case EventCondition::CONST_VALUE:
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{
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return condition.value; // just convert to bool
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}
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}
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assert(0);
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return false;
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