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Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).

This commit is contained in:
DjWarmonger
2016-08-09 10:12:13 +02:00
parent 08dccb4cc3
commit 7f0b852449
4 changed files with 43 additions and 14 deletions

View File

@@ -60,6 +60,8 @@ void CMapGenerator::initTiles()
tiles[i][j] = new CTileInfo[level]; tiles[i][j] = new CTileInfo[level];
} }
} }
zoneColouring.resize(boost::extents[map->twoLevel ? 2 : 1][map->width][map->height]);
} }
CMapGenerator::~CMapGenerator() CMapGenerator::~CMapGenerator()
@@ -697,6 +699,20 @@ CTileInfo CMapGenerator::getTile(const int3& tile) const
return tiles[tile.x][tile.y][tile.z]; return tiles[tile.x][tile.y][tile.z];
} }
TRmgTemplateZoneId CMapGenerator::getZoneID(const int3& tile) const
{
checkIsOnMap(tile);
return zoneColouring[tile.z][tile.x][tile.y];
}
void CMapGenerator::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
{
checkIsOnMap(tile);
zoneColouring[tile.z][tile.x][tile.y] = zid;
}
bool CMapGenerator::isAllowedSpell(SpellID sid) const bool CMapGenerator::isAllowedSpell(SpellID sid) const
{ {
assert(sid >= 0); assert(sid >= 0);

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@@ -94,12 +94,16 @@ public:
ui32 getZoneCount(TFaction faction); ui32 getZoneCount(TFaction faction);
ui32 getTotalZoneCount() const; ui32 getTotalZoneCount() const;
TRmgTemplateZoneId getZoneID(const int3& tile) const;
void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
private: private:
std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones; std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
std::map<TFaction, ui32> zonesPerFaction; std::map<TFaction, ui32> zonesPerFaction;
ui32 zonesTotal; //zones that have their main town only ui32 zonesTotal; //zones that have their main town only
CTileInfo*** tiles; CTileInfo*** tiles;
boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
int prisonsRemaining; int prisonsRemaining;
//int questArtsRemaining; //int questArtsRemaining;

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@@ -430,15 +430,21 @@ void CRmgTemplateZone::createBorder(CMapGenerator* gen)
{ {
for (auto tile : tileinfo) for (auto tile : tileinfo)
{ {
gen->foreach_neighbour (tile, [this, gen](int3 &pos) bool edge = false;
gen->foreach_neighbour(tile, [this, gen, &edge](int3 &pos)
{ {
if (!vstd::contains(this->tileinfo, pos)) if (edge)
return; //optimization - do it only once
if (gen->getZoneID(pos) != id) //optimization - better than set search
{ {
gen->foreach_neighbour (pos, [this, gen](int3 &pos) //we are edge if at least one tile does not belong to zone
//mark all nearby tiles blocked and we're done
gen->foreach_neighbour (pos, [this, gen](int3 &nearbyPos)
{ {
if (gen->isPossible(pos)) if (gen->isPossible(nearbyPos))
gen->setOccupied (pos, ETileType::BLOCKED); gen->setOccupied(nearbyPos, ETileType::BLOCKED);
}); });
edge = true;
} }
}); });
} }
@@ -663,7 +669,7 @@ do not leave zone border
{ {
if (!gen->isBlocked(pos)) if (!gen->isBlocked(pos))
{ {
if (vstd::contains (tileinfo, pos)) if (gen->getZoneID(pos) == id)
{ {
if (gen->isPossible(pos)) if (gen->isPossible(pos))
{ {
@@ -700,7 +706,7 @@ do not leave zone border
{ {
if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
{ {
if (vstd::contains(tileinfo, pos)) if (gen->getZoneID(pos) == id)
{ {
if (gen->isPossible(pos)) if (gen->isPossible(pos))
{ {
@@ -799,7 +805,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
//if (gen->map->checkForVisitableDir(currentNode, &gen->map->getTile(pos), pos)) //TODO: why it has no effect? //if (gen->map->checkForVisitableDir(currentNode, &gen->map->getTile(pos), pos)) //TODO: why it has no effect?
if (gen->isFree(pos) || pos == dst || (obj && obj->ID == Obj::MONSTER)) if (gen->isFree(pos) || pos == dst || (obj && obj->ID == Obj::MONSTER))
{ {
if (vstd::contains(this->tileinfo, pos) || pos == dst) //otherwise guard position may appear already connected to other zone. if (gen->getZoneID(pos) == id || pos == dst) //otherwise guard position may appear already connected to other zone.
{ {
cameFrom[pos] = currentNode; cameFrom[pos] = currentNode;
open.insert(pos); open.insert(pos);
@@ -867,18 +873,19 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
{ {
auto foo = [gen, this, &open, &closed, &cameFrom, &currentNode, &distances](int3& pos) -> void auto foo = [gen, this, &open, &closed, &cameFrom, &currentNode, &distances](int3& pos) -> void
{ {
if (gen->isBlocked(pos)) //no paths through blocked or occupied tiles
return;
int distance = distances[currentNode] + 1; int distance = distances[currentNode] + 1;
int bestDistanceSoFar = 1e6; //FIXME: boost::limits int bestDistanceSoFar = 1e6; //FIXME: boost::limits
auto it = distances.find(pos); auto it = distances.find(pos);
if (it != distances.end()) if (it != distances.end())
bestDistanceSoFar = it->second; bestDistanceSoFar = it->second;
if (gen->isBlocked(pos)) //no paths through blocked or occupied tiles
return;
if (distance < bestDistanceSoFar || !vstd::contains(closed, pos)) if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
{ {
//auto obj = gen->map->getTile(pos).topVisitableObj(); //auto obj = gen->map->getTile(pos).topVisitableObj();
if (vstd::contains(this->tileinfo, pos)) if (gen->getZoneID(pos) == id)
{ {
cameFrom[pos] = currentNode; cameFrom[pos] = currentNode;
open.insert(pos); open.insert(pos);
@@ -962,7 +969,7 @@ bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bo
if (distance < bestDistanceSoFar || !vstd::contains(closed, pos)) if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
{ {
//auto obj = gen->map->getTile(pos).topVisitableObj(); //auto obj = gen->map->getTile(pos).topVisitableObj();
if (vstd::contains(this->tileinfo, pos)) if (gen->getZoneID(pos) == id)
{ {
cameFrom[pos] = currentNode; cameFrom[pos] = currentNode;
open.insert(pos); open.insert(pos);
@@ -1879,7 +1886,7 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
} }
for (auto tile : roadNodes) for (auto tile : roadNodes)
{ {
if (vstd::contains(tileinfo, tile)) //mark roads for our nodes, but not for zone guards in other zones if (gen->getZoneID(tile) == id) //mark roads for our nodes, but not for zone guards in other zones
tiles.push_back(tile); tiles.push_back(tile);
} }

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@@ -541,7 +541,9 @@ void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
else else
distances.push_back (std::make_pair(zone.second, std::numeric_limits<float>::max())); distances.push_back (std::make_pair(zone.second, std::numeric_limits<float>::max()));
} }
boost::min_element(distances, compareByDistance)->first->addTile(pos); //closest tile belongs to zone auto zone = boost::min_element(distances, compareByDistance)->first; //closest tile belongs to zone
zone->addTile(pos);
gen->setZoneID(pos, zone->getId());
} }
} }
} }