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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-25 21:38:59 +02:00

Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.

Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
This commit is contained in:
Warzyw647 2023-05-04 21:43:31 +02:00
parent 9373239c03
commit 7f180b6e81
7 changed files with 32 additions and 36 deletions

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@ -310,11 +310,11 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
if(monsterStrength == EMonsterStrength::RANDOM)
{
monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::WEAK, EMonsterStrength::STRONG));
}
assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
assert (vstd::iswithin(monsterStrength, EMonsterStrength::WEAK, EMonsterStrength::STRONG));
//rectangular maps are the future of gaming

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@ -151,7 +151,7 @@ std::string CMapGenerator::getMapDescription() const
const std::string waterContentStr[3] = { "none", "normal", "islands" };
const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::WEAK; //does not start from 0
const auto * mapTemplate = mapGenOptions.getMapTemplate();
if(!mapTemplate)

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@ -140,7 +140,7 @@ ZoneOptions::ZoneOptions():
owner(std::nullopt),
matchTerrainToTown(true),
townsAreSameType(false),
zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
monsterStrength(EZoneMonsterStrength::NORMAL),
minesLikeZone(NO_ZONE),
terrainTypeLikeZone(NO_ZONE),
treasureLikeZone(NO_ZONE)
@ -378,25 +378,14 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
{
//TODO: add support for std::map to serializeEnum
static const std::vector<std::string> STRENGTH =
static const std::vector<std::string> zoneMonsterStrengths =
{
"weak",
"normal",
"strong"
};
si32 rawStrength = 0;
if(handler.saving)
{
rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
rawStrength++;
}
handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
if(!handler.saving)
{
rawStrength--;
zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
}
handler.serializeEnum("monsters", monsterStrength, EZoneMonsterStrength::NORMAL, zoneMonsterStrengths); // default is normal monsters
}
if(treasureLikeZone == NO_ZONE)

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@ -41,17 +41,24 @@ namespace EWaterContent
};
}
namespace EZoneMonsterStrength
{
enum EZoneMonsterStrength
{
WEAK,
NORMAL,
STRONG
};
}
namespace EMonsterStrength
{
enum EMonsterStrength
{
RANDOM = -2,
ZONE_WEAK = -1,
ZONE_NORMAL = 0,
ZONE_STRONG = 1,
GLOBAL_WEAK = 2,
GLOBAL_NORMAL = 3,
GLOBAL_STRONG = 4
RANDOM = -1,
WEAK = 2,
NORMAL = 3,
STRONG = 4
};
}
@ -156,7 +163,7 @@ public:
void serializeJson(JsonSerializeFormat & handler);
EMonsterStrength::EMonsterStrength zoneMonsterStrength;
EZoneMonsterStrength::EZoneMonsterStrength monsterStrength;
bool areTownsSameType() const;
bool isMatchTerrainToTown() const;

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@ -410,7 +410,7 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
//http://forum.vcmi.eu/viewtopic.php?p=12426#12426
int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
int monsterStrength = (zoneGuard ? 0 : zone.zoneMonsterStrength) + mapMonsterStrength - 1; //array index from 0 to 4
int monsterStrength = (zoneGuard ? 0 : zone.monsterStrength - EZoneMonsterStrength::NORMAL) + mapMonsterStrength - 1; //array index from 0 to 4
static const std::array<int, 5> value1{2500, 1500, 1000, 500, 0};
static const std::array<int, 5> value2{7500, 7500, 7500, 5000, 5000};
static const std::array<float, 5> multiplier1{0.5, 0.75, 1.0, 1.5, 1.5};

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@ -687,7 +687,7 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
const int maxAttempts = 2;
int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
int monsterStrength = zone.zoneMonsterStrength + mapMonsterStrength - 1; //array index from 0 to 4
int monsterStrength = zone.monsterStrength - EZoneMonsterStrength::NORMAL + mapMonsterStrength - 1; //array index from 0 to 4
static int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
minGuardedValue = minGuardedValues[monsterStrength];

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@ -143,11 +143,11 @@ void WindowNewMap::loadUserSettings()
{
case EMonsterStrength::RANDOM:
ui->monsterOpt1->setChecked(true); break;
case EMonsterStrength::GLOBAL_WEAK:
case EMonsterStrength::WEAK:
ui->monsterOpt2->setChecked(true); break;
case EMonsterStrength::GLOBAL_NORMAL:
case EMonsterStrength::NORMAL:
ui->monsterOpt3->setChecked(true); break;
case EMonsterStrength::GLOBAL_STRONG:
case EMonsterStrength::STRONG:
ui->monsterOpt4->setChecked(true); break;
}
}
@ -199,11 +199,11 @@ void WindowNewMap::saveUserSettings()
if(ui->monsterOpt1->isChecked())
monster = EMonsterStrength::RANDOM;
else if(ui->monsterOpt2->isChecked())
monster = EMonsterStrength::GLOBAL_WEAK;
monster = EMonsterStrength::WEAK;
else if(ui->monsterOpt3->isChecked())
monster = EMonsterStrength::GLOBAL_NORMAL;
monster = EMonsterStrength::NORMAL;
else if(ui->monsterOpt4->isChecked())
monster = EMonsterStrength::GLOBAL_STRONG;
monster = EMonsterStrength::STRONG;
s.setValue(newMapMonsterStrength, static_cast<int>(monster));
auto templateName = ui->templateCombo->currentText();
@ -252,11 +252,11 @@ void WindowNewMap::on_okButton_clicked()
if(ui->monsterOpt1->isChecked())
monster = EMonsterStrength::RANDOM;
if(ui->monsterOpt2->isChecked())
monster = EMonsterStrength::GLOBAL_WEAK;
monster = EMonsterStrength::WEAK;
if(ui->monsterOpt3->isChecked())
monster = EMonsterStrength::GLOBAL_NORMAL;
monster = EMonsterStrength::NORMAL;
if(ui->monsterOpt4->isChecked())
monster = EMonsterStrength::GLOBAL_STRONG;
monster = EMonsterStrength::STRONG;
mapGenOptions.setWaterContent(water);
mapGenOptions.setMonsterStrength(monster);