1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-10-31 00:07:39 +02:00

More fixes for map-specific crashes, fixes #1427 and #733

- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
This commit is contained in:
Ivan Savenko
2014-02-09 12:10:02 +00:00
parent 30aa07f86c
commit 7f07a30d7d
9 changed files with 59 additions and 15 deletions

View File

@@ -16,9 +16,9 @@
#include "../VCMI_Lib.h"
static const std::string conditionNames[] = {
"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
"control", "destroy", "transport",
"daysPassed", "isHuman", "daysWithoutTown", "standardWin"
"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
"control", "destroy", "transport", "daysPassed",
"isHuman", "daysWithoutTown", "standardWin", "constValue"
};
static const std::string typeNames[] = { "victory", "defeat" };